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https://github.com/SmallJoker/boost_cart.git
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more fix?
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e8a8ad4324
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29
init.lua
29
init.lua
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@ -6,7 +6,15 @@
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boost_cart = {}
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boost_cart.modpath = minetest.get_modpath("boost_cart")
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boost_cart.speed_max = 12
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boost_cart.speed_max = 9
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function vector.floor(v)
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return {
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x = math.floor(v.x),
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y = math.floor(v.y),
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z = math.floor(v.z)
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}
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end
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dofile(boost_cart.modpath.."/functions.lua")
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dofile(boost_cart.modpath.."/rails.lua")
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@ -64,7 +72,7 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
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local vel = self.velocity
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if puncher:get_player_name() == self.driver then
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if math.abs(vel.x) > 7 or math.abs(vel.z) > 7 then
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if math.abs(vel.x) + math.abs(vel.z) > 6 then
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return
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end
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end
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@ -96,14 +104,6 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
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self.punch = true
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end
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function vector.floor(v)
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return {
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x = math.floor(v.x),
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y = math.floor(v.y),
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z = math.floor(v.z)
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}
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end
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function boost_cart.cart:on_step(dtime)
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local vel = self.object:getvelocity()
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if self.punch then
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@ -126,7 +126,6 @@ function boost_cart.cart:on_step(dtime)
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z = boost_cart:get_sign(vel.z)
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}
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local dir = boost_cart:get_rail_direction(pos, cart_dir)
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local real_punch = self.punch
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if vector.equals(dir, {x=0, y=0, z=0}) then
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vel = {x=0, y=0, z=0}
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self.object:setacceleration({x=0, y=0, z=0})
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@ -146,14 +145,14 @@ function boost_cart.cart:on_step(dtime)
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self.punch = true
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end
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-- Up, down?
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vel.y = dir.y * (math.abs(vel.x) + math.abs(vel.z))
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if dir.y ~= self.old_dir.y then
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vel.y = dir.y * (math.abs(vel.x) + math.abs(vel.z))
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pos.y = math.floor(pos.y + 0.5)
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pos = vector.round(pos)
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self.punch = true
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end
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-- Slow down or speed up..
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local acc = (dir.y * -1) - 0.6
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local acc = (dir.y * -1.4) - 0.4
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local new_acc = {
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x = dir.x * acc,
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y = dir.y * acc,
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@ -161,7 +160,7 @@ function boost_cart.cart:on_step(dtime)
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}
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for _,v in ipairs({"x","y","z"}) do
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if math.abs(vel[v]) < math.abs(new_acc[v]) then
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if math.abs(vel[v]) < math.abs(new_acc[v] * 1.4) then
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vel[v] = 0
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new_acc[v] = 0
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self.punch = true
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