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2021-04-14
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2021-04-16
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d6cba18844 |
10
API.txt
10
API.txt
@ -112,9 +112,9 @@ biome = {
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depth_max = num, -- If the object spawns on top of a water source, the
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depth_max = num, -- If the object spawns on top of a water source, the
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-- water must be at most this deep. Defaults to 1.
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-- water must be at most this deep. Defaults to 1.
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min_elevation = num, -- Surface must be at this altitude or higher to
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min_elevation = num, -- Surface must be at this altitude or higher to
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-- spawn at all. Defaults to -31000...
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-- spawn at all. Defaults to -16 meters.
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max_elevation = num, -- ...but must be no higher than this altitude.
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max_elevation = num, -- Surface must be no higher than this altitude.
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-- Defaults to +31000.
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-- Defaults to +48.
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near_nodes = {table}, -- List of nodes that must be somewhere in the
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near_nodes = {table}, -- List of nodes that must be somewhere in the
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-- vicinity in order for the plant to spawn. Can also
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-- vicinity in order for the plant to spawn. Can also
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-- be a string with a single node name. If not
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-- be a string with a single node name. If not
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@ -270,8 +270,8 @@ biome = {
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depth = num, -- How deep/thick of a layer the spawned-on node must
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depth = num, -- How deep/thick of a layer the spawned-on node must
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-- be. Typically used for water.
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-- be. Typically used for water.
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min_elevation = num, -- Minimum elevation in meters/nodes. Defaults to
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min_elevation = num, -- Minimum elevation in meters/nodes. Defaults to
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-- -31000 (unlimited).
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-- -16 meters.
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max_elevation = num, -- Max elevation. Defaults to +31000 (unlimited).
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max_elevation = num, -- Max elevation. Defaults to +48m.
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near_nodes = {table}, -- what nodes must be in the general vicinity of the
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near_nodes = {table}, -- what nodes must be in the general vicinity of the
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-- object being spawned.
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-- object being spawned.
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near_nodes_size = num, -- how wide of a search area to look for the nodes
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near_nodes_size = num, -- how wide of a search area to look for the nodes
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@ -25,4 +25,6 @@ It is primarily intended for mapgen v6, but it should work fine when used with m
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* biome_lib:find_valid_wall()
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* biome_lib:find_valid_wall()
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* biome_lib:is_node_loaded()
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* biome_lib:is_node_loaded()
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For a complete description of these functions as well as several of the internal variables within the mod, [read the API.txt document](https://raw.githubusercontent.com/minetest-mods/biome_lib/master/API.txt) included in this package.
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For a complete description of these functions as well as several of the internal variables within the mod, see `API.txt`.
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**Configuration:** This mod has several variables you can set in your `minetest.conf` to change things a bit, from the default nodes it uses, to the debug log level and the block queue behavior. For a list with complete descriptions, see `settingtypes.txt`.
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31
init.lua
31
init.lua
@ -33,6 +33,10 @@ biome_lib.actionslist_no_aircheck = {}
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biome_lib.surfaceslist_aircheck = {}
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biome_lib.surfaceslist_aircheck = {}
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biome_lib.surfaceslist_no_aircheck = {}
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biome_lib.surfaceslist_no_aircheck = {}
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-- the mapgen rarely creates useful surfaces outside this range, but mods can
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-- still specify a wider range if needed.
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biome_lib.mapgen_elevation_limit = { ["min"] = -16, ["max"] = 48 }
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biome_lib.modpath = minetest.get_modpath("biome_lib")
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biome_lib.modpath = minetest.get_modpath("biome_lib")
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local function tableize(s)
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local function tableize(s)
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@ -72,8 +76,8 @@ biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_gras
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biome_lib.debug_log_level = tonumber(minetest.settings:get("biome_lib_debug_log_level")) or 0
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biome_lib.debug_log_level = tonumber(minetest.settings:get("biome_lib_debug_log_level")) or 0
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local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100
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local rr = tonumber(minetest.settings:get("biome_lib_queue_ratio")) or -200
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biome_lib.queue_run_ratio = 100 - rr
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biome_lib.queue_ratio = 100 - rr
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biome_lib.entries_per_step = math.max(-rr, 1)
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biome_lib.entries_per_step = math.max(-rr, 1)
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-- the timer that manages the block timeout is in microseconds, but the timer
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-- the timer that manages the block timeout is in microseconds, but the timer
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@ -153,8 +157,8 @@ end
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function biome_lib:set_defaults(biome)
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function biome_lib:set_defaults(biome)
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biome.seed_diff = biome.seed_diff or 0
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biome.seed_diff = biome.seed_diff or 0
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biome.min_elevation = biome.min_elevation or -31000
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biome.min_elevation = biome.min_elevation or biome_lib.mapgen_elevation_limit.min
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biome.max_elevation = biome.max_elevation or 31000
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biome.max_elevation = biome.max_elevation or biome_lib.mapgen_elevation_limit.max
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biome.temp_min = biome.temp_min or 1
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biome.temp_min = biome.temp_min or 1
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biome.temp_max = biome.temp_max or -1
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biome.temp_max = biome.temp_max or -1
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biome.humidity_min = biome.humidity_min or 1
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biome.humidity_min = biome.humidity_min or 1
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@ -206,6 +210,9 @@ function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
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biome_lib.dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model), 2)
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biome_lib.dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model), 2)
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end
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end
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biome_lib.mapgen_elevation_limit.min = math.min(biomedef.min_elevation or 0, biome_lib.mapgen_elevation_limit.min)
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biome_lib.mapgen_elevation_limit.max = math.max(biomedef.max_elevation or 0, biome_lib.mapgen_elevation_limit.max)
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if biomedef.check_air == false then
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if biomedef.check_air == false then
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biome_lib.dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model), 3)
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biome_lib.dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model), 3)
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biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model }
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biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model }
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@ -511,8 +518,13 @@ function biome_lib.generate_block(shutting_down)
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biome_lib.pos_hash.surface_node_list = airflag
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biome_lib.pos_hash.surface_node_list = airflag
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and minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
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and minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
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or minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
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or minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
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biome_lib.pos_hash.action_index = 1
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if #biome_lib.pos_hash.surface_node_list == 0 then
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if #biome_lib.pos_hash.surface_node_list > 0 then
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biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp).." dequeued: no detected surfaces.", 4)
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table.remove(blocklog, 1)
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biome_lib.pos_hash = nil
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return
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else
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biome_lib.pos_hash.action_index = 1
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biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp)..
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biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp)..
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" has "..#biome_lib.pos_hash.surface_node_list..
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" has "..#biome_lib.pos_hash.surface_node_list..
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" surface nodes to work on (airflag="..dump(airflag)..")", 4)
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" surface nodes to work on (airflag="..dump(airflag)..")", 4)
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@ -559,7 +571,7 @@ end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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if not biome_lib.block_log[1] then return end -- the block log is empty
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if not biome_lib.block_log[1] then return end -- the block log is empty
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if math.random(100) > biome_lib.queue_run_ratio then return end
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if math.random(100) > biome_lib.queue_ratio then return end
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for s = 1, biome_lib.entries_per_step do
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for s = 1, biome_lib.entries_per_step do
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biome_lib.generate_block()
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biome_lib.generate_block()
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end
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end
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@ -617,7 +629,7 @@ minetest.register_on_shutdown(function()
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end
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end
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biome_lib.dbg("Stand by, purging the mapblock log "..
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biome_lib.dbg("Stand by, purging the mapblock log "..
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"(there are "..(#biome_lib.block_log + #biome_lib.block_recheck_list).." entries) ...", 0)
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"(there are "..biome_lib.starting_count.." entries) ...", 0)
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while #biome_lib.block_log > 0 do
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while #biome_lib.block_log > 0 do
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biome_lib.generate_block(true)
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biome_lib.generate_block(true)
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@ -626,6 +638,7 @@ minetest.register_on_shutdown(function()
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if #biome_lib.block_recheck_list > 0 then
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if #biome_lib.block_recheck_list > 0 then
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biome_lib.block_log = table.copy(biome_lib.block_recheck_list)
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biome_lib.block_log = table.copy(biome_lib.block_recheck_list)
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biome_lib.block_recheck_list = {}
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while #biome_lib.block_log > 0 do
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while #biome_lib.block_log > 0 do
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biome_lib.generate_block(true)
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biome_lib.generate_block(true)
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biome_lib.check_remaining_time()
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biome_lib.check_remaining_time()
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@ -853,6 +866,8 @@ end
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minetest.after(0, function()
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minetest.after(0, function()
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biome_lib.dbg("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread", 0)
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biome_lib.dbg("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread", 0)
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biome_lib.dbg("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.", 0)
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biome_lib.dbg("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.", 0)
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biome_lib.dbg("within an elevation range of "..biome_lib.mapgen_elevation_limit.min.." and "..biome_lib.mapgen_elevation_limit.max.." meters.", 0)
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end)
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end)
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biome_lib.dbg("[Biome Lib] Loaded", 0)
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biome_lib.dbg("[Biome Lib] Loaded", 0)
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@ -57,18 +57,26 @@ end
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minetest.register_on_generated(function(minp, maxp, blockseed)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local timestamp = minetest.get_us_time()
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local timestamp = minetest.get_us_time()
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for x = 0, 4 do
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for y = 0, 4 do
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local minx = minp.x + x*16
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local miny = minp.y + y*16
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for y = 0, 4 do
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local miny = minp.y + y*16
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for z = 0, 4 do
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local minz = minp.z + z*16
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local bmin = {x=minx, y=miny, z=minz}
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if miny >= biome_lib.mapgen_elevation_limit.min
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local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
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and (miny + 15) <= biome_lib.mapgen_elevation_limit.max then
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biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, true, timestamp }
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biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, false, timestamp }
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for x = 0, 4 do
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local minx = minp.x + x*16
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for z = 0, 4 do
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local minz = minp.z + z*16
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local bmin = {x=minx, y=miny, z=minz}
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local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
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biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, true, timestamp }
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biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, false, timestamp }
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end
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end
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end
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else
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biome_lib.dbg("Did not enqueue mapblocks at elevation "..miny.."m, they're out of range of any generate_plant() calls.", 4)
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end
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end
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end
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end
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biome_lib.run_block_recheck_list = true
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biome_lib.run_block_recheck_list = true
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@ -28,7 +28,7 @@ biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_
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# that many actions are executed on every single tick, skipping none.
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# that many actions are executed on every single tick, skipping none.
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# More negative means more throughput, at the expense of lag. On fast PC's,
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# More negative means more throughput, at the expense of lag. On fast PC's,
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# a setting of between -500 and -2000 might be good.
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# a setting of between -500 and -2000 might be good.
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biome_lib_queue_run_ratio (Queue run ratio) int -100
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biome_lib_queue_ratio (Queue run ratio) int -200
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# Minetest's map generator allows neighboring areas to overflow into one
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# Minetest's map generator allows neighboring areas to overflow into one
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# another, to create smooth terrain, but it often hands the map blocks that
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# another, to create smooth terrain, but it often hands the map blocks that
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