tweak flower addition to wait until mods loaded

This commit is contained in:
tenplus1 2021-02-20 15:33:03 +00:00
parent 308baf3a17
commit 8fc57f7746
1 changed files with 8 additions and 13 deletions

View File

@ -63,24 +63,19 @@ local dry_grass = {
"default:dry_grass_5", "", "" "default:dry_grass_5", "", ""
} }
-- add all in-game flowers except waterlily -- loads mods then add all in-game flowers except waterlily
local flowers = {} local flowers = {}
for node, def in pairs(minetest.registered_nodes) do minetest.after(0.1, function()
if def.groups.flower and not node:find("waterlily") then for node, def in pairs(minetest.registered_nodes) do
flowers[#flowers + 1] = node
if def.groups.flower and not node:find("waterlily") then
flowers[#flowers + 1] = node
end
end end
end end)
-- add additional bakedclay flowers if enabled
if minetest.get_modpath("bakedclay") then
flowers[#flowers + 1] = "bakedclay:delphinium"
flowers[#flowers + 1] = "bakedclay:thistle"
flowers[#flowers + 1] = "bakedclay:lazarus"
flowers[#flowers + 1] = "bakedclay:mannagrass"
flowers[#flowers + 1] = ""
end
-- default biomes deco -- default biomes deco
local deco = { local deco = {