1
0
mirror of https://codeberg.org/tenplus1/bonemeal.git synced 2025-07-16 23:30:21 +02:00

added mulch and fertiliser items as well as new strength variable

This commit is contained in:
TenPlus1
2017-01-18 15:53:26 +00:00
parent 6a9ca6e202
commit ae18b73c41
5 changed files with 135 additions and 32 deletions

View File

@ -1,11 +1,16 @@
Bonemeal mod [bonemeal]
This mod adds two new items into the game, bones which can be dug from normal
dirt and bonemeal which is crafted from bones and player bone blocks.
This mod adds four new items into the game, bones which can be dug from normal
dirt which can be made into bonemeal, mulch which is is crafted using a tree and
8x leaves, and fertiliser which is a mixture of them both.
Bonemeal can be used on added saplings for a 1 in 2 chance to grow them quickly
as well as specified crops which are grown 1 to 4 steps at a time. Dirt can
also be clicked for random grass, flowers or registered decoration to appear.
Each item can be used on saplings and crops for a chance to grow them quicker as
well as dirt which will generate random grass, flowers or whichever decoration
is registered.
Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3 which means the stronger
the item, the more chance of growing saplings in low light, making crops sprout
quicker or simply decorate a larger area with grass and flowers.
The api.txt document shows how to add your own saplings, crops and grasses to
the list by using one of the 3 commands included and the mod.lua file gives you
@ -17,3 +22,4 @@ Changelog:
- 0.1 - Initial release
- 0.2 - Added global on_use function for bonemeal growth
- 0.3 - Added strength to on_use global for new items (mulch and fertiliser).