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Pitch-Rotate player model and unblock downwards-going view
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@ -351,6 +351,25 @@ function cart_entity:on_step(dtime)
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anim = {x=2, y=2}
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end
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self.object:set_animation(anim, 1, 0)
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if player then
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local feet = {x=0, y=0, z=0}
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local eye = {x=0, y=-4, z=0}
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feet.y = boost_cart.old_player_model and 6 or -4.2
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if dir.y ~= 0 then
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-- TODO: Find a better way to calculate this
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if boost_cart.old_player_model then
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feet.y = 6 + 1.5
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feet.z = (dir.x - dir.z) * 7
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else
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feet.y = -4.2 + 3
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feet.z = dir.x - dir.z
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end
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eye.z = eye.z - dir.y * 10
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end
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player:set_attach(self.object, "", feet,
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{x=dir.y * -45, y=0, z=0})
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player:set_eye_offset(eye, eye)
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end
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self.object:set_velocity(vel)
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if update.pos then
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@ -18,8 +18,7 @@ function boost_cart:manage_attachment(player, obj)
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default.player_attached[player_name] = status
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if status then
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-- player_api came after the new model. Check for it.
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local y_pos = player_api and -4.5 or 6
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local y_pos = self.old_player_model and 6 or -4.2
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player:set_attach(obj, "", {x=0, y=y_pos, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
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else
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