mirror of
https://codeberg.org/tenplus1/bonemeal.git
synced 2025-07-16 23:30:21 +02:00
added mulch and fertiliser items as well as new strength variable
This commit is contained in:
16
README.md
16
README.md
@ -1,11 +1,16 @@
|
||||
Bonemeal mod [bonemeal]
|
||||
|
||||
This mod adds two new items into the game, bones which can be dug from normal
|
||||
dirt and bonemeal which is crafted from bones and player bone blocks.
|
||||
This mod adds four new items into the game, bones which can be dug from normal
|
||||
dirt which can be made into bonemeal, mulch which is is crafted using a tree and
|
||||
8x leaves, and fertiliser which is a mixture of them both.
|
||||
|
||||
Bonemeal can be used on added saplings for a 1 in 2 chance to grow them quickly
|
||||
as well as specified crops which are grown 1 to 4 steps at a time. Dirt can
|
||||
also be clicked for random grass, flowers or registered decoration to appear.
|
||||
Each item can be used on saplings and crops for a chance to grow them quicker as
|
||||
well as dirt which will generate random grass, flowers or whichever decoration
|
||||
is registered.
|
||||
|
||||
Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3 which means the stronger
|
||||
the item, the more chance of growing saplings in low light, making crops sprout
|
||||
quicker or simply decorate a larger area with grass and flowers.
|
||||
|
||||
The api.txt document shows how to add your own saplings, crops and grasses to
|
||||
the list by using one of the 3 commands included and the mod.lua file gives you
|
||||
@ -17,3 +22,4 @@ Changelog:
|
||||
|
||||
- 0.1 - Initial release
|
||||
- 0.2 - Added global on_use function for bonemeal growth
|
||||
- 0.3 - Added strength to on_use global for new items (mulch and fertiliser).
|
||||
|
Reference in New Issue
Block a user