added soil checking for custom decoration

This commit is contained in:
TenPlus1 2017-01-15 22:00:16 +00:00
parent cce0337b1c
commit 64b4969311
2 changed files with 55 additions and 36 deletions

View File

@ -12,7 +12,6 @@ local crops = {
-- add to crop list to force grow
-- {crop name start_, growth steps, seed node (if required)}
-- e.g. {"farming:wheat_", 8, "farming:seed_wheat"}
function bonemeal:add_crop(list)
for n = 1, #list do
@ -20,30 +19,6 @@ function bonemeal:add_crop(list)
end
end
----- plants
-- default plants
local plants = {
"air",
"flowers:dandelion_white",
"flowers:dandelion_yellow",
"flowers:geranium",
"flowers:rose",
"flowers:tulip",
"flowers:viola",
}
-- add to plant list to grow among grass
-- "plant node name"
-- e.g. "flowers:rose"
function bonemeal:add_plant(list)
for n = 1, #list do
table.insert(plants, list[n])
end
end
----- saplings
-- special pine check for snow
@ -205,8 +180,36 @@ local function check_crops(pos, nodename)
end
--helper tables
local green_grass = {
"default:grass_2", "default:grass_3", "default:grass_4", "default:grass_5"
}
-- soil check
local dry_grass = {
"default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4", "default:dry_grass_5"
}
local flowers = {
"air", "flowers:dandelion_white", "flowers:dandelion_yellow",
"flowers:geranium", "flowers:rose", "flowers:tulip", "flowers:viola",
}
-- default biomes deco
local deco = {
{"default:dirt_with_dry_grass", dry_grass, flowers}
}
-- add grass and flower/plant decoration for specific dirt types
-- {dirt_node, {grass_nodes}, {flower_nodes}
-- e.g. {"default:dirt_with_dry_grass", dry_grass, flowers}
function bonemeal:add_deco(list)
for n = 1, #list do
table.insert(deco, list[n])
end
end
-- check soil for specific decoration placement
local function check_soil(pos, nodename)
local dirt = minetest.find_nodes_in_area_under_air(
@ -214,25 +217,36 @@ local function check_soil(pos, nodename)
{x = pos.x + 2, y = pos.y + 1, z = pos.z + 2},
{"group:soil"})
-- set default grass and decoration
local grass = green_grass
local decor = flowers
-- choose grass and decoration to use on dirt patch
for n = 1, #deco do
-- do we have a grass match?
if nodename == deco[n][1] then
grass = deco[n][2]
decor = deco[n][3]
end
end
-- loop through soil
for _,n in pairs(dirt) do
local pos2 = n
pos2.y = pos2.y + 1
if math.random(0, 5) > 3 then
-- place random decoration (rare)
if math.random(1, 5) == 5 then
minetest.swap_node(pos2,
{name = plants[math.random(1, #plants)]})
{name = decor[math.random(1, #decor)]})
else
if nodename == "default:dirt_with_dry_grass" then
minetest.swap_node(pos2,
{name = "default:dry_grass_" .. math.random(1, 5)})
else
minetest.swap_node(pos2,
{name = "default:grass_" .. math.random(1, 5)})
end
-- place random grass (common)
minetest.swap_node(pos2,
{name = grass[math.random(1, #grass)]})
end
particle_effect(pos2)

View File

@ -54,6 +54,11 @@ if minetest.get_modpath("ethereal") then
{"ethereal:bamboo_sprout", ethereal.grow_bamboo_tree, "soil"},
{"ethereal:birch_sapling", ethereal.grow_birch_tree, "soil"},
})
bonemeal:add_deco({
{"ethereal:crystal_dirt", {"ethereal:crystalgrass", "air", "air", "air", "air"},
{"ethereal:crystal_spike", "air", "air", "air", "air"}}
})
end