tidy code

This commit is contained in:
TenPlus1 2017-01-18 11:53:54 +00:00
parent b0aa729329
commit 6a9ca6e202
1 changed files with 75 additions and 63 deletions

138
init.lua
View File

@ -1,7 +1,6 @@
bonemeal = {}
----- crops
-- default crops
local crops = {
@ -9,19 +8,8 @@ local crops = {
{"farming:wheat_", 8, "farming:seed_wheat"},
}
-- add to crop list to force grow
-- {crop name start_, growth steps, seed node (if required)}
-- e.g. {"farming:wheat_", 8, "farming:seed_wheat"}
function bonemeal:add_crop(list)
for n = 1, #list do
table.insert(crops, list[n])
end
end
----- saplings
-- special pine check for snow
-- special pine check for nearby snow
local function pine_grow(pos)
if minetest.find_node_near(pos, 1,
@ -33,6 +21,7 @@ local function pine_grow(pos)
end
end
-- default saplings
local saplings = {
{"default:sapling", default.grow_new_apple_tree, "soil"},
@ -42,18 +31,42 @@ local saplings = {
{"default:pine_sapling", pine_grow, "soil"},
}
-- add to sapling list
-- {sapling node, schematic or function name, "soil"|"sand"|specific_node}
--e.g. {"default:sapling", default.grow_new_apple_tree, "soil"}
-- helper tables ( "" denotes a blank item )
local green_grass = {
"default:grass_2", "default:grass_3", "default:grass_4",
"default:grass_5", "", ""
}
function bonemeal:add_sapling(list)
local dry_grass = {
"default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4",
"default:dry_grass_5", "", ""
}
for n = 1, #list do
table.insert(saplings, list[n])
end
local flowers = {
"flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium",
"flowers:rose", "flowers:tulip", "flowers:viola", ""
}
-- add additional bakedclay flowers if enabled
if minetest.get_modpath("bakedclay") then
flowers[7] = "bakedclay:delphinium"
flowers[8] = "bakedclay:thistle"
flowers[9] = "bakedclay:lazarus"
flowers[10] = "bakedclay:mannagrass"
flowers[11] = ""
end
----- functions
-- default biomes deco
local deco = {
{"default:dirt_with_dry_grass", dry_grass, flowers},
{"default:sand", {}, {"default:dry_shrub", "", ""} },
{"default:desert_sand", {}, {"default:dry_shrub", "", "", ""} },
{"default:silver_sand", {}, {"default:dry_shrub", "", "", ""} },
}
----- local functions
-- particles
local function particle_effect(pos)
@ -180,47 +193,6 @@ local function check_crops(pos, nodename)
end
--helper tables ( "" denotes a blank item )
local green_grass = {
"default:grass_2", "default:grass_3", "default:grass_4",
"default:grass_5", "", ""
}
local dry_grass = {
"default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4",
"default:dry_grass_5", "", ""
}
local flowers = {
"flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium",
"flowers:rose", "flowers:tulip", "flowers:viola", ""
}
-- add additional bakedclay flowers if enabled
if minetest.get_modpath("bakedclay") then
flowers[7] = "bakedclay:delphinium"
flowers[8] = "bakedclay:thistle"
flowers[9] = "bakedclay:lazarus"
flowers[10] = "bakedclay:mannagrass"
end
-- default biomes deco
local deco = {
{"default:dirt_with_dry_grass", dry_grass, flowers},
{"default:sand", {}, {"default:dry_shrub", "", ""} },
{"default:desert_sand", {}, {"default:dry_shrub", "", "", ""} },
{"default:silver_sand", {}, {"default:dry_shrub", "", "", ""} },
}
-- add grass and flower/plant decoration for specific dirt types
-- {dirt_node, {grass_nodes}, {flower_nodes}
-- e.g. {"default:dirt_with_dry_grass", dry_grass, flowers}
function bonemeal:add_deco(list)
for n = 1, #list do
table.insert(deco, list[n])
end
end
-- check soil for specific decoration placement
local function check_soil(pos, nodename)
@ -272,6 +244,43 @@ local function check_soil(pos, nodename)
end
-- global functions
-- add to sapling list
-- {sapling node, schematic or function name, "soil"|"sand"|specific_node}
--e.g. {"default:sapling", default.grow_new_apple_tree, "soil"}
function bonemeal:add_sapling(list)
for n = 1, #list do
table.insert(saplings, list[n])
end
end
-- add to crop list to force grow
-- {crop name start_, growth steps, seed node (if required)}
-- e.g. {"farming:wheat_", 8, "farming:seed_wheat"}
function bonemeal:add_crop(list)
for n = 1, #list do
table.insert(crops, list[n])
end
end
-- add grass and flower/plant decoration for specific dirt types
-- {dirt_node, {grass_nodes}, {flower_nodes}
-- e.g. {"default:dirt_with_dry_grass", dry_grass, flowers}
function bonemeal:add_deco(list)
for n = 1, #list do
table.insert(deco, list[n])
end
end
-- global on_use function for bonemeal
function bonemeal:on_use(pos)
@ -302,6 +311,7 @@ end
----- items
-- bonemeal item
minetest.register_craftitem("bonemeal:bonemeal", {
description = "Bone Meal",
@ -331,7 +341,8 @@ minetest.register_craftitem("bonemeal:bonemeal", {
end,
})
-- bone item
-- bone
minetest.register_craftitem("bonemeal:bone", {
description = "Bone",
inventory_image = "bonemeal_bone.png",
@ -366,6 +377,7 @@ minetest.override_item("default:dirt", {
},
})
-- add support for other mods
dofile(minetest.get_modpath("bonemeal") .. "/mods.lua")