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add additional nil checks for servers with luajit issues
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16
init.lua
16
init.lua
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@ -265,13 +265,17 @@ local function check_soil(pos, nodename, strength)
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pos2.y = pos2.y + 1
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if math.random(1, 5) == 5 then
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-- place random decoration (rare)
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local dnum = #decor or 1
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nod = decor[math.random(1, dnum)] or ""
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if decor and #decor > 0 then
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-- place random decoration (rare)
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local dnum = #decor or 1
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nod = decor[math.random(1, dnum)] or ""
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end
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else
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-- place random grass (common)
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local dgra = #grass or 1
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nod = #grass > 0 and grass[math.random(1, dgra)] or ""
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if grass and #grass > 0 then
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-- place random grass (common)
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local dgra = #grass or 1
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nod = #grass > 0 and grass[math.random(1, dgra)] or ""
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end
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end
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if nod and nod ~= "" then
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