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Fix model animations after detach, remove README.txt

pull/29/merge
SmallJoker 6 months ago
parent
commit
cc293e95fe
2 changed files with 3 additions and 59 deletions
  1. +0
    -57
      README.txt
  2. +3
    -2
      functions.lua

+ 0
- 57
README.txt View File

@@ -1,57 +0,0 @@
Minetest mod: boost_cart
==========================
Based on (and fully compatible with) the mod "carts" by PilzAdam
and the one contained in the subgame "minetest_game".
Target: Run smoothly as possible, even on laggy servers.


Features
----------
- A fast cart for your railway or roller coaster
- Easily configurable cart speed using the Advanced Settings
- Boost and brake rails
- By mesecons controlled Start-Stop rails
- Detector rails that send a mesecons signal when the cart drives over them
- Rail junction switching with the 'right/left' walking keys
- Handbrake with the 'back' key
- Support for non-minetest_game subgames


Settings
----------
This mod can be adjusted to fit the conditions of a player or server.
Use the Advanced Settings dialog in the main menu or tune your
minetest.conf file manually:

boost_cart.speed_max = 10
^ Possible values: 1 ... 100
^ Maximal speed of the cart in m/s

boost_cart.punch_speed_max = 7
^ Possible values: -1 ... 100
^ Maximal speed to which the driving player can accelerate the cart
by punching from inside the cart. -1 will disable this feature.


License for everything
------------------------
CC-0, if not specified otherwise below


Authors
---------
Various authors
carts_rail_*.png

kddekadenz
cart_bottom.png
cart_side.png
cart_top.png

klankbeeld (CC-BY 3.0)
http://freesound.org/people/klankbeeld/sounds/174042/
cart_rail.*.ogg

Zeg9
cart.x
cart.png

+ 3
- 2
functions.lua View File

@@ -13,12 +13,13 @@ function boost_cart:manage_attachment(player, obj)
local wants_attach = obj ~= nil
local attached = player:get_attach() ~= nil

local player_name = player:get_player_name()
boost_cart.player_attached[player_name] = attached or wants_attach
if attached == wants_attach then
return
end

local player_name = player:get_player_name()
boost_cart.player_attached[player_name] = wants_attach

if wants_attach then
player:set_attach(obj, "", {x=0, y=-4, z=0}, {x=0, y=0, z=0})
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})


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