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can craft dye from mulch, bonemeal, fertiliser

This commit is contained in:
TenPlus1 2020-05-04 20:52:27 +01:00
parent 48718b60f7
commit 93f7eb44d6
2 changed files with 18 additions and 0 deletions

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@ -32,5 +32,6 @@ Changelog:
- 1.0 - add_deco() now adds to existing item list while set_deco() replaces item list (thanks h-v-smacker)
- 1.1 - Added {can_bonemeal=1} group for special nodes
- 1.2 - Added support for minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling.
- 1.3 - Ability to craft dye from mulch, bonemeal and fertiliser (thanks orbea)
Lucky Blocks: 6

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@ -141,3 +141,20 @@ if minetest.get_modpath("caverealms") then
{"caverealms:mushroom_sapling", add_shroom, "soil"}
})
end
if minetest.get_modpath("dye") then
local bonemeal_dyes = {
bonemeal = "white", fertiliser = "green", mulch = "brown"}
for mat, dye in pairs(bonemeal_dyes) do
minetest.register_craft({
output = "dye:" .. dye .. " 4",
recipe = {
{"bonemeal:" .. mat}
},
})
end
end