1
0
mirror of https://github.com/mt-mods/biome_lib.git synced 2025-06-29 14:50:49 +02:00

15 Commits

Author SHA1 Message Date
dd650da443 Allow old blocks to time-out after a while
(default 5 minutes).

Rationale: if a block is old enough, there's a very high probability
that the engine's done screwing around with its neighbors, so it's safe
to process.
2021-04-07 07:41:48 -04:00
0a34e3c7af rename debug variable and option for consistency
make global so it can be changed while running
2021-04-07 07:41:32 -04:00
07c2b1d9d4 move all settings at the top of the code
(some were scattered here and there)
2021-04-07 07:13:53 -04:00
1dc0febd8c print a message when the queue goes idle. 2021-04-07 05:26:31 -04:00
50f921a85a implement variable log levels
so that one need not see all the spammy stuff
if the only things of interest are e.g. warnings
2021-04-07 05:16:11 -04:00
6009f261c2 make sure that any block about to be scanned is definitely loaded (in
case the engine has unloaded the block because the player wandered off
for too long)
2021-04-07 04:55:57 -04:00
531577afcf rather than copy the re-check log back into the block log when it comes
time to run through it, just use it in-place, copying its entries back
to the main block log if they have to be skipped again (essentially
using the re-check list and the end of the block log as a double buffer)
2021-04-07 01:44:31 -04:00
e346fd599f rather than rearranging the block log to deal with blocks that can't be
populated yet, move those blocks to a separate list, and replay that
list whenever new mapblocks come in.  That way the main block list can
run dry and allow the block populate routines to go idle.

Thanks to Warr1024 for the idea!
2021-04-06 16:09:50 -04:00
212024a9b4 tiny optimization 2021-04-06 13:38:43 -04:00
1d2593f022 if the block list is empty, don't try to start another batch of actions. 2021-04-06 13:08:43 -04:00
3bc8737e2d make sure the target mapblock and all 8 of its corner neighbors have
been generated before populating the block (else move the target block
the end of the queue)

Thanks to Warr1024 for this idea!
2021-04-06 12:47:05 -04:00
0ea4cb3848 don't bother checking dtime during globalstep
it's enough to rely in the run ratio.
2021-04-06 10:00:16 -04:00
bef0a0d87e oops, forgot to allow for no-air-check blocks 2021-04-06 04:19:57 -04:00
89ca62e492 added a bunch of debugging info 2021-04-06 03:20:14 -04:00
a325c2ccd8 rewrote block queue handlers to reduce code duplication
and improve lag management

minetest.conf settings added:

biome_lib_dtime_limit:

Maximum lag allowed, in seconds.  Default 0.5s.  Larger values allow for
more lag, but make map updates run a bit faster.

biome_lib_queue_run_ratio:

If positive, this is the approximate number of globalstep ticks to skip
between map updates. If negative, it becomes the positive number of map
updates to run per globalstep tick before lag is checked.  No minimum
value, maximum +100.  Default: -100 (that is, 100 updates per globalstep
tick, with none intentionally skipped).  Use positive numbers for slow
machines or biome_lib-using mods that tend to cause lag, and negative
values for fast machines and mods.
2021-04-06 03:20:12 -04:00
3 changed files with 195 additions and 162 deletions

12
API.txt
View File

@ -446,12 +446,22 @@ question is already loaded, or false if not.
===== =====
dbg(string) dbg(string, level)
This is a simple debug output function which takes one string parameter. It This is a simple debug output function which takes one string parameter. It
just checks if DEBUG is true and outputs the phrase "[Plantlife] " followed by just checks if DEBUG is true and outputs the phrase "[Plantlife] " followed by
the supplied string, via the print() function, if so. the supplied string, via the print() function, if so.
'level' is a number that, if supplied, dictates the lowest 'biome_lib_debug'
can be set to in minetest.conf for this message to be displayed. Both the
default log level and the default message level are 0, thus always showing the
supplied message.
Although it's not set in stone, a good practice is to use a level of 0 (or
just omit the value) for anything that generally important enough that it
ought always be shown, 1 for errors, 2 for warnings, 3 for info, 4 for verbose
spammy stuff.
===== =====
biome_lib:generate_tree(pos, treemodel) biome_lib:generate_tree(pos, treemodel)
biome_lib:grow_tree(pos, treemodel) biome_lib:grow_tree(pos, treemodel)

338
init.lua
View File

@ -4,32 +4,37 @@
-- Splizard's snow mod. -- Splizard's snow mod.
-- --
biome_lib = {}
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.global_exists("intllib") then
if intllib.make_gettext_pair then
S = intllib.make_gettext_pair()
else
S = intllib.Getter()
end
else
S = function(s) return s end
end
biome_lib.intllib = S
-- Various settings - most of these probably won't need to be changed -- Various settings - most of these probably won't need to be changed
biome_lib = {}
biome_lib.air = {name = "air"} biome_lib.air = {name = "air"}
biome_lib.blocklist_aircheck = {} biome_lib.block_log = {}
biome_lib.blocklist_no_aircheck = {} biome_lib.block_recheck_list = {}
biome_lib.run_block_recheck_list = false
biome_lib.surface_nodes_aircheck = {}
biome_lib.surface_nodes_no_aircheck = {}
biome_lib.surfaceslist_aircheck = {}
biome_lib.surfaceslist_no_aircheck = {}
biome_lib.actioncount_aircheck = {}
biome_lib.actioncount_no_aircheck = {}
biome_lib.actionslist_aircheck = {} biome_lib.actionslist_aircheck = {}
biome_lib.actionslist_no_aircheck = {} biome_lib.actionslist_no_aircheck = {}
biome_lib.surfaceslist_aircheck = {}
biome_lib.surfaceslist_no_aircheck = {}
biome_lib.modpath = minetest.get_modpath("biome_lib") biome_lib.modpath = minetest.get_modpath("biome_lib")
biome_lib.total_no_aircheck_calls = 0
biome_lib.queue_run_ratio = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or 100
local function tableize(s) local function tableize(s)
return string.split(string.trim(string.gsub(s, " ", ""))) return string.split(string.trim(string.gsub(s, " ", "")))
end end
@ -65,27 +70,16 @@ biome_lib.default_wet_surfaces = c3 and tableize(c3) or {"default:dirt", "defaul
biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"} biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"}
biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_grass"} biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_grass"}
-- Boilerplate to support localized strings if intllib mod is installed. biome_lib.debug_log_level = tonumber(minetest.settings:get("biome_lib_debug_log_level")) or 0
local S
if minetest.global_exists("intllib") then
if intllib.make_gettext_pair then
S = intllib.make_gettext_pair()
else
S = intllib.Getter()
end
else
S = function(s) return s end
end
biome_lib.intllib = S
local DEBUG = minetest.settings:get_bool("biome_lib_debug", false) local rr = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or -100
biome_lib.queue_run_ratio = 100 - rr
biome_lib.entries_per_step = math.max(-rr, 1)
function biome_lib:dbg(msg) -- timer runs in microseconds, but I want the user to supply a time in seconds
if DEBUG then biome_lib.block_timeout = (tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300) * 1000000
print("[Biome Lib] "..msg)
minetest.log("verbose", "[Biome Lib] "..msg) local time_speed = tonumber(minetest.settings:get("time_speed"))
end
end
biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
@ -104,7 +98,6 @@ local humidity_persistence = 0.5
local humidity_scale = 250 local humidity_scale = 250
local time_scale = 1 local time_scale = 1
local time_speed = tonumber(minetest.settings:get("time_speed"))
if time_speed and time_speed > 0 then if time_speed and time_speed > 0 then
time_scale = 72 / time_speed time_scale = 72 / time_speed
@ -117,6 +110,14 @@ biome_lib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, hum
-- Local functions -- Local functions
function biome_lib.dbg(msg, level)
local l = tonumber(level) or 0
if biome_lib.debug_log_level >= l then
print("[Biome Lib] "..msg)
minetest.log("verbose", "[Biome Lib] "..msg)
end
end
local function get_biome_data(pos, perlin_fertile) local function get_biome_data(pos, perlin_fertile)
local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z}) local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z})
@ -187,17 +188,17 @@ function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
if type(nodes_or_function_or_model) == "string" if type(nodes_or_function_or_model) == "string"
and string.find(nodes_or_function_or_model, ":") and string.find(nodes_or_function_or_model, ":")
and not minetest.registered_nodes[nodes_or_function_or_model] then and not minetest.registered_nodes[nodes_or_function_or_model] then
biome_lib:dbg("Warning: Ignored registration for undefined spawn node: "..dump(nodes_or_function_or_model)) biome_lib.dbg("Warning: Ignored registration for undefined spawn node: "..dump(nodes_or_function_or_model), 2)
return return
end end
if type(nodes_or_function_or_model) == "string" if type(nodes_or_function_or_model) == "string"
and not string.find(nodes_or_function_or_model, ":") then and not string.find(nodes_or_function_or_model, ":") then
biome_lib:dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model)) biome_lib.dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model), 2)
end end
if biomedef.check_air == false then if biomedef.check_air == false then
biome_lib:dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model)) biome_lib.dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model), 3)
biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model } biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model }
local s = biomedef.surface local s = biomedef.surface
if type(s) == "string" then if type(s) == "string" then
@ -206,7 +207,7 @@ function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
end end
else else
biome_lib:dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s)) biome_lib.dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s), 2)
end end
else else
for i = 1, #biomedef.surface do for i = 1, #biomedef.surface do
@ -216,12 +217,12 @@ function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
end end
else else
biome_lib:dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s)) biome_lib.dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s), 2)
end end
end end
end end
else else
biome_lib:dbg("Register with-air-checking mapgen hook: "..dump(nodes_or_function_or_model)) biome_lib.dbg("Register with-air-checking mapgen hook: "..dump(nodes_or_function_or_model), 3)
biome_lib.actionslist_aircheck[#biome_lib.actionslist_aircheck + 1] = { biomedef, nodes_or_function_or_model } biome_lib.actionslist_aircheck[#biome_lib.actionslist_aircheck + 1] = { biomedef, nodes_or_function_or_model }
local s = biomedef.surface local s = biomedef.surface
if type(s) == "string" then if type(s) == "string" then
@ -230,7 +231,7 @@ function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
end end
else else
biome_lib:dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s)) biome_lib.dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s), 2)
end end
else else
for i = 1, #biomedef.surface do for i = 1, #biomedef.surface do
@ -240,7 +241,7 @@ function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
end end
else else
biome_lib:dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s)) biome_lib.dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s), 2)
end end
end end
end end
@ -328,7 +329,7 @@ local function populate_single_surface(biome, pos, perlin_fertile_area, checkair
return true return true
end end
function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair) function biome_lib.populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
local items_added = 0 local items_added = 0
biome_lib:set_defaults(biome) biome_lib:set_defaults(biome)
@ -392,13 +393,16 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
if objtype == "table" then if objtype == "table" then
if nodes_or_function_or_model.axiom then if nodes_or_function_or_model.axiom then
biome_lib:generate_tree(p_top, nodes_or_function_or_model) biome_lib:generate_tree(p_top, nodes_or_function_or_model)
biome_lib.dbg("An L-tree was spawned at "..minetest.pos_to_string(p_top), 4)
spawned = true spawned = true
else else
local fdir = nil local fdir = nil
if biome.random_facedir then if biome.random_facedir then
fdir = math.random(biome.random_facedir[1], biome.random_facedir[2]) fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
end end
minetest.swap_node(p_top, { name = nodes_or_function_or_model[math.random(#nodes_or_function_or_model)], param2 = fdir }) local n=nodes_or_function_or_model[math.random(#nodes_or_function_or_model)]
minetest.swap_node(p_top, { name = n, param2 = fdir })
biome_lib.dbg("Node \""..n.."\" was randomly picked from a list and placed at "..minetest.pos_to_string(p_top), 4)
spawned = true spawned = true
end end
elseif objtype == "string" and elseif objtype == "string" and
@ -408,15 +412,18 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
fdir = math.random(biome.random_facedir[1], biome.random_facedir[2]) fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
end end
minetest.swap_node(p_top, { name = nodes_or_function_or_model, param2 = fdir }) minetest.swap_node(p_top, { name = nodes_or_function_or_model, param2 = fdir })
biome_lib.dbg("Node \""..nodes_or_function_or_model.."\" was placed at "..minetest.pos_to_string(p_top), 4)
spawned = true spawned = true
elseif objtype == "function" then elseif objtype == "function" then
nodes_or_function_or_model(pos) nodes_or_function_or_model(pos)
biome_lib.dbg("A function was run on surface node at "..minetest.pos_to_string(pos), 4)
spawned = true spawned = true
elseif objtype == "string" and pcall(loadstring(("return %s(...)"): elseif objtype == "string" and pcall(loadstring(("return %s(...)"):
format(nodes_or_function_or_model)),pos) then format(nodes_or_function_or_model)),pos) then
spawned = true spawned = true
biome_lib.dbg("An obsolete string-specified function was run on surface node at "..minetest.pos_to_string(p_top), 4)
else else
biome_lib:dbg("Warning: Ignored invalid definition for object "..dump(nodes_or_function_or_model).." that was pointed at {"..dump(pos).."}") biome_lib.dbg("Warning: Ignored invalid definition for object "..dump(nodes_or_function_or_model).." that was pointed at {"..dump(pos).."}", 2)
end end
else else
tries = tries + 1 tries = tries + 1
@ -427,104 +434,125 @@ function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
return items_added return items_added
end end
-- Primary mapgen spawner, for mods that can work with air checking enabled on -- Primary log read-out/mapgen spawner
-- a surface during the initial map read stage.
function biome_lib:generate_block_with_air_checking() local function confirm_block_surroundings(p)
if not biome_lib.blocklist_aircheck[1] then local n=minetest.get_node_or_nil(p)
return if not n or n.name == "ignore" then return false end
end
local minp = biome_lib.blocklist_aircheck[1][1] for x = -32,32,64 do -- step of 64 causes it to only check the 8 corner blocks
local maxp = biome_lib.blocklist_aircheck[1][2] for y = -32,32,64 do
for z = -32,32,64 do
-- use the block hash as a unique key into the surface nodes local n=minetest.get_node_or_nil({x=p.x + x, y=p.y + y, z=p.z + z})
-- tables, so that we can write the tables thread-safely. if not n or n.name == "ignore" then return false end
local blockhash = minetest.hash_node_position(minp)
if not biome_lib.surface_nodes_aircheck.blockhash then -- read it into the block cache
biome_lib.surface_nodes_aircheck.blockhash =
minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
biome_lib.actioncount_aircheck.blockhash = 1
if #biome_lib.surface_nodes_aircheck.blockhash > 0 then
biome_lib:dbg("Mapblock at "..minetest.pos_to_string(minp).." added, with "..#biome_lib.surface_nodes_aircheck.blockhash.." surface nodes detected.")
end
else
if biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash] then
-- [1] is biome, [2] is node/function/model
local added = biome_lib:populate_surfaces(
biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][1],
biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][2],
biome_lib.surface_nodes_aircheck.blockhash, true)
if added > 0 then
biome_lib:dbg("Ran biome_lib:populate_surfaces for block at "..minetest.pos_to_string(minp)..
". Entry #"..biome_lib.actioncount_aircheck.blockhash.." added "..added.." items.")
end
biome_lib.actioncount_aircheck.blockhash = biome_lib.actioncount_aircheck.blockhash + 1
else
table.remove(biome_lib.blocklist_aircheck, 1)
biome_lib.surface_nodes_aircheck.blockhash = nil
biome_lib.actioncount_aircheck.blockhash = nil
end end
end end
end
return true
end end
-- Secondary mapgen spawner, for mods that require disabling of function biome_lib.generate_block(shutting_down)
-- checking for air during the initial map read stage.
function biome_lib:generate_block_no_aircheck() if shutting_down then
if not biome_lib.blocklist_no_aircheck[1] then if #biome_lib.block_recheck_list > 0 then
return for i = 1, #biome_lib.block_recheck_list do
biome_lib.block_log[#biome_lib.block_log + 1] = biome_lib.block_recheck_list[i]
end
biome_lib.block_recheck_list = {}
end
biome_lib.run_block_recheck_list = false
else
if biome_lib.run_block_recheck_list
and not biome_lib.block_recheck_list[1] then
biome_lib.run_block_recheck_list = false
end
end end
local minp = biome_lib.blocklist_no_aircheck[1][1] local blocklog = biome_lib.run_block_recheck_list
local maxp = biome_lib.blocklist_no_aircheck[1][2] and biome_lib.block_recheck_list
or biome_lib.block_log
local blockhash = minetest.hash_node_position(minp) if not blocklog[1] then return end
if not biome_lib.surface_nodes_no_aircheck.blockhash then local minp = blocklog[1][1]
biome_lib.surface_nodes_no_aircheck.blockhash = local maxp = blocklog[1][2]
minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck) local airflag = blocklog[1][3]
biome_lib.actioncount_no_aircheck.blockhash = 1 local pos_hash = minetest.hash_node_position(minp)
if not biome_lib.pos_hash then -- we need to read the maplock and get the surfaces list
local now = minetest.get_us_time()
biome_lib.pos_hash = {}
minetest.load_area(minp)
if not confirm_block_surroundings(minp)
and not shutting_down
and (blocklog[1][4] + biome_lib.block_timeout) > now then -- if any neighbors appear not to be loaded and the block hasn't expired yet, defer it
if biome_lib.run_block_recheck_list then
biome_lib.block_log[#biome_lib.block_log + 1] = table.copy(biome_lib.block_recheck_list[1])
table.remove(biome_lib.block_recheck_list, 1)
else else
if biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash] then biome_lib.block_recheck_list[#biome_lib.block_recheck_list + 1] = table.copy(biome_lib.block_log[1])
biome_lib:populate_surfaces( table.remove(biome_lib.block_log, 1)
biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][1], end
biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][2], biome_lib.pos_hash = nil
biome_lib.surface_nodes_no_aircheck.blockhash, false) biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp)..
biome_lib.actioncount_no_aircheck.blockhash = biome_lib.actioncount_no_aircheck.blockhash + 1 " had a neighbor not fully emerged, skipped it for now.", 4)
return
else else
table.remove(biome_lib.blocklist_no_aircheck, 1) biome_lib.pos_hash.surface_node_list = airflag
biome_lib.surface_nodes_no_aircheck.blockhash = nil and minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
biome_lib.actioncount_no_aircheck.blockhash = nil or minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
biome_lib.pos_hash.action_index = 1
if #biome_lib.pos_hash.surface_node_list > 0 then
biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp)..
" has "..#biome_lib.pos_hash.surface_node_list..
" surface nodes to work on (airflag="..dump(airflag)..")", 4)
end
end
elseif not (airflag and biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index])
and not (not airflag and biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index]) then
-- the block is finished, remove it
if #biome_lib.pos_hash.surface_node_list > 0 then
biome_lib.dbg("Deleted mapblock "..minetest.pos_to_string(minp).." from the block log", 4)
end
table.remove(blocklog, 1)
biome_lib.pos_hash = nil
else
-- below, [1] is biome, [2] is the thing to be added
local added = 0
if airflag then
if biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index] then
added = biome_lib.populate_surfaces(
biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index][1],
biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index][2],
biome_lib.pos_hash.surface_node_list, true)
biome_lib.pos_hash.action_index = biome_lib.pos_hash.action_index + 1
end
else
if biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index] then
added = biome_lib.populate_surfaces(
biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index][1],
biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index][2],
biome_lib.pos_hash.surface_node_list, false)
biome_lib.pos_hash.action_index = biome_lib.pos_hash.action_index + 1
end
end
if added > 0 then
biome_lib.dbg("biome_lib.populate_surfaces ran on mapblock at "..
minetest.pos_to_string(minp)..". Entry #"..
(biome_lib.pos_hash.action_index-1).." added "..added.." items.", 4)
end end
end end
end end
-- "Play" them back, populating them with new stuff in the process -- "Play" them back, populating them with new stuff in the process
local step_duration = tonumber(minetest.settings:get("dedicated_server_step"))
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
if dtime >= step_duration + 0.1 -- don't attempt to populate if lag is already too high if not biome_lib.block_log[1] then return end -- the block log is empty
or math.random(100) > biome_lib.queue_run_ratio
or (#biome_lib.blocklist_aircheck == 0 and #biome_lib.blocklist_no_aircheck == 0) then
return
end
biome_lib.globalstep_start_time = minetest.get_us_time() if math.random(100) > biome_lib.queue_run_ratio then return end
biome_lib.globalstep_runtime = 0 for s = 1, biome_lib.entries_per_step do
while (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0) biome_lib.generate_block()
and biome_lib.globalstep_runtime < 200000 do -- 0.2 seconds, in uS.
if #biome_lib.blocklist_aircheck > 0 then
biome_lib:generate_block_with_air_checking()
end
if #biome_lib.blocklist_no_aircheck > 0 then
biome_lib:generate_block_no_aircheck()
end
biome_lib.globalstep_runtime = minetest.get_us_time() - biome_lib.globalstep_start_time
end end
end) end)
@ -532,26 +560,21 @@ end)
-- to prevent unpopulated map areas -- to prevent unpopulated map areas
minetest.register_on_shutdown(function() minetest.register_on_shutdown(function()
if #biome_lib.blocklist_aircheck == 0 then if #biome_lib.block_log + #biome_lib.block_recheck_list == 0 then
return return
end end
print("[biome_lib] Stand by, playing out the rest of the aircheck mapblock log") biome_lib.dbg("[biome_lib] Stand by, playing out the rest of the mapblock log", 0)
print("(there are "..#biome_lib.blocklist_aircheck.." entries)...") biome_lib.dbg("(there are "..(#biome_lib.block_log + #biome_lib.block_recheck_list).." entries)...", 0)
while #biome_lib.blocklist_aircheck > 0 do while #biome_lib.block_log > 0 do
biome_lib:generate_block_with_air_checking(0.1) biome_lib.generate_block(true)
end
end)
minetest.register_on_shutdown(function()
if #biome_lib.blocklist_aircheck == 0 then
return
end end
print("[biome_lib] Stand by, playing out the rest of the no-aircheck mapblock log") if #biome_lib.block_recheck_list > 0 then
print("(there are "..#biome_lib.blocklist_no_aircheck.." entries)...") biome_lib.block_log = table.copy(biome_lib.block_recheck_list)
while #biome_lib.blocklist_no_aircheck > 0 do while #biome_lib.block_log > 0 do
biome_lib:generate_block_no_aircheck(0.1) biome_lib.generate_block(true)
end
end end
end) end)
@ -745,29 +768,28 @@ function biome_lib:get_nodedef_field(nodename, fieldname)
return minetest.registered_nodes[nodename][fieldname] return minetest.registered_nodes[nodename][fieldname]
end end
if DEBUG then if biome_lib.debug_log_level >= 3 then
biome_lib.last_count_air = 0 biome_lib.last_count = 0
biome_lib.last_count_no_air = 0
function biome_lib.show_pending_block_counts() function biome_lib.show_pending_block_count()
if biome_lib.last_count_air ~= #biome_lib.blocklist_aircheck if biome_lib.last_count ~= #biome_lib.block_log then
or biome_lib.last_count_no_air ~= #biome_lib.blocklist_no_aircheck then biome_lib.dbg("Pending block count: "..(#biome_lib.block_log + #biome_lib.block_recheck_list), 3)
biome_lib:dbg(string.format("Pending block counts, air: %-7i no-air: %i", biome_lib.last_count = #biome_lib.block_log
#biome_lib.blocklist_aircheck, #biome_lib.blocklist_no_aircheck)) biome_lib.queue_idle_flag = false
elseif not biome_lib.queue_idle_flag then
biome_lib.last_count_air = #biome_lib.blocklist_aircheck biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.", 3)
biome_lib.last_count_no_air = #biome_lib.blocklist_no_aircheck biome_lib.dbg("Idling the queue until new mapblocks show up.", 3)
biome_lib.queue_idle_flag = true
end end
minetest.after(1, biome_lib.show_pending_block_counts) minetest.after(1, biome_lib.show_pending_block_count)
end end
biome_lib.show_pending_block_counts() biome_lib.show_pending_block_count()
minetest.after(0, function()
print("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
print("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
end)
end end
print("[Biome Lib] Loaded") minetest.after(0, function()
biome_lib.dbg("Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread", 0)
biome_lib.dbg("across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.", 0)
end)
biome_lib.dbg("[Biome Lib] Loaded", 0)

View File

@ -56,6 +56,7 @@ end
-- split into individual mapblocks to reduce lag -- split into individual mapblocks to reduce lag
minetest.register_on_generated(function(minp, maxp, blockseed) minetest.register_on_generated(function(minp, maxp, blockseed)
local timestamp = minetest.get_us_time()
for x = 0, 4 do for x = 0, 4 do
local minx = minp.x + x*16 local minx = minp.x + x*16
for y = 0, 4 do for y = 0, 4 do
@ -65,10 +66,10 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
local bmin = {x=minx, y=miny, z=minz} local bmin = {x=minx, y=miny, z=minz}
local bmax = {x=minx + 15, y=miny + 15, z=minz + 15} local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, true, timestamp }
biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { bmin, bmax } biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, false, timestamp }
biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { bmin, bmax }
end end
end end
end end
biome_lib.run_block_recheck_list = true
end) end)