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			2021-04-14
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
|  | f003f19998 | ||
|  | d06ab90e01 | ||
|  | ba46e6c05e | ||
|  | ed0b23677d | ||
|  | 3b35fc67c6 | 
							
								
								
									
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							| @@ -607,34 +607,7 @@ Although this project was intended to be used with minetest_game, it can be | |||||||
| configured to work with something else instead.  All you need to do is provide | configured to work with something else instead.  All you need to do is provide | ||||||
| the names of the nodes in your game you want biome_lib's internals to use. | the names of the nodes in your game you want biome_lib's internals to use. | ||||||
|  |  | ||||||
| Put these settings in your game's minetest.conf (or your client's own config, | See settingtypes.txt for a list.  Any item listed there can be changed either | ||||||
| if desired).  You'll need to set all of them. | by adding it to your minetest.conf, or by using the "all settings" menu in | ||||||
|  | Minetest, whatever's appropriate for your particular setup. | ||||||
|  |  | ||||||
| biome_lib_default_grow_through_nodes |  | ||||||
| 	Comma-separated list of things that a spawned node is allowed to grow |  | ||||||
| 	through.  Air is always added to whatever you specify. |  | ||||||
| 	Default:  air, default:snow |  | ||||||
|  |  | ||||||
| biome_lib_default_water_nodes |  | ||||||
| 	Comma-separated list of nodes that should be treated as water for the sake |  | ||||||
| 	of looking for neighboring "wet" ground. |  | ||||||
| 	Default: default:water_source, default:water_flowing, |  | ||||||
| 		default:river_water_source, default:river_water_flowing |  | ||||||
|  |  | ||||||
| biome_lib_default_wet_surfaces |  | ||||||
| 	Comma-separated list of nodes that should be considered "wet" if one of |  | ||||||
| 	the aforementioned water nodes is nearby. |  | ||||||
| 	Default: default:dirt, default:dirt_with_grass, default:sand |  | ||||||
|  |  | ||||||
| biome_lib_default_grow_nodes |  | ||||||
| 	Comma-separated list of nodes that something must be sitting on to be |  | ||||||
| 	able to actively change from one thing to another (such as a sapling |  | ||||||
| 	growing into a tree), to be used for ALL growable nodes, if the calling |  | ||||||
| 	mod doesn't provide its own lists. |  | ||||||
| 	Default: "default:dirt_with_grass" |  | ||||||
|  |  | ||||||
| biome_lib_default_ground_nodes |  | ||||||
| 	Comma-separated list of nodes to use as the "root" of something that can |  | ||||||
| 	gradually climb up a wall, to be used for ALL such nodes, if the calling |  | ||||||
| 	mod doesn't provide its own lists. |  | ||||||
| 	Default: "default:dirt_with_grass" |  | ||||||
|   | |||||||
							
								
								
									
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							| @@ -76,8 +76,17 @@ local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100 | |||||||
| biome_lib.queue_run_ratio = 100 - rr | biome_lib.queue_run_ratio = 100 - rr | ||||||
| biome_lib.entries_per_step = math.max(-rr, 1) | biome_lib.entries_per_step = math.max(-rr, 1) | ||||||
|  |  | ||||||
| -- timer runs in microseconds, but I want the user to supply a time in seconds | -- the timer that manages the block timeout is in microseconds, but the timer | ||||||
| biome_lib.block_timeout = (tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300) * 1000000 | -- that manages the queue wakeup call has to be in seconds, and works best if | ||||||
|  | -- it takes a fraction of the block timeout interval. | ||||||
|  |  | ||||||
|  | local t = tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300 | ||||||
|  |  | ||||||
|  | biome_lib.block_timeout = t * 1000000 | ||||||
|  |  | ||||||
|  | -- we don't want the wakeup function to trigger TOO often, | ||||||
|  | -- in case the user's block timeout setting is really low | ||||||
|  | biome_lib.block_queue_wakeup_time = math.min(t/2, math.max(20, t/10)) | ||||||
|  |  | ||||||
| local time_speed = tonumber(minetest.settings:get("time_speed")) | local time_speed = tonumber(minetest.settings:get("time_speed")) | ||||||
|  |  | ||||||
| @@ -486,7 +495,7 @@ function biome_lib.generate_block(shutting_down) | |||||||
| 		if not confirm_block_surroundings(minp) | 		if not confirm_block_surroundings(minp) | ||||||
| 		  and not shutting_down | 		  and not shutting_down | ||||||
| 		  and (blocklog[1][4] + biome_lib.block_timeout) > now then -- if any neighbors appear not to be loaded and the block hasn't expired yet, defer it | 		  and (blocklog[1][4] + biome_lib.block_timeout) > now then -- if any neighbors appear not to be loaded and the block hasn't expired yet, defer it | ||||||
| 			blocklog[1][4] = now -- reset the timer, give this block more time to "cook" |  | ||||||
| 			if biome_lib.run_block_recheck_list then | 			if biome_lib.run_block_recheck_list then | ||||||
| 				biome_lib.block_log[#biome_lib.block_log + 1] = table.copy(biome_lib.block_recheck_list[1]) | 				biome_lib.block_log[#biome_lib.block_log + 1] = table.copy(biome_lib.block_recheck_list[1]) | ||||||
| 				table.remove(biome_lib.block_recheck_list, 1) | 				table.remove(biome_lib.block_recheck_list, 1) | ||||||
| @@ -556,26 +565,74 @@ minetest.register_globalstep(function(dtime) | |||||||
| 	end | 	end | ||||||
| end) | end) | ||||||
|  |  | ||||||
|  | -- Periodically wake-up the queue to give old blocks a chance to time-out | ||||||
|  | -- if the player isn't currently exploring (i.e. they're just playing in one area) | ||||||
|  |  | ||||||
|  | function biome_lib.wake_up_queue() | ||||||
|  | 	if #biome_lib.block_recheck_list > 1 | ||||||
|  | 	  and #biome_lib.block_log == 0 then | ||||||
|  | 		biome_lib.block_log[#biome_lib.block_log + 1] = | ||||||
|  | 			table.copy(biome_lib.block_recheck_list[#biome_lib.block_recheck_list]) | ||||||
|  | 		biome_lib.block_recheck_list[#biome_lib.block_recheck_list] = nil | ||||||
|  | 		biome_lib.run_block_recheck_list = true | ||||||
|  | 		biome_lib.dbg("Woke-up the map queue to give old blocks a chance to time-out.", 3) | ||||||
|  | 	end | ||||||
|  | 	minetest.after(biome_lib.block_queue_wakeup_time, biome_lib.wake_up_queue) | ||||||
|  | end | ||||||
|  |  | ||||||
|  | biome_lib.wake_up_queue() | ||||||
|  |  | ||||||
| -- Play out the entire log all at once on shutdown | -- Play out the entire log all at once on shutdown | ||||||
| -- to prevent unpopulated map areas | -- to prevent unpopulated map areas | ||||||
|  |  | ||||||
|  | local function format_time(t) | ||||||
|  | 	if t > 59999999 then | ||||||
|  | 		return os.date("!%M minutes and %S seconds", math.ceil(t/1000000)) | ||||||
|  | 	else | ||||||
|  | 		return os.date("!%S seconds", math.ceil(t/1000000)) | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
|  | function biome_lib.check_remaining_time() | ||||||
|  | 	if minetest.get_us_time() > (biome_lib.shutdown_last_timestamp + 10000000) then -- report progress every 10s | ||||||
|  | 		biome_lib.shutdown_last_timestamp = minetest.get_us_time() | ||||||
|  |  | ||||||
|  | 		local entries_remaining = #biome_lib.block_log + #biome_lib.block_recheck_list | ||||||
|  |  | ||||||
|  | 		local total_purged = biome_lib.starting_count - entries_remaining | ||||||
|  | 		local elapsed_time = biome_lib.shutdown_last_timestamp - biome_lib.shutdown_start_time | ||||||
|  | 		biome_lib.dbg(string.format("%i entries, approximately %s remaining.", | ||||||
|  | 			entries_remaining, format_time(elapsed_time/total_purged * entries_remaining))) | ||||||
|  | 	end | ||||||
|  | end | ||||||
|  |  | ||||||
| minetest.register_on_shutdown(function() | minetest.register_on_shutdown(function() | ||||||
| 	if #biome_lib.block_log + #biome_lib.block_recheck_list == 0 then | 	biome_lib.shutdown_start_time = minetest.get_us_time() | ||||||
|  | 	biome_lib.shutdown_last_timestamp = minetest.get_us_time()+1 | ||||||
|  |  | ||||||
|  | 	biome_lib.starting_count = #biome_lib.block_log + #biome_lib.block_recheck_list | ||||||
|  |  | ||||||
|  | 	if biome_lib.starting_count == 0 then | ||||||
| 		return | 		return | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	biome_lib.dbg("[biome_lib] Stand by, playing out the rest of the mapblock log", 0) | 	biome_lib.dbg("Stand by, purging the mapblock log ".. | ||||||
| 	biome_lib.dbg("(there are "..(#biome_lib.block_log + #biome_lib.block_recheck_list).." entries)...", 0) | 		"(there are "..(#biome_lib.block_log + #biome_lib.block_recheck_list).." entries) ...", 0) | ||||||
|  |  | ||||||
| 	while #biome_lib.block_log > 0 do | 	while #biome_lib.block_log > 0 do | ||||||
| 		biome_lib.generate_block(true) | 		biome_lib.generate_block(true) | ||||||
|  | 		biome_lib.check_remaining_time() | ||||||
| 	end | 	end | ||||||
|  |  | ||||||
| 	if #biome_lib.block_recheck_list > 0 then | 	if #biome_lib.block_recheck_list > 0 then | ||||||
| 		biome_lib.block_log = table.copy(biome_lib.block_recheck_list) | 		biome_lib.block_log = table.copy(biome_lib.block_recheck_list) | ||||||
| 		while #biome_lib.block_log > 0 do | 		while #biome_lib.block_log > 0 do | ||||||
| 			biome_lib.generate_block(true) | 			biome_lib.generate_block(true) | ||||||
|  | 			biome_lib.check_remaining_time() | ||||||
| 		end | 		end | ||||||
| 	end | 	end | ||||||
|  | 	biome_lib.dbg("Log purge completed after ".. | ||||||
|  | 		format_time(minetest.get_us_time() - biome_lib.shutdown_start_time)..".", 0) | ||||||
| end) | end) | ||||||
|  |  | ||||||
| -- The spawning ABM | -- The spawning ABM | ||||||
| @@ -773,12 +830,18 @@ if biome_lib.debug_log_level >= 3 then | |||||||
|  |  | ||||||
| 	function biome_lib.show_pending_block_count() | 	function biome_lib.show_pending_block_count() | ||||||
| 		if biome_lib.last_count ~= #biome_lib.block_log then | 		if biome_lib.last_count ~= #biome_lib.block_log then | ||||||
| 			biome_lib.dbg("Pending block count: "..(#biome_lib.block_log + #biome_lib.block_recheck_list), 3) | 			biome_lib.dbg(string.format("Pending block counts - ready to process: %-8icurrently deferred: %i", | ||||||
|  | 				#biome_lib.block_log, #biome_lib.block_recheck_list), 3) | ||||||
| 			biome_lib.last_count = #biome_lib.block_log | 			biome_lib.last_count = #biome_lib.block_log | ||||||
| 			biome_lib.queue_idle_flag = false | 			biome_lib.queue_idle_flag = false | ||||||
| 		elseif not biome_lib.queue_idle_flag then | 		elseif not biome_lib.queue_idle_flag then | ||||||
|  | 			if #biome_lib.block_recheck_list > 0 then | ||||||
| 				biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.",  3) | 				biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.",  3) | ||||||
| 			biome_lib.dbg("Idling the queue until new mapblocks show up.",  3) | 				biome_lib.dbg("Idling the queue until new blocks arrive or the next wake-up call occurs.",  3) | ||||||
|  | 			else | ||||||
|  | 				biome_lib.dbg("Mapblock queue has run dry.",  3) | ||||||
|  | 				biome_lib.dbg("Idling the queue until new blocks arrive.",  3) | ||||||
|  | 			end | ||||||
| 			biome_lib.queue_idle_flag = true | 			biome_lib.queue_idle_flag = true | ||||||
| 		end | 		end | ||||||
| 		minetest.after(1, biome_lib.show_pending_block_count) | 		minetest.after(1, biome_lib.show_pending_block_count) | ||||||
|   | |||||||
							
								
								
									
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							| @@ -0,0 +1,48 @@ | |||||||
|  | # Comma-separated list of things that a spawned node is allowed to grow | ||||||
|  | # through.  Air is always added to whatever else you specify here. | ||||||
|  | biome_lib_default_grow_through_nodes (List of things a plant can grow through) string default:snow | ||||||
|  |  | ||||||
|  | # Comma-separated list of nodes that should be treated as water or water-like | ||||||
|  | # for the sake of looking for neighboring wet ground. | ||||||
|  | biome_lib_default_water_nodes (List of "water-like" sources) string default:water_source,default:water_flowing,default:river_water_source,default:river_water_flowing | ||||||
|  |  | ||||||
|  | # Comma-separated list of nodes that should be considered "wet" if one of | ||||||
|  | # the configured "water-like" sources is nearby. | ||||||
|  | biome_lib_default_wet_surfaces (List of "wet" nodes) string default:dirt,default:dirt_with_grass,default:sand | ||||||
|  |  | ||||||
|  | # Comma-separated list of nodes that something must be sitting on to be | ||||||
|  | # able to actively change from one thing to another (such as a sapling | ||||||
|  | # growing into a tree), to be used if the mod that added that growable | ||||||
|  | # thing didn't provide its own list of suitable surfaces. | ||||||
|  | biome_lib_default_grow_nodes (List of default surfaces a plant can thrive on) string default:dirt_with_grass | ||||||
|  |  | ||||||
|  | # Comma-separated list of nodes to use as the "root" of something that can | ||||||
|  | # gradually climb up a wall (such as ivy), to be used if the mod that added | ||||||
|  | # the climing thing didn't provide its own list. | ||||||
|  | biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_with_grass | ||||||
|  |  | ||||||
|  | # biome_lib divides its workload into "actions", as dictated by the sum | ||||||
|  | # total of all mods that use it, and this sets how much of that work is done | ||||||
|  | # per globalstep tick.  If positive, a single action is executed on that | ||||||
|  | # percentage of ticks, on average. If negative, it becomes positive, and | ||||||
|  | # that many actions are executed on every single tick, skipping none. | ||||||
|  | # More negative means more throughput, at the expense of lag.  On fast PC's, | ||||||
|  | # a setting of between -500 and -2000 might be good. | ||||||
|  | biome_lib_queue_run_ratio (Queue run ratio) int -100 | ||||||
|  |  | ||||||
|  | # Minetest's map generator allows neighboring areas to overflow into one | ||||||
|  | # another, to create smooth terrain, but it often hands the map blocks that | ||||||
|  | # comprise those areas to Lua (and hence, to biome_lib) before that overflow | ||||||
|  | # function happens, which causes the mapgen to overwrite whatever Lua does | ||||||
|  | # to them.  This setting (in seconds) makes biome_lib wait before adding its | ||||||
|  | # normal output to those map blocks, to give the engine plenty of time to | ||||||
|  | # run that overflow feature first. | ||||||
|  | biome_lib_block_timeout (Deferred block timeout) int 300 | ||||||
|  |  | ||||||
|  | # This does just what it sounds like - it shows all debug output that's sent | ||||||
|  | # with a level equal to or greater than this value.  A setting of 0 shows only | ||||||
|  | # the bare necessities, such as the startup and shutdown messages, 1 adds | ||||||
|  | # internal non-fatal errors to what's shown, 2 adds warnings, 3 adds other | ||||||
|  | # basic info, 4 adds all the verbose debugging spew. 3 is perhaps the most | ||||||
|  | # useful setting. | ||||||
|  | biome_lib_debug_log_level (Debug log level) int 0 | ||||||
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