mirror of
https://codeberg.org/tenplus1/bonemeal.git
synced 2025-07-12 13:20:28 +02:00
Code tweaked and tidied thanks to MoNTE48
This commit is contained in:
93
init.lua
93
init.lua
@ -1,9 +1,13 @@
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bonemeal = {}
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local path = minetest.get_modpath("bonemeal")
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local table_insert = table.insert
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local min, max, random = math.min, math.max, math.random
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-- Load support for intllib.
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP .. "/intllib.lua")
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local S, NS = dofile(path .. "/intllib.lua")
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-- creative check
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@ -16,7 +20,7 @@ end
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-- default crops
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local crops = {
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{"farming:cotton_", 8, "farming:seed_cotton"},
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{"farming:wheat_", 8, "farming:seed_wheat"},
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{"farming:wheat_", 8, "farming:seed_wheat"}
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}
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@ -45,7 +49,7 @@ local saplings = {
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{"default:acacia_bush_sapling", default.grow_acacia_bush, "soil"},
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{"default:large_cactus_seedling", default.grow_large_cactus, "sand"},
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{"default:blueberry_bush_sapling", default.grow_blueberry_bush, "soil"},
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{"default:pine_bush_sapling", default.grow_pine_bush, "soil"},
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{"default:pine_bush_sapling", default.grow_pine_bush, "soil"}
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}
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-- helper tables ( "" denotes a blank item )
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@ -59,15 +63,14 @@ local dry_grass = {
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"default:dry_grass_5", "", ""
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}
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local flowers = {
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"flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium",
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"flowers:rose", "flowers:tulip", "flowers:viola", ""
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}
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-- add all in-game flowers except waterlily
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local flowers = {}
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-- 5.0 flower check
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if minetest.registered_nodes["flowers:tulip_black"] then
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flowers[#flowers + 1] = "flowers:tulip_black"
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flowers[#flowers + 1] = "flowers:chrysanthemum_green"
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for node, def in pairs(minetest.registered_nodes) do
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if def.groups.flower and not node:find("waterlily") then
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flowers[#flowers + 1] = node
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end
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end
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-- add additional bakedclay flowers if enabled
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@ -107,7 +110,7 @@ local function particle_effect(pos)
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maxexptime = 1,
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minsize = 1,
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maxsize = 3,
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texture = "bonemeal_particle.png",
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texture = "bonemeal_particle.png"
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})
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end
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@ -191,7 +194,7 @@ local function check_crops(pos, nodename, strength)
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-- grow registered crops
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for n = 1, #crops do
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if string.find(nodename, crops[n][1])
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if nodename:find(crops[n][1])
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or nodename == crops[n][3] then
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-- separate mod and node name
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@ -200,7 +203,7 @@ local function check_crops(pos, nodename, strength)
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-- get stage number or set to 0 for seed
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stage = tonumber( crop:split("_")[2] ) or 0
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stage = math.min(stage + strength, crops[n][2])
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stage = min(stage + strength, crops[n][2])
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-- check for place_param setting
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nod = crops[n][1] .. stage
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@ -222,7 +225,7 @@ local function check_soil(pos, nodename, strength)
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-- set radius according to strength
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local side = strength - 1
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local tall = math.max(strength - 2, 0)
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local tall = max(strength - 2, 0)
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local floor
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local groups = minetest.registered_items[nodename]
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and minetest.registered_items[nodename].groups or {}
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@ -264,17 +267,17 @@ local function check_soil(pos, nodename, strength)
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pos2.y = pos2.y + 1
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if math.random(1, 5) == 5 then
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if random(5) == 5 then
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if decor and #decor > 0 then
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-- place random decoration (rare)
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local dnum = #decor or 1
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nod = decor[math.random(1, dnum)] or ""
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nod = decor[random(dnum)] or ""
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end
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else
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if grass and #grass > 0 then
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-- place random grass (common)
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local dgra = #grass or 1
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nod = #grass > 0 and grass[math.random(1, dgra)] or ""
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nod = #grass > 0 and grass[random(dgra)] or ""
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end
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end
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@ -299,7 +302,7 @@ end
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function bonemeal:add_sapling(list)
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for n = 1, #list do
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table.insert(saplings, list[n])
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table_insert(saplings, list[n])
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end
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end
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@ -310,7 +313,7 @@ end
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function bonemeal:add_crop(list)
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for n = 1, #list do
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table.insert(crops, list[n])
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table_insert(crops, list[n])
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end
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end
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@ -330,11 +333,11 @@ function bonemeal:add_deco(list)
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if list[l][1] == deco[n][1] then
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-- adding grass types
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for _,extra in ipairs(list[l][2]) do
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for _,extra in pairs(list[l][2]) do
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if extra ~= "" then
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for __,entry in ipairs(deco[n][2]) do
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for _,entry in pairs(deco[n][2]) do
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if extra == entry then
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extra = false
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@ -344,7 +347,7 @@ function bonemeal:add_deco(list)
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end
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if extra then
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table.insert(deco[n][2], extra)
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table_insert(deco[n][2], extra)
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end
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end
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@ -353,7 +356,7 @@ function bonemeal:add_deco(list)
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if extra ~= "" then
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for __,entry in ipairs(deco[n][3]) do
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for __,entry in pairs(deco[n][3]) do
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if extra == entry then
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extra = false
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@ -363,7 +366,7 @@ function bonemeal:add_deco(list)
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end
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if extra then
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table.insert(deco[n][3], extra)
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table_insert(deco[n][3], extra)
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end
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end
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@ -373,7 +376,7 @@ function bonemeal:add_deco(list)
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end
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if list[l] then
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table.insert(deco, list[l])
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table_insert(deco, list[l])
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end
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end
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end
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@ -397,7 +400,7 @@ function bonemeal:set_deco(list)
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end
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if list[l] then
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table.insert(deco, list[l])
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table_insert(deco, list[l])
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end
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end
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end
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@ -416,8 +419,8 @@ function bonemeal:on_use(pos, strength, node)
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-- make sure strength is between 1 and 4
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strength = strength or 1
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strength = math.max(strength, 1)
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strength = math.min(strength, 4)
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strength = max(strength, 1)
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strength = min(strength, 4)
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-- papyrus and cactus
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if node.name == "default:papyrus" then
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@ -448,7 +451,7 @@ function bonemeal:on_use(pos, strength, node)
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-- check for tree growth if pointing at sapling
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-- if minetest.get_item_group(node.name, "sapling") > 0
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if math.random(1, (5 - strength)) == 1 then
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if random(5 - strength) == 1 then
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check_sapling(pos, node.name)
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return
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end
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@ -487,7 +490,7 @@ minetest.register_craftitem("bonemeal:mulch", {
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bonemeal:on_use(pointed_thing.under, 1)
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return itemstack
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end,
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end
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})
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@ -517,7 +520,7 @@ minetest.register_craftitem("bonemeal:bonemeal", {
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bonemeal:on_use(pointed_thing.under, 2)
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return itemstack
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end,
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end
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})
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@ -547,21 +550,21 @@ minetest.register_craftitem("bonemeal:fertiliser", {
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bonemeal:on_use(pointed_thing.under, 3)
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return itemstack
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end,
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end
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})
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-- bone
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minetest.register_craftitem("bonemeal:bone", {
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description = S("Bone"),
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inventory_image = "bonemeal_bone.png",
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inventory_image = "bonemeal_bone.png"
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})
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-- gelatin powder
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minetest.register_craftitem("bonemeal:gelatin_powder", {
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description = S("Gelatin Powder"),
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inventory_image = "bonemeal_gelatin_powder.png",
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groups = {food_gelatin = 1, flammable = 2},
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groups = {food_gelatin = 1, flammable = 2}
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})
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@ -577,28 +580,28 @@ minetest.register_craft({
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},
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replacements = {
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{"bucket:bucket_water", "bucket:bucket_empty 5"},
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},
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}
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})
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-- bonemeal (from bone)
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minetest.register_craft({
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type = "shapeless",
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output = "bonemeal:bonemeal 2",
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recipe = {"bonemeal:bone"},
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recipe = {"bonemeal:bone"}
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})
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-- bonemeal (from player bones)
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minetest.register_craft({
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type = "shapeless",
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output = "bonemeal:bonemeal 4",
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recipe = {"bones:bones"},
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recipe = {"bones:bones"}
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})
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-- bonemeal (from coral skeleton)
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minetest.register_craft({
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type = "shapeless",
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output = "bonemeal:bonemeal 2",
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recipe = {"default:coral_skeleton"},
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recipe = {"default:coral_skeleton"}
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})
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-- mulch
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@ -609,14 +612,14 @@ minetest.register_craft({
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"group:tree", "group:leaves", "group:leaves",
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"group:leaves", "group:leaves", "group:leaves",
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"group:leaves", "group:leaves", "group:leaves"
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},
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}
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})
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-- fertiliser
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minetest.register_craft({
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type = "shapeless",
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output = "bonemeal:fertiliser 2",
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recipe = {"bonemeal:bonemeal", "bonemeal:mulch"},
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recipe = {"bonemeal:bonemeal", "bonemeal:mulch"}
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})
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@ -627,10 +630,10 @@ minetest.override_item("default:dirt", {
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items = {
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{
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items = {"bonemeal:bone"},
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rarity = 30,
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rarity = 30
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},
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{
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items = {"default:dirt"},
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items = {"default:dirt"}
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}
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}
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},
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@ -638,8 +641,6 @@ minetest.override_item("default:dirt", {
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-- add support for other mods
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local path = minetest.get_modpath("bonemeal")
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dofile(path .. "/mods.lua")
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dofile(path .. "/lucky_block.lua")
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