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can craft dye from mulch, bonemeal, fertiliser
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@ -32,5 +32,6 @@ Changelog:
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- 1.0 - add_deco() now adds to existing item list while set_deco() replaces item list (thanks h-v-smacker)
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- 1.1 - Added {can_bonemeal=1} group for special nodes
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- 1.2 - Added support for minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling.
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- 1.3 - Ability to craft dye from mulch, bonemeal and fertiliser (thanks orbea)
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Lucky Blocks: 6
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17
mods.lua
17
mods.lua
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@ -141,3 +141,20 @@ if minetest.get_modpath("caverealms") then
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{"caverealms:mushroom_sapling", add_shroom, "soil"}
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})
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end
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if minetest.get_modpath("dye") then
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local bonemeal_dyes = {
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bonemeal = "white", fertiliser = "green", mulch = "brown"}
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for mat, dye in pairs(bonemeal_dyes) do
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minetest.register_craft({
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output = "dye:" .. dye .. " 4",
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recipe = {
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{"bonemeal:" .. mat}
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},
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})
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end
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end
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