README: Add the settings for server owners, minor edits.

Drop 0.4.12 compatibility
This commit is contained in:
SmallJoker 2017-08-13 10:58:04 +02:00
parent 11a1ebad74
commit e8119a63cd
2 changed files with 20 additions and 10 deletions

View File

@ -1,8 +1,8 @@
Minetest mod: boost_cart
==========================
Based on (and fully compatible with) the mod "carts" by PilzAdam
Also compatible with the carts mod in the subgame "minetest_game".
Target: Run smoothly as possible even on laggy server
and the one contained in the subgame "minetest_game".
Target: Run smoothly as possible, even on laggy servers.
Features
@ -12,8 +12,25 @@ Target: Run smoothly as possible even on laggy server
- Boost and brake rails
- By mesecons controlled Start-Stop rails
- Detector rails that send a mesecons signal when the cart drives over them
- Rail junction switching with the 'right-left' walking keys
- Rail junction switching with the 'right/left' walking keys
- Handbrake with the 'back' key
- Support for non-minetest_game subgames
Settings
----------
This mod can be adjusted to fit the conditions of a player or server.
Use the Advanced Settings dialog in the main menu or tune your
minetest.conf file manually:
boost_cart.speed_max = 10
^ Possible values: 1 ... 100
^ Maximal speed of the cart in m/s
boost_cart.punch_speed_max = 7
^ Possible values: -1 ... 100
^ Maximal speed to which the driving player can accelerate the cart
by punching from inside the cart. -1 will disable this feature.
License for everything

View File

@ -16,13 +16,6 @@ boost_cart.speed_max = tonumber(setting_getter("boost_cart.speed_max")) or 10
-- Set to -1 to disable punching the cart from inside
boost_cart.punch_speed_max = tonumber(setting_getter("boost_cart.punch_speed_max")) or 7
if not boost_cart.modpath then
-- For Minetest 0.4.12 and older that don't look at the "mod.conf" file
error("\nWrong mod directory name! Please change it to 'boost_cart'.\n" ..
"See also: http://dev.minetest.net/Installing_Mods")
end
-- Support for non-default games
if not default.player_attached then
default.player_attached = {}