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This library's purpose is to allow other mods to add growing things to the map in a straightforward, simple manner. https://content.minetest.net/packages/VanessaE/biome_lib/
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Vanessa Dannenberg e346fd599f rather than rearranging the block log to deal with blocks that can't be
populated yet, move those blocks to a separate list, and replay that
list whenever new mapblocks come in.  That way the main block list can
run dry and allow the block populate routines to go idle.

Thanks to Warr1024 for the idea!
2021-04-06 16:09:50 -04:00
locale Russian locale 2017-08-11 12:09:09 +03:00
API.txt add compatibility for games other than minetest_game 2021-04-01 05:47:22 -04:00
description.txt Add description.txt 2016-03-27 20:03:14 -07:00
growth.lua add compatibility for games other than minetest_game 2021-04-01 05:47:22 -04:00
init.lua rather than rearranging the block log to deal with blocks that can't be 2021-04-06 16:09:50 -04:00
LICENSE license fixups: use LGPL 3.0 for code, 2018-11-08 18:48:38 -05:00
mod.conf add compatibility for games other than minetest_game 2021-04-01 05:47:22 -04:00
README.md add compatibility for games other than minetest_game 2021-04-01 05:47:22 -04:00
search_functions.lua rather than rearranging the block log to deal with blocks that can't be 2021-04-06 16:09:50 -04:00

Biome Lib

This library's purpose is to allow other mods to add growing things to the map in a straightforward, simple manner. It contains all the core functions needed by mods and modpacks such as More Trees, Tiny Trees, Plantlife, and others.

Spawning of plants is optionally sensitive to the amount of available light, elevation, nearness to other nodes, plant-to-plant density, water depth, and a whole host of controls.

All objects spawned or generated using this mod use Perlin noise to stay within simple biomes, rather than just letting everything just spread around the map randomly.

This library also features a basic temperature map, which should blend in nicely with SPlizard's Snow Biomes mod (the same Perlin settings are used, with the assumption that the edge of a snow biome is 0° Centigrade).

Both mapgen-based spawning and ABM-based spawning is supported. Growing code is strictly ABM-based. L-system trees can be spawned at mapgen time via the engine's spawn_tree() function and are quite fast.

It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7.

Dependencies: nothing, but if you don't use minetest_game, you'll need to supply some settings (see API.txt).

Recommends: Plantlife Modpack, More Trees

API: This mod supplies a small number of very powerful functions. They are, briefly:

  • biome_lib:register_generate_plant()
  • biome_lib:spawn_on_surfaces()
  • biome_lib:grow_plants()
  • biome_lib:find_valid_wall()
  • biome_lib:is_node_loaded()

For a complete description of these functions as well as several of the internal variables within the mod, read the API.txt document included in this package.