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					3b35fc67c6 | 
							
								
								
									
										43
									
								
								API.txt
									
									
									
									
									
								
							
							
						
						
									
										43
									
								
								API.txt
									
									
									
									
									
								
							@@ -112,9 +112,9 @@ biome = {
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	depth_max = num,	-- If the object spawns on top of a water source, the
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						-- water must be at most this deep.  Defaults to 1.
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	min_elevation = num, -- Surface must be at this altitude or higher to
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						-- spawn at all.  Defaults to -31000...
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	max_elevation = num, -- ...but must be no higher than this altitude.
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						-- Defaults to +31000.
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						 -- spawn at all.  Defaults to -16 meters.
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	max_elevation = num, -- Surface must be no higher than this altitude.
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						 -- Defaults to +48.
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	near_nodes = {table}, -- List of nodes that must be somewhere in the
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						-- vicinity in order for the plant to spawn. Can also
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						-- be a string with a single node name.  If not
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@@ -270,8 +270,8 @@ biome = {
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	depth = num,		-- How deep/thick of a layer the spawned-on node must
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		||||
						-- be.  Typically used for water.
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	min_elevation = num, -- Minimum elevation in meters/nodes.  Defaults to
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						-- -31000 (unlimited).
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	max_elevation = num, -- Max elevation.  Defaults to +31000 (unlimited).
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						-- -16 meters.
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	max_elevation = num, -- Max elevation.  Defaults to +48m.
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	near_nodes = {table}, -- what nodes must be in the general vicinity of the
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						-- object being spawned.
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	near_nodes_size = num, -- how wide of a search area to look for the nodes
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@@ -607,34 +607,7 @@ Although this project was intended to be used with minetest_game, it can be
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		||||
configured to work with something else instead.  All you need to do is provide
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		||||
the names of the nodes in your game you want biome_lib's internals to use.
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		||||
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Put these settings in your game's minetest.conf (or your client's own config,
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		||||
if desired).  You'll need to set all of them.
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See settingtypes.txt for a list.  Any item listed there can be changed either
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		||||
by adding it to your minetest.conf, or by using the "all settings" menu in
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Minetest, whatever's appropriate for your particular setup.
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biome_lib_default_grow_through_nodes
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	Comma-separated list of things that a spawned node is allowed to grow
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	through.  Air is always added to whatever you specify.
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	Default:  air, default:snow
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biome_lib_default_water_nodes
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	Comma-separated list of nodes that should be treated as water for the sake
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	of looking for neighboring "wet" ground.
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	Default: default:water_source, default:water_flowing,
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		default:river_water_source, default:river_water_flowing
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biome_lib_default_wet_surfaces
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	Comma-separated list of nodes that should be considered "wet" if one of
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	the aforementioned water nodes is nearby.
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	Default: default:dirt, default:dirt_with_grass, default:sand
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biome_lib_default_grow_nodes
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	Comma-separated list of nodes that something must be sitting on to be
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	able to actively change from one thing to another (such as a sapling
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	growing into a tree), to be used for ALL growable nodes, if the calling
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	mod doesn't provide its own lists.
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	Default: "default:dirt_with_grass"
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biome_lib_default_ground_nodes
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	Comma-separated list of nodes to use as the "root" of something that can
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	gradually climb up a wall, to be used for ALL such nodes, if the calling
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	mod doesn't provide its own lists.
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	Default: "default:dirt_with_grass"
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@@ -25,4 +25,6 @@ It is primarily intended for mapgen v6, but it should work fine when used with m
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		||||
* biome_lib:find_valid_wall()
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* biome_lib:is_node_loaded()
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For a complete description of these functions as well as several of the internal variables within the mod, [read the API.txt document](https://raw.githubusercontent.com/minetest-mods/biome_lib/master/API.txt) included in this package.
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For a complete description of these functions as well as several of the internal variables within the mod, see `API.txt`.
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		||||
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**Configuration:** This mod has several variables you can set in your `minetest.conf` to change things a bit, from the default nodes it uses, to the debug log level and the block queue behavior.  For a list with complete descriptions, see `settingtypes.txt`.
 | 
			
		||||
 
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		||||
							
								
								
									
										106
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										106
									
								
								init.lua
									
									
									
									
									
								
							@@ -33,6 +33,10 @@ biome_lib.actionslist_no_aircheck = {}
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biome_lib.surfaceslist_aircheck = {}
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biome_lib.surfaceslist_no_aircheck = {}
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-- the mapgen rarely creates useful surfaces outside this range, but mods can
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-- still specify a wider range if needed.
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biome_lib.mapgen_elevation_limit = { ["min"] = -16, ["max"] = 48 } 
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biome_lib.modpath = minetest.get_modpath("biome_lib")
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local function tableize(s)
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@@ -72,12 +76,21 @@ biome_lib.default_grow_nodes =   c5 and tableize(c5) or {"default:dirt_with_gras
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biome_lib.debug_log_level = tonumber(minetest.settings:get("biome_lib_debug_log_level")) or 0
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local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100
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biome_lib.queue_run_ratio = 100 - rr
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local rr = tonumber(minetest.settings:get("biome_lib_queue_ratio")) or -200
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biome_lib.queue_ratio = 100 - rr
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biome_lib.entries_per_step = math.max(-rr, 1)
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-- timer runs in microseconds, but I want the user to supply a time in seconds
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biome_lib.block_timeout = (tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300) * 1000000
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		||||
-- the timer that manages the block timeout is in microseconds, but the timer
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		||||
-- that manages the queue wakeup call has to be in seconds, and works best if
 | 
			
		||||
-- it takes a fraction of the block timeout interval.
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		||||
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		||||
local t = tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300
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		||||
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biome_lib.block_timeout = t * 1000000
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		||||
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-- we don't want the wakeup function to trigger TOO often,
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-- in case the user's block timeout setting is really low
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biome_lib.block_queue_wakeup_time = math.min(t/2, math.max(20, t/10))
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local time_speed = tonumber(minetest.settings:get("time_speed"))
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@@ -144,8 +157,8 @@ end
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function biome_lib:set_defaults(biome)
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	biome.seed_diff = biome.seed_diff or 0
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	biome.min_elevation = biome.min_elevation or -31000
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	biome.max_elevation = biome.max_elevation or 31000
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	biome.min_elevation = biome.min_elevation or biome_lib.mapgen_elevation_limit.min
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	biome.max_elevation = biome.max_elevation or biome_lib.mapgen_elevation_limit.max
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	biome.temp_min = biome.temp_min or 1
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	biome.temp_max = biome.temp_max or -1
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	biome.humidity_min = biome.humidity_min or 1
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@@ -197,6 +210,9 @@ function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
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		biome_lib.dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model), 2)
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	end
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	biome_lib.mapgen_elevation_limit.min = math.min(biomedef.min_elevation or 0, biome_lib.mapgen_elevation_limit.min)
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	biome_lib.mapgen_elevation_limit.max = math.max(biomedef.max_elevation or 0, biome_lib.mapgen_elevation_limit.max)
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	if biomedef.check_air == false then 
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		biome_lib.dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model), 3)
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		biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model }
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@@ -486,7 +502,7 @@ function biome_lib.generate_block(shutting_down)
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		if not confirm_block_surroundings(minp)
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		  and not shutting_down
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		  and (blocklog[1][4] + biome_lib.block_timeout) > now then -- if any neighbors appear not to be loaded and the block hasn't expired yet, defer it
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			blocklog[1][4] = now -- reset the timer, give this block more time to "cook"
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			if biome_lib.run_block_recheck_list then
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				biome_lib.block_log[#biome_lib.block_log + 1] = table.copy(biome_lib.block_recheck_list[1])
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				table.remove(biome_lib.block_recheck_list, 1)
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@@ -502,8 +518,13 @@ function biome_lib.generate_block(shutting_down)
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			biome_lib.pos_hash.surface_node_list = airflag
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				and minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
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				or minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
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			if #biome_lib.pos_hash.surface_node_list == 0 then
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				biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp).." dequeued:  no detected surfaces.", 4)
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				table.remove(blocklog, 1)
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				biome_lib.pos_hash = nil
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				return
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			else
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				biome_lib.pos_hash.action_index = 1
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			if #biome_lib.pos_hash.surface_node_list > 0 then
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				biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp)..
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					" has "..#biome_lib.pos_hash.surface_node_list..
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					" surface nodes to work on (airflag="..dump(airflag)..")", 4)
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@@ -550,32 +571,81 @@ end
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minetest.register_globalstep(function(dtime)
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	if not biome_lib.block_log[1] then return end -- the block log is empty
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	if math.random(100) > biome_lib.queue_run_ratio then return end
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	if math.random(100) > biome_lib.queue_ratio then return end
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	for s = 1, biome_lib.entries_per_step do
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		biome_lib.generate_block()
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	end
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end)
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-- Periodically wake-up the queue to give old blocks a chance to time-out
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-- if the player isn't currently exploring (i.e. they're just playing in one area)
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function biome_lib.wake_up_queue()
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	if #biome_lib.block_recheck_list > 1
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	  and #biome_lib.block_log == 0 then
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		biome_lib.block_log[#biome_lib.block_log + 1] =
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			table.copy(biome_lib.block_recheck_list[#biome_lib.block_recheck_list])
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		biome_lib.block_recheck_list[#biome_lib.block_recheck_list] = nil
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		biome_lib.run_block_recheck_list = true
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		biome_lib.dbg("Woke-up the map queue to give old blocks a chance to time-out.", 3)
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	end
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	minetest.after(biome_lib.block_queue_wakeup_time, biome_lib.wake_up_queue)
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end
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biome_lib.wake_up_queue()
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-- Play out the entire log all at once on shutdown
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-- to prevent unpopulated map areas
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local function format_time(t)
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	if t > 59999999 then
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		return os.date("!%M minutes and %S seconds", math.ceil(t/1000000))
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	else
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		return os.date("!%S seconds", math.ceil(t/1000000))
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	end
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end
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function biome_lib.check_remaining_time()
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	if minetest.get_us_time() > (biome_lib.shutdown_last_timestamp + 10000000) then -- report progress every 10s
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		biome_lib.shutdown_last_timestamp = minetest.get_us_time()
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		local entries_remaining = #biome_lib.block_log + #biome_lib.block_recheck_list
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		||||
 | 
			
		||||
		local total_purged = biome_lib.starting_count - entries_remaining
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		||||
		local elapsed_time = biome_lib.shutdown_last_timestamp - biome_lib.shutdown_start_time
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		||||
		biome_lib.dbg(string.format("%i entries, approximately %s remaining.",
 | 
			
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			entries_remaining, format_time(elapsed_time/total_purged * entries_remaining)))
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	end
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end
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minetest.register_on_shutdown(function()
 | 
			
		||||
	if #biome_lib.block_log + #biome_lib.block_recheck_list == 0 then
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	biome_lib.shutdown_start_time = minetest.get_us_time()
 | 
			
		||||
	biome_lib.shutdown_last_timestamp = minetest.get_us_time()+1
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	biome_lib.starting_count = #biome_lib.block_log + #biome_lib.block_recheck_list
 | 
			
		||||
 | 
			
		||||
	if biome_lib.starting_count == 0 then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	biome_lib.dbg("[biome_lib] Stand by, playing out the rest of the mapblock log", 0)
 | 
			
		||||
	biome_lib.dbg("(there are "..(#biome_lib.block_log + #biome_lib.block_recheck_list).." entries)...", 0)
 | 
			
		||||
	biome_lib.dbg("Stand by, purging the mapblock log "..
 | 
			
		||||
		"(there are "..biome_lib.starting_count.." entries) ...", 0)
 | 
			
		||||
 | 
			
		||||
	while #biome_lib.block_log > 0 do
 | 
			
		||||
		biome_lib.generate_block(true)
 | 
			
		||||
		biome_lib.check_remaining_time()
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if #biome_lib.block_recheck_list > 0 then
 | 
			
		||||
		biome_lib.block_log = table.copy(biome_lib.block_recheck_list)
 | 
			
		||||
		biome_lib.block_recheck_list = {}
 | 
			
		||||
		while #biome_lib.block_log > 0 do
 | 
			
		||||
			biome_lib.generate_block(true)
 | 
			
		||||
			biome_lib.check_remaining_time()
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	biome_lib.dbg("Log purge completed after "..
 | 
			
		||||
		format_time(minetest.get_us_time() - biome_lib.shutdown_start_time)..".", 0)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-- The spawning ABM
 | 
			
		||||
@@ -773,12 +843,18 @@ if biome_lib.debug_log_level >= 3 then
 | 
			
		||||
 | 
			
		||||
	function biome_lib.show_pending_block_count()
 | 
			
		||||
		if biome_lib.last_count ~= #biome_lib.block_log then
 | 
			
		||||
			biome_lib.dbg("Pending block count: "..(#biome_lib.block_log + #biome_lib.block_recheck_list), 3)
 | 
			
		||||
			biome_lib.dbg(string.format("Pending block counts - ready to process: %-8icurrently deferred: %i",
 | 
			
		||||
				#biome_lib.block_log, #biome_lib.block_recheck_list), 3)
 | 
			
		||||
			biome_lib.last_count = #biome_lib.block_log
 | 
			
		||||
			biome_lib.queue_idle_flag = false
 | 
			
		||||
		elseif not biome_lib.queue_idle_flag then
 | 
			
		||||
			if #biome_lib.block_recheck_list > 0 then
 | 
			
		||||
				biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.",  3)
 | 
			
		||||
			biome_lib.dbg("Idling the queue until new mapblocks show up.",  3)
 | 
			
		||||
				biome_lib.dbg("Idling the queue until new blocks arrive or the next wake-up call occurs.",  3)
 | 
			
		||||
			else
 | 
			
		||||
				biome_lib.dbg("Mapblock queue has run dry.",  3)
 | 
			
		||||
				biome_lib.dbg("Idling the queue until new blocks arrive.",  3)
 | 
			
		||||
			end
 | 
			
		||||
			biome_lib.queue_idle_flag = true
 | 
			
		||||
		end
 | 
			
		||||
		minetest.after(1, biome_lib.show_pending_block_count)
 | 
			
		||||
@@ -790,6 +866,8 @@ end
 | 
			
		||||
minetest.after(0, function()
 | 
			
		||||
	biome_lib.dbg("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread", 0)
 | 
			
		||||
	biome_lib.dbg("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.", 0)
 | 
			
		||||
	biome_lib.dbg("within an elevation range of "..biome_lib.mapgen_elevation_limit.min.." and "..biome_lib.mapgen_elevation_limit.max.." meters.", 0)
 | 
			
		||||
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
biome_lib.dbg("[Biome Lib] Loaded", 0)
 | 
			
		||||
 
 | 
			
		||||
@@ -57,10 +57,15 @@ end
 | 
			
		||||
 | 
			
		||||
minetest.register_on_generated(function(minp, maxp, blockseed)
 | 
			
		||||
	local timestamp = minetest.get_us_time()
 | 
			
		||||
	for x = 0, 4 do
 | 
			
		||||
		local minx = minp.x + x*16
 | 
			
		||||
	for y = 0, 4 do
 | 
			
		||||
		local miny = minp.y + y*16
 | 
			
		||||
 | 
			
		||||
		if miny >= biome_lib.mapgen_elevation_limit.min
 | 
			
		||||
		  and (miny + 15) <= biome_lib.mapgen_elevation_limit.max then
 | 
			
		||||
 | 
			
		||||
			for x = 0, 4 do
 | 
			
		||||
				local minx = minp.x + x*16
 | 
			
		||||
 | 
			
		||||
				for z = 0, 4 do
 | 
			
		||||
					local minz = minp.z + z*16
 | 
			
		||||
 | 
			
		||||
@@ -70,6 +75,9 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
 | 
			
		||||
					biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, false, timestamp }
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			biome_lib.dbg("Did not enqueue mapblocks at elevation "..miny.."m, they're out of range of any generate_plant() calls.", 4)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	biome_lib.run_block_recheck_list = true
 | 
			
		||||
end)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										48
									
								
								settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										48
									
								
								settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,48 @@
 | 
			
		||||
# Comma-separated list of things that a spawned node is allowed to grow
 | 
			
		||||
# through.  Air is always added to whatever else you specify here.
 | 
			
		||||
biome_lib_default_grow_through_nodes (List of things a plant can grow through) string default:snow
 | 
			
		||||
 | 
			
		||||
# Comma-separated list of nodes that should be treated as water or water-like
 | 
			
		||||
# for the sake of looking for neighboring wet ground.
 | 
			
		||||
biome_lib_default_water_nodes (List of "water-like" sources) string default:water_source,default:water_flowing,default:river_water_source,default:river_water_flowing
 | 
			
		||||
 | 
			
		||||
# Comma-separated list of nodes that should be considered "wet" if one of
 | 
			
		||||
# the configured "water-like" sources is nearby.
 | 
			
		||||
biome_lib_default_wet_surfaces (List of "wet" nodes) string default:dirt,default:dirt_with_grass,default:sand
 | 
			
		||||
 | 
			
		||||
# Comma-separated list of nodes that something must be sitting on to be
 | 
			
		||||
# able to actively change from one thing to another (such as a sapling
 | 
			
		||||
# growing into a tree), to be used if the mod that added that growable
 | 
			
		||||
# thing didn't provide its own list of suitable surfaces.
 | 
			
		||||
biome_lib_default_grow_nodes (List of default surfaces a plant can thrive on) string default:dirt_with_grass
 | 
			
		||||
 | 
			
		||||
# Comma-separated list of nodes to use as the "root" of something that can
 | 
			
		||||
# gradually climb up a wall (such as ivy), to be used if the mod that added
 | 
			
		||||
# the climing thing didn't provide its own list.
 | 
			
		||||
biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_with_grass
 | 
			
		||||
 | 
			
		||||
# biome_lib divides its workload into "actions", as dictated by the sum
 | 
			
		||||
# total of all mods that use it, and this sets how much of that work is done
 | 
			
		||||
# per globalstep tick.  If positive, a single action is executed on that
 | 
			
		||||
# percentage of ticks, on average. If negative, it becomes positive, and
 | 
			
		||||
# that many actions are executed on every single tick, skipping none.
 | 
			
		||||
# More negative means more throughput, at the expense of lag.  On fast PC's,
 | 
			
		||||
# a setting of between -500 and -2000 might be good.
 | 
			
		||||
biome_lib_queue_ratio (Queue run ratio) int -200
 | 
			
		||||
 | 
			
		||||
# Minetest's map generator allows neighboring areas to overflow into one
 | 
			
		||||
# another, to create smooth terrain, but it often hands the map blocks that
 | 
			
		||||
# comprise those areas to Lua (and hence, to biome_lib) before that overflow
 | 
			
		||||
# function happens, which causes the mapgen to overwrite whatever Lua does
 | 
			
		||||
# to them.  This setting (in seconds) makes biome_lib wait before adding its
 | 
			
		||||
# normal output to those map blocks, to give the engine plenty of time to
 | 
			
		||||
# run that overflow feature first.
 | 
			
		||||
biome_lib_block_timeout (Deferred block timeout) int 300
 | 
			
		||||
 | 
			
		||||
# This does just what it sounds like - it shows all debug output that's sent
 | 
			
		||||
# with a level equal to or greater than this value.  A setting of 0 shows only
 | 
			
		||||
# the bare necessities, such as the startup and shutdown messages, 1 adds
 | 
			
		||||
# internal non-fatal errors to what's shown, 2 adds warnings, 3 adds other
 | 
			
		||||
# basic info, 4 adds all the verbose debugging spew. 3 is perhaps the most
 | 
			
		||||
# useful setting.
 | 
			
		||||
biome_lib_debug_log_level (Debug log level) int 0
 | 
			
		||||
		Reference in New Issue
	
	Block a user