mirror of
https://codeberg.org/tenplus1/bonemeal.git
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37 lines
1.8 KiB
Markdown
37 lines
1.8 KiB
Markdown
Bonemeal mod [bonemeal]
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This mod adds four new items into the game, bones which can be dug from normal
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dirt which can be made into bonemeal, mulch which is is crafted using a tree and
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8x leaves, and fertiliser which is a mixture of them both.
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Each item can be used on saplings and crops for a chance to grow them quicker as
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well as dirt which will generate random grass, flowers or whichever decoration
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is registered.
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Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3 which means the stronger
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the item, the more chance of growing saplings in low light, making crops sprout
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quicker or simply decorate a larger area with grass and flowers.
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The api.txt document shows how to add your own saplings, crops and grasses to
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the list by using one of the 3 commands included and the mod.lua file gives you
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many examples by using some of the popular mods available.
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https://forum.minetest.net/viewtopic.php?f=9&t=16446
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Changelog:
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- 0.1 - Initial release
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- 0.2 - Added global on_use function for bonemeal growth
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- 0.3 - Added strength to on_use global for new items (mulch and fertiliser)
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- 0.4 - Added Intllib support and fr.txt file
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- 0.5 - Added support for default bush and acacia bush saplings
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- 0.6 - Using newer functions, Minetest 0.4.16 and above needed to run
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- 0.7 - Can be used on papyrus and cactus now, added coral recipe, api addition
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- 0.8 - Added support for farming redo's new garlic, pepper and onion crops
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- 0.9 - Added support for farming redo's pea and beetroot crops, checks for place_param
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- 1.0 - add_deco() now adds to existing item list while set_deco() replaces item list (thanks h-v-smacker)
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- 1.1 - Added {can_bonemeal=1} group for special nodes
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- 1.2 - Added support for minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling.
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Lucky Blocks: 6
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