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mirror of https://codeberg.org/tenplus1/bonemeal.git synced 2025-07-19 08:30:25 +02:00

25 Commits

Author SHA1 Message Date
57a018cbe4 Merge remote-tracking branch 'upstream/master' 2025-03-20 11:28:53 +01:00
edeee0ffbd Merge remote-tracking branch 'upstream/master' 2024-09-15 08:36:35 +02:00
53aefab9a2 Merge remote-tracking branch 'upstream/master' 2023-12-13 20:56:53 +01:00
a5421172d7 Merge remote-tracking branch 'upstream/master' 2023-11-22 23:20:53 +01:00
31cf1abfcd Merge remote-tracking branch 'upstream/master' 2023-06-11 15:06:48 +02:00
0a9668fff1 Merge remote-tracking branch 'upstream/master' 2023-06-05 22:55:07 +02:00
d357709339 Merge remote-tracking branch 'upstream/master' 2022-08-26 14:53:18 +02:00
131024ee97 Merge remote-tracking branch 'upstream/master' 2022-05-27 18:28:29 +02:00
52a3856f26 Merge remote-tracking branch 'upstream/master' 2022-01-22 19:58:01 +01:00
52ada84c58 Merge remote-tracking branch 'upstream/master' 2021-10-04 21:31:30 +02:00
a920032dd5 Merge remote-tracking branch 'upstream/master' 2021-08-31 19:44:56 +02:00
d534523a1d Merge remote-tracking branch 'upstream/master' 2021-06-20 17:03:28 +02:00
acea1713b7 Merge remote-tracking branch 'upstream/master' 2021-04-17 13:42:29 +02:00
1a9c67b1e3 Merge remote-tracking branch 'upstream/master' 2021-04-04 20:56:38 +02:00
fdc62f06b0 Merge remote-tracking branch 'upstream/master' 2021-03-12 12:15:29 +01:00
2658577776 Merge remote-tracking branch 'upstream/master' 2021-02-23 21:14:06 +01:00
7c106254d2 Merge remote-tracking branch 'upstream/master' 2021-01-23 12:53:15 +01:00
b50f533579 Merge remote-tracking branch 'upstream/master' 2021-01-15 21:08:57 +01:00
2c90275687 Merge remote-tracking branch 'upstream/master' 2020-12-15 23:25:43 +01:00
93a46c05a6 Merge remote-tracking branch 'upstream/master' 2020-11-10 20:00:23 +01:00
afc6d7ef12 Merge remote-tracking branch 'upstream/master' 2020-08-30 12:51:47 +02:00
b604ca39da Merge remote-tracking branch 'upstream/master' 2020-08-04 20:48:01 +02:00
97f4b11110 Merge remote-tracking branch 'upstream/master' 2020-07-17 22:45:16 +02:00
7053e44ea4 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-06-16 21:21:14 +02:00
43fd151357 Modifie drop de l'os dans la terre sans supprimer les autres drops 2020-01-04 16:55:07 +01:00
3 changed files with 180 additions and 183 deletions

246
init.lua
View File

@ -1,45 +1,50 @@
-- MineClonia / VoxeLibre check
local mcl = core.get_modpath("mcl_core")
-- global
bonemeal = {
item_list = {
bucket_water = mcl and "mcl_buckets:bucket_water" or "bucket:bucket_water",
bucket_empty = mcl and "mcl_buckets:bucker_empty" or "bucket:bucket_empty",
dirt = mcl and "mcl_core:dirt" or "default:dirt",
torch = mcl and "mcl_torches:torch" or "default:torch",
coral = mcl and "mcl_ocean:dead_horn_coral_block" or "default:coral_skeleton"
bucket_water = "bucket:bucket_water",
bucket_empty = "bucket:bucket_empty",
dirt = "default:dirt",
torch = "default:torch",
coral = "default:coral_skeleton"
}
}
-- translation support and vars
local S = core.get_translator("bonemeal")
local a = bonemeal.item_list
local path = core.get_modpath("bonemeal")
local min, max, random = math.min, math.max, math.random
-- creative check helper
if minetest.get_modpath("mcl_core") then
local creative_mode_cache = core.settings:get_bool("creative_mode")
function bonemeal.is_creative(name)
return creative_mode_cache or core.check_player_privs(name, {creative = true})
a.bucket_water = "mcl_buckets:bucket_water"
a.bucket_empty = "mcl_buckets:bucker_empty"
a.dirt = "mcl_core:dirt"
a.torch = "mcl_torches:torch"
a.coral = "mcl_ocean:dead_horn_coral_block"
end
-- API tables
local path = minetest.get_modpath("bonemeal")
local min, max, random = math.min, math.max, math.random
-- translation support
local S = minetest.get_translator("bonemeal")
-- creative check
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
function bonemeal.is_creative(name)
return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
end
local crops = {}
local saplings = {}
local deco = {}
-- particle effect
--
-- local functions
--
-- particles
local function particle_effect(pos)
core.add_particlespawner({
minetest.add_particlespawner({
amount = 4,
time = 0.15,
minpos = pos,
@ -57,31 +62,38 @@ local function particle_effect(pos)
})
end
-- tree type check
-- tree type check
local function grow_tree(pos, object)
if type(object) == "table" and object.axiom then
core.remove_node(pos)
core.spawn_tree(pos, object) -- grow L-system tree
-- grow L-system tree
minetest.remove_node(pos)
minetest.spawn_tree(pos, object)
elseif type(object) == "string" and core.registered_nodes[object] then
elseif type(object) == "string" and minetest.registered_nodes[object] then
core.set_node(pos, {name = object}) -- place node
-- place node
minetest.set_node(pos, {name = object})
elseif type(object) == "function" then
object(pos) -- execute function
-- function
object(pos)
end
end
-- sapling check
-- sapling check
local function check_sapling(pos, sapling_node, strength, light_ok)
-- what is sapling placed on?
local under = core.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
local under = minetest.get_node({
x = pos.x,
y = pos.y - 1,
z = pos.z
})
local can_grow, grow_on
@ -102,7 +114,7 @@ local function check_sapling(pos, sapling_node, strength, light_ok)
local group = grow_on:split(":")[2]
if core.get_item_group(under.name, group) > 0 then
if minetest.get_item_group(under.name, group) > 0 then
can_grow = true
end
@ -126,8 +138,8 @@ local function check_sapling(pos, sapling_node, strength, light_ok)
end
end
-- crops check
-- crops check
local function check_crops(pos, nodename, strength, light_ok)
local mod, crop, stage, nod, def
@ -157,7 +169,7 @@ local function check_crops(pos, nodename, strength, light_ok)
-- check for place_param setting
nod = crops[n][1] .. stage
def = core.registered_nodes[nod]
def = minetest.registered_nodes[nod]
-- make sure crop exists or isn't fully grown already
if not def or nod == nodename then
@ -166,19 +178,19 @@ local function check_crops(pos, nodename, strength, light_ok)
def = def and def.place_param2 or 0
core.set_node(pos, {name = nod, param2 = def})
minetest.set_node(pos, {name = nod, param2 = def})
particle_effect(pos)
core.get_node_timer(pos):start(10) -- restart any timers
minetest.get_node_timer(pos):start(10) -- restart any timers
return true
end
end
end
-- check soil for specific decoration placement
-- check soil for specific decoration placement
local function check_soil(pos, nodename, strength)
-- set radius according to strength
@ -186,7 +198,7 @@ local function check_soil(pos, nodename, strength)
local tall = max(strength - 2, 0)
-- get area of land with free space above
local dirt = core.find_nodes_in_area_under_air(
local dirt = minetest.find_nodes_in_area_under_air(
{x = pos.x - side, y = pos.y - tall, z = pos.z - side},
{x = pos.x + side, y = pos.y + tall, z = pos.z + side}, {nodename})
@ -235,39 +247,43 @@ local function check_soil(pos, nodename, strength)
if nod and nod ~= "" then
-- get crop param2 value
def = core.registered_nodes[nod]
def = minetest.registered_nodes[nod]
def = def and def.place_param2
-- if param2 not preset then get from existing node
if not def then
local node = core.get_node_or_nil(pos2)
local node = minetest.get_node_or_nil(pos2)
def = node and node.param2 or 0
end
core.set_node(pos2, {name = nod, param2 = def})
minetest.set_node(pos2, {name = nod, param2 = def})
end
particle_effect(pos2)
end
end
-- helper function
-- helper function
local function use_checks(user, pointed_thing)
-- make sure we use on node
if pointed_thing.type ~= "node" then return false end
if pointed_thing.type ~= "node" then
return false
end
-- get position and node info
local pos = pointed_thing.under
local node = core.get_node(pos)
local def = core.registered_items[node.name]
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
local dirt = def and def.groups
-- does node have groups set
if not dirt then return false end
if not dirt then
return false
end
-- if we're using on ground, move position up
if dirt.soil or dirt.sand or dirt.can_bonemeal then
@ -275,14 +291,16 @@ local function use_checks(user, pointed_thing)
end
-- check if protected
if core.is_protected(pos, user:get_player_name()) then
if minetest.is_protected(pos, user:get_player_name()) then
return false
end
return node
end
--= Global functions
-- global functions
-- add to sapling list
-- {sapling node, schematic or function name, "soil"|"sand"|specific_node|"group:"}
@ -295,10 +313,10 @@ function bonemeal:add_sapling(list)
end
end
-- add to crop list to force grow
-- {crop name start_, growth steps, seed node (if required)}
-- e.g. {"farming:wheat_", 8, "farming:seed_wheat"}
function bonemeal:add_crop(list)
for n = 1, #list do
@ -306,12 +324,12 @@ function bonemeal:add_crop(list)
end
end
-- add grass and flower/plant decoration for specific dirt types
-- {dirt_node, {grass_nodes}, {flower_nodes}
-- e.g. {"default:dirt_with_dry_grass", dry_grass, flowers}
-- if an entry already exists for a given dirt type, it will add new entries and all empty
-- entries, allowing to both add decorations and decrease their frequency.
function bonemeal:add_deco(list)
for l = 1, #list do
@ -329,7 +347,8 @@ function bonemeal:add_deco(list)
for _, entry in pairs(deco[n][2]) do
if extra == entry then
extra = false ; break
extra = false
break
end
end
end
@ -347,7 +366,8 @@ function bonemeal:add_deco(list)
for __, entry in pairs(deco[n][3]) do
if extra == entry then
extra = false ; break
extra = false
break
end
end
end
@ -357,7 +377,8 @@ function bonemeal:add_deco(list)
end
end
list[l] = false ; break
list[l] = false
break
end
end
@ -367,9 +388,9 @@ function bonemeal:add_deco(list)
end
end
-- definitively set a decration scheme
-- this function will either add a new entry as is, or replace the existing one
function bonemeal:set_deco(list)
for l = 1, #list do
@ -394,15 +415,17 @@ function bonemeal:set_deco(list)
end
end
-- global on_use function for bonemeal
-- global on_use function for bonemeal
function bonemeal:on_use(pos, strength, node)
-- get node pointed at
local node = node or core.get_node(pos)
local node = node or minetest.get_node(pos)
-- return if nothing there
if node.name == "ignore" then return end
if node.name == "ignore" then
return
end
-- make sure strength is between 1 and 4
strength = strength or 1
@ -414,25 +437,31 @@ function bonemeal:on_use(pos, strength, node)
default.grow_papyrus(pos, node)
particle_effect(pos) ; return true
particle_effect(pos)
return true
elseif node.name == "default:cactus" then
default.grow_cactus(pos, node)
particle_effect(pos) ; return true
particle_effect(pos)
return true
elseif node.name == "default:dry_dirt" and strength == 1 then
core.set_node(pos, {name = "default:dry_dirt_with_dry_grass"})
minetest.set_node(pos, {name = "default:dry_dirt_with_dry_grass"})
particle_effect(pos) ; return true
particle_effect(pos)
return true
end
-- grow grass and flowers
if core.get_item_group(node.name, "soil") > 0
or core.get_item_group(node.name, "sand") > 0
or core.get_item_group(node.name, "can_bonemeal") > 0 then
if minetest.get_item_group(node.name, "soil") > 0
or minetest.get_item_group(node.name, "sand") > 0
or minetest.get_item_group(node.name, "can_bonemeal") > 0 then
check_soil(pos, node.name, strength)
@ -442,7 +471,7 @@ function bonemeal:on_use(pos, strength, node)
-- light check depending on strength (strength of 4 = no light needed)
local light_ok = true
if (core.get_node_light(pos) or 0) < (12 - (strength * 3)) then
if (minetest.get_node_light(pos) or 0) < (12 - (strength * 3)) then
light_ok = nil
end
@ -457,11 +486,14 @@ function bonemeal:on_use(pos, strength, node)
end
end
--= Items
--
-- items
--
-- mulch (strength 1)
core.register_craftitem("bonemeal:mulch", {
minetest.register_craftitem("bonemeal:mulch", {
description = S("Mulch"),
inventory_image = "bonemeal_mulch.png",
@ -485,9 +517,9 @@ core.register_craftitem("bonemeal:mulch", {
end
})
-- bonemeal (strength 2)
core.register_craftitem("bonemeal:bonemeal", {
-- bonemeal (strength 2)
minetest.register_craftitem("bonemeal:bonemeal", {
description = S("Bone Meal"),
inventory_image = "bonemeal_item.png",
@ -511,9 +543,9 @@ core.register_craftitem("bonemeal:bonemeal", {
end
})
-- fertiliser (strength 3)
core.register_craftitem("bonemeal:fertiliser", {
-- fertiliser (strength 3)
minetest.register_craftitem("bonemeal:fertiliser", {
description = S("Fertiliser"),
inventory_image = "bonemeal_fertiliser.png",
@ -537,27 +569,28 @@ core.register_craftitem("bonemeal:fertiliser", {
end
})
-- bone
core.register_craftitem("bonemeal:bone", {
-- bone
minetest.register_craftitem("bonemeal:bone", {
description = S("Bone"),
inventory_image = "bonemeal_bone.png",
groups = {bone = 1}
})
-- gelatin powder
core.register_craftitem("bonemeal:gelatin_powder", {
minetest.register_craftitem("bonemeal:gelatin_powder", {
description = S("Gelatin Powder"),
inventory_image = "bonemeal_gelatin_powder.png",
groups = {food_gelatin = 1, flammable = 2}
})
--= Recipes
--
-- crafting recipes
--
-- gelatin powder
core.register_craft({
minetest.register_craft({
output = "bonemeal:gelatin_powder 4",
recipe = {
{"group:bone", "group:bone", "group:bone"},
@ -570,8 +603,7 @@ core.register_craft({
})
-- bonemeal (from bone)
core.register_craft({
minetest.register_craft({
type = "cooking",
output = "bonemeal:bonemeal 2",
recipe = "group:bone",
@ -579,25 +611,22 @@ core.register_craft({
})
-- bonemeal (from player bones)
if minetest.settings:get_bool("bonemeal.disable_deathbones_recipe") ~= true then
if core.settings:get_bool("bonemeal.disable_deathbones_recipe") ~= true then
core.register_craft({
minetest.register_craft({
output = "bonemeal:bone 2",
recipe = {{"bones:bones"}}
})
end
-- bonemeal (from coral skeleton)
core.register_craft({
minetest.register_craft({
output = "bonemeal:bonemeal 2",
recipe = {{a.coral}}
})
-- mulch
core.register_craft({
minetest.register_craft({
output = "bonemeal:mulch 4",
recipe = {
{"group:tree", "group:leaves", "group:leaves"},
@ -606,7 +635,7 @@ core.register_craft({
}
})
core.register_craft({
minetest.register_craft({
output = "bonemeal:mulch",
recipe = {
{"group:seed", "group:seed", "group:seed"},
@ -616,39 +645,36 @@ core.register_craft({
})
-- fertiliser
core.register_craft({
minetest.register_craft({
output = "bonemeal:fertiliser 2",
recipe = {{"bonemeal:bonemeal", "bonemeal:mulch"}}
})
-- add bones to dirt
if core.registered_items[a.dirt] then
core.override_item(a.dirt, {
drop = {
max_items = 1,
items = {
{
items = {"bonemeal:bone"},
rarity = 40
},
{
items = {a.dirt}
}
-- NALC: add bones to dirt but without overriding a previous drop definition
-- from other mods.
local drop = minetest.registered_items["default:dirt"].drop
if drop then
table.insert(drop.items, 1, {items = {"bonemeal:bone"}, rarity = 30})
else
drop = {
max_items = 1,
items = {
{
items = {"bonemeal:bone"},
rarity = 40
},
{
items = {"default:dirt"}
}
}
})
}
end
-- add support for mods
dofile(path .. "/mods.lua")
-- lucky block support
if core.get_modpath("lucky_block") then
if minetest.get_modpath("lucky_block") then
dofile(path .. "/lucky_block.lua")
end

View File

@ -1,16 +1,15 @@
-- helper function
-- add lucky blocks
local function growy(pos, player)
local dpos = core.find_node_near(pos, 1, "group:soil")
local dpos = minetest.find_node_near(pos, 1, "group:soil")
if dpos then
bonemeal:on_use(dpos, 5)
end
end
-- add lucky blocks
lucky_block:add_blocks({
{"lig"},

112
mods.lua
View File

@ -1,23 +1,21 @@
-- craft bones from animalmaterials into bonemeal
if minetest.get_modpath("animalmaterials") then
if core.get_modpath("animalmaterials") then
core.register_craft({
minetest.register_craft({
output = "bonemeal:bonemeal 2",
recipe = {{"animalmaterials:bone"}}
})
end
-- default additions
if core.get_modpath("default") then
if minetest.get_modpath("default") then
-- saplings
local function pine_grow(pos)
if core.find_node_near(pos, 1,
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
default.grow_new_snowy_pine_tree(pos)
@ -27,11 +25,11 @@ if core.get_modpath("default") then
end
local function cactus_grow(pos)
default.grow_cactus(pos, core.get_node(pos))
default.grow_cactus(pos, minetest.get_node(pos))
end
local function papyrus_grow(pos)
default.grow_papyrus(pos, core.get_node(pos))
default.grow_papyrus(pos, minetest.get_node(pos))
end
bonemeal:add_sapling({
@ -64,10 +62,9 @@ if core.get_modpath("default") then
local flowers = {}
-- add flowers from other mods
core.after(0.1, function()
minetest.after(0.1, function()
for node, def in pairs(core.registered_nodes) do
for node, def in pairs(minetest.registered_nodes) do
if def.groups
and def.groups.flower
@ -95,7 +92,6 @@ if core.get_modpath("default") then
})
end
-- default farming crops
if farming then
@ -105,7 +101,6 @@ if farming then
})
end
-- farming redo crops
if farming and farming.mod and farming.mod == "redo" then
@ -153,9 +148,8 @@ if farming and farming.mod and farming.mod == "redo" then
})
end
-- ethereal crops, saplings and grass
if core.get_modpath("ethereal") then
if minetest.get_modpath("ethereal") then
bonemeal:add_crop({
{"ethereal:strawberry_", 8},
@ -180,8 +174,7 @@ if core.get_modpath("ethereal") then
{"ethereal:sakura_sapling", ethereal.grow_sakura_tree, "soil"},
{"ethereal:lemon_tree_sapling", ethereal.grow_lemon_tree, "soil"},
{"ethereal:olive_tree_sapling", ethereal.grow_olive_tree, "soil"},
{"ethereal:basandra_bush_sapling", ethereal.grow_basandra_bush, "soil"},
{"ethereal:mangrove_sapling", ethereal.grow_mangrove_tree, "soil"}
{"ethereal:basandra_bush_sapling", ethereal.grow_basandra_bush, "soil"}
})
local grass = {"default:grass_3", "default:grass_4", "default:grass_5", ""}
@ -198,20 +191,17 @@ if core.get_modpath("ethereal") then
"ethereal:spore_grass", "ethereal:spore_grass", "", "", ""}},
{"ethereal:jungle_dirt", grass, {"default:junglegrass", "", "", ""}},
{"ethereal:grove_dirt", grass, {"ethereal:fern", "", "", ""}},
{"ethereal:bamboo_dirt", grass, {}},
{"ethereal:mud", {"default:fern_1", "default:fern_2", "default:fern_3", "", "",
"default:grass_5", "default:junglegrass"}, {"ethereal:bamboo"}}
{"ethereal:bamboo_dirt", grass, {}}
})
end
-- moretrees saplings
if core.get_modpath("moretrees") then
if minetest.get_modpath("moretrees") then
-- special fir check for snow
local function fir_grow(pos)
if core.find_node_near(pos, 1,
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
moretrees.grow_fir_snow(pos)
@ -238,27 +228,23 @@ if core.get_modpath("moretrees") then
{"moretrees:rubber_tree_sapling", moretrees.spawn_rubber_tree_object, "soil"},
{"moretrees:fir_sapling", fir_grow, "soil"}
})
end
-- technic rubber tree
if core.get_modpath("technic_worldgen") then
elseif minetest.get_modpath("technic_worldgen") then
bonemeal:add_sapling({
{"moretrees:rubber_tree_sapling", technic.rubber_tree_model, "soil"}
})
end
-- caverealms mushroom
if core.get_modpath("caverealms") then
if minetest.get_modpath("caverealms") then
local fil = core.get_modpath("caverealms") .. "/schematics/shroom.mts"
local fil = minetest.get_modpath("caverealms") .. "/schematics/shroom.mts"
local add_shroom = function(pos)
core.swap_node(pos, {name = "air"})
minetest.swap_node(pos, {name = "air"})
core.place_schematic(
minetest.place_schematic(
{x = pos.x - 5, y = pos.y, z = pos.z - 5}, fil, 0, nil, false)
end
@ -267,7 +253,6 @@ if core.get_modpath("caverealms") then
})
end
-- helper
local function y_func(grow_func)
return function(pos)
@ -275,38 +260,30 @@ local function y_func(grow_func)
end
end
-- ferns
if core.get_modpath("ferns") then
if minetest.get_modpath("ferns") then
bonemeal:add_sapling({
{"ferns:sapling_giant_tree_fern",
y_func(abstract_ferns.grow_giant_tree_fern), "soil"},
{"ferns:sapling_giant_tree_fern",
y_func(abstract_ferns.grow_giant_tree_fern), "sand"},
{"ferns:sapling_tree_fern",
y_func(abstract_ferns.grow_tree_fern), "soil"}
{"ferns:sapling_giant_tree_fern", y_func(abstract_ferns.grow_giant_tree_fern), "soil"},
{"ferns:sapling_giant_tree_fern", y_func(abstract_ferns.grow_giant_tree_fern), "sand"},
{"ferns:sapling_tree_fern", y_func(abstract_ferns.grow_tree_fern), "soil"}
})
end
-- dryplants sapling
if core.get_modpath("dryplants") then
if minetest.get_modpath("dryplants") then
bonemeal:add_sapling({
{"dryplants:reedmace_sapling", y_func(abstract_dryplants.grow_reedmace), "soil"}
})
end
-- add bonemeal dyes
if core.get_modpath("dye") then
if minetest.get_modpath("dye") then
local bonemeal_dyes = {bonemeal = "white", fertiliser = "green", mulch = "brown"}
for mat, dye in pairs(bonemeal_dyes) do
core.register_craft({
minetest.register_craft({
output = "dye:" .. dye .. " 4",
recipe = {
{"bonemeal:" .. mat}
@ -315,36 +292,35 @@ if core.get_modpath("dye") then
end
end
-- df_trees saplings
if core.get_modpath("df_trees") then
if minetest.get_modpath("df_trees") then
local function spore_tree_fix(pos)
core.remove_node(pos) ; df_trees.spawn_spore_tree(pos)
minetest.remove_node(pos) ; df_trees.spawn_spore_tree(pos)
end
local function fungiwood_fix(pos)
core.remove_node(pos) ; df_trees.spawn_fungiwood(pos)
minetest.remove_node(pos) ; df_trees.spawn_fungiwood(pos)
end
local function tunnel_fix(pos)
core.remove_node(pos) ; df_trees.spawn_tunnel_tube(pos)
minetest.remove_node(pos) ; df_trees.spawn_tunnel_tube(pos)
end
local function black_cap_fix(pos)
core.remove_node(pos) ; df_trees.spawn_black_cap(pos)
minetest.remove_node(pos) ; df_trees.spawn_black_cap(pos)
end
local function goblin_cap_fix(pos)
core.remove_node(pos) ; df_trees.spawn_goblin_cap(pos)
minetest.remove_node(pos) ; df_trees.spawn_goblin_cap(pos)
end
local function tower_cap_fix(pos)
core.remove_node(pos) ; df_trees.spawn_tower_cap(pos)
minetest.remove_node(pos) ; df_trees.spawn_tower_cap(pos)
end
local function nether_cap_fix(pos)
core.remove_node(pos) ; df_trees.spawn_nether_cap(pos)
minetest.remove_node(pos) ; df_trees.spawn_nether_cap(pos)
end
bonemeal:add_sapling({
@ -359,9 +335,8 @@ if core.get_modpath("df_trees") then
})
end
-- df_farming crops
if core.get_modpath("df_farming") then
if minetest.get_modpath("df_farming") then
bonemeal:add_crop({
{"df_farming:cave_wheat_", 8, "df_farming:cave_wheat_seed", true},
@ -373,25 +348,24 @@ if core.get_modpath("df_farming") then
})
end
-- df_primordial saplings and plants
if core.get_modpath("df_primordial_items") then
if minetest.get_modpath("df_primordial_items") then
local function mush_fix(pos)
core.set_node(pos, {name = "air"})
minetest.set_node(pos, {name = "air"})
mapgen_helper.place_schematic(pos,
df_primordial_items.get_primordial_mushroom(), (math.random(4) - 1) * 90)
end
local function fern_fix(pos)
core.set_node(pos, {name = "air"})
minetest.set_node(pos, {name = "air"})
local rotations = {0, 90, 180, 270}
mapgen_helper.place_schematic(pos,
df_primordial_items.get_fern_schematic(), rotations[math.random(#rotations)])
end
local function blood_fix(pos)
df_trees.grow_blood_thorn(pos, core.get_node(pos))
df_trees.grow_blood_thorn(pos, minetest.get_node(pos))
end
bonemeal:add_sapling({
@ -443,9 +417,8 @@ if core.get_modpath("df_primordial_items") then
})
end
-- everness saplings
if core.get_modpath("everness") then
if minetest.get_modpath("everness") then
bonemeal:add_sapling({
{"everness:baobab_sapling", Everness.grow_baobab_tree, "soil"},
@ -463,18 +436,17 @@ if core.get_modpath("everness") then
})
end
-- bush classic fruit
if core.get_modpath("bushes_classic") then
if minetest.get_modpath("bushes_classic") then
local function grow_bush(pos)
local meta = core.get_meta(pos)
local meta = minetest.get_meta(pos)
local bush_name = meta:get_string("bush_type")
-- only change if meta found
if meta and bush_name then
core.swap_node(pos, {name = "bushes:" .. bush_name .. "_bush"})
minetest.swap_node(pos, {name = "bushes:" .. bush_name .. "_bush"})
end
end