locale | ||
textures | ||
api.txt | ||
depends.txt | ||
description.txt | ||
init.lua | ||
license.txt | ||
lucky_block.lua | ||
mod.conf | ||
mods.lua | ||
README.md | ||
screenshot.jpg | ||
settingtypes.txt |
minetest mod Bonemeal
FARM mod that helps and featured the farming to quickly grow samplings, crops, grass, etc
Information
Bonemeal is crushed from bones found in dirt or by using player bones, Mulch is made from a tree trunk surrounded by leaves and Fertiliser is a mix of both, each of which can be used to quickly grow saplings, crops and grass/decoration, papyrus on top of dirt and cactus on sand.
Support for ethereal saplings/crops, farming redo crops and moretrees saplings are included.
Technical info
This mod is named bonemeal
and must be installed with such name.
This mod adds four new items into the game, bones which can be dug from normal dirt which can be cooked into bonemeal, mulch which is is crafted using a tree and 8x leaves, and fertiliser which is a mixture of them both.
Each item can be used on saplings and crops for a chance to grow them quicker as well as dirt which will generate random grass, flowers or whichever decoration is registered.
Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3. This means the stronger the item, the more chance of growing saplings in low light, making crops sprout quicker or simply decorate a larger area with grass and flowers.
Dependencies
Dependencies: default
Optional Dependencies: farming, ethereal, moretrees, lucky_block, moretrees, flowers, dye, ferns, dryplants, df_trees, df_farming, df_primordial_items, everness
Lucky Blocks: 6
API
The api.txt
document shows how to add your own saplings,
crops and grasses to the list by using one of the 3 commands included and
the mod.lua
file gives you many examples by using some of the
popular mods available.
https://forum.minetest.net/viewtopic.php?f=9&t=16446
Nodes
Node name | description | notes |
---|---|---|
bonemeal:mulch | Mulch | fertilizer to make grow plants and seeds faster |
bonemeal:bonemeal | Bone Meal | 2 x fertilizer to make grow plants and seeds faster |
bonemeal:fertiliser | Fertiliser | 3 x fertilizer to make grow plants and seeds faster |
bonemeal:bone | Bone | cook to made fertilizers, found into dirt rarelly |
bone:bone | Player bones | cook to made fertilizers, found into dirt rarelly |
bonemeal:gelatin_powder | Gelatin Powder | made from bones |
Crafts
- bonemeal:gelatin_powder 4
{"group:bone", "group:bone", "group:bone"},
{"bucket:bucket_water", "bucket:bucket_water", "bucket:bucket_water"},
{"bucket:bucket_water", "default:torch", "bucket:bucket_water"}
- bonemeal:bonemeal 2
{{"group:bone"}}
- bonemeal:bonemeal 4
{{"bones:bones"}}
- bonemeal:bonemeal 2
{{"default:coral_skeleton"}}
- bonemeal:mulch 4
{"group:tree", "group:leaves", "group:leaves"},
{"group:leaves", "group:leaves", "group:leaves"},
{"group:leaves", "group:leaves", "group:leaves"}
- bonemeal:mulch
{"group:seed", "group:seed", "group:seed"},
{"group:seed", "group:seed", "group:seed"},
{"group:seed", "group:seed", "group:seed"}
- fertiliser 2
{{"bonemeal:bonemeal", "bonemeal:mulch"}}
Changelog
Version 0.1
- Initial release
Version 0.2
- Added global
on_use
function for bonemeal growth
Version 0.3
- Added strength to
on_use
global for new items (mulch and fertiliser)
Version 0.4
- Added
Intllib
support andfr.txt
file for French translation.
Version 0.5
- Added support for default bush and acacia bush saplings
Version 0.6
- Using newer functions. This means Minetest 0.4.16 and above needed to run
Version 0.7
- Can be used on papyrus and cactus now
- Added coral recipe
- API addition
Version 0.8
- Added support for farming redo's new garlic
- Added pepper and onion crops
Version 0.9
- Added support for farming redo's pea and beetroot crops
- Checks for
place_param
Version 1.0
add_deco()
now adds to existing item list whileset_deco()
replaces item list (thanksh-v-smacker
)
Version 1.1
- Added
{can_bonemeal=1}
group for special nodes
Version 1.2
- Added support for Minetest 5.0 cactus seedling, blueberry bush sapling and emergent jungle tree saplings, additional flowers and pine bush sapling
Version 1.3
- Added ability to craft dye from mulch, bonemeal and fertiliser (thanks
orbea
)
Version 1.4
- Added support for fern saplings from
plantlife
mod (thanksnixnoxus
)
Version 1.5
- Added support for farming redo's asparagus, eggplant, spinach
Version 1.6
- Added helper function for position and protection check
- Added ginger support
- Added moretrees poplar sapling
Version 1.7
- Added farming redo's barley, hemp, rye, oat, mint, sunflower, rice seeds
- Added Everness saplings
- Update readme (thanks mckaygerhard)
- Recipe changes, player bones craft into 2x bones, bones must be cooked to give bonemeal
LICENSE
Licence: Code is MIT, Media is CC0
(c) Tenplus1