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https://github.com/SmallJoker/boost_cart.git
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Cleanup.
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parent
0fa8c88574
commit
5373a05c9a
26
init.lua
26
init.lua
@ -168,9 +168,10 @@ function boost_cart.cart:on_step(dtime)
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if not dir then
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dir, last_switch = boost_cart:get_rail_direction(pos, cart_dir, ctrl, self.old_switch)
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end
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local new_acc = {x=0, y=0, z=0}
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if vector.equals(dir, {x=0, y=0, z=0}) then
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vel = {x=0, y=0, z=0}
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self.object:setacceleration({x=0, y=0, z=0})
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self.punch = true
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else
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-- If the direction changed
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@ -215,15 +216,15 @@ function boost_cart.cart:on_step(dtime)
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end
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end
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local new_acc = {
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new_acc = {
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x = dir.x * acc,
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y = dir.y * acc,
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z = dir.z * acc
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}
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self.object:setacceleration(new_acc)
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end
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self.object:setacceleration(new_acc)
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self.old_pos = vector.new(pos)
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self.old_dir = vector.new(dir)
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self.old_switch = last_switch
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@ -236,23 +237,24 @@ function boost_cart.cart:on_step(dtime)
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end
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end
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local yaw = 0
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if dir.x < 0 then
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self.object:setyaw(math.pi / 2)
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yaw = 0.5
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elseif dir.x > 0 then
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self.object:setyaw(3 * math.pi / 2)
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yaw = 3 / 2
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elseif dir.z < 0 then
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self.object:setyaw(math.pi)
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elseif dir.z > 0 then
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self.object:setyaw(0)
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yaw = 1
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end
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self.object:setyaw(yaw * math.pi)
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local anim = {x=0, y=0}
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if dir.y == -1 then
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self.object:set_animation({x=1, y=1}, 1, 0)
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anim = {x=1, y=1}
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elseif dir.y == 1 then
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self.object:set_animation({x=2, y=2}, 1, 0)
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else
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self.object:set_animation({x=0, y=0}, 1, 0)
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anim = {x=2, y=2}
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end
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self.object:set_animation(anim, 1, 0)
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if self.punch then
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self.object:setvelocity(vel)
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self.object:setpos(pos)
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