SmallJoker
c6b9e4b672
Various improvements and bugfixes
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Clear driver on leave using the detach callback (0.5.x and later)
Fix upright_sprite attachment position
Fallback to the regular node sound when metal does not exist
Set animation to "stand" on attach
2018-05-12 11:36:00 +02:00
SmallJoker
3781f6d4c0
Make moreores' copper rail connect again, add metal sounds
2018-05-04 14:38:52 +02:00
SmallJoker
ca55c6f3c0
Change Y rotation from 45° to 30°. Only send velocity when required.
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Smoother position correction when the X,Y,Z directions weren't changed
2017-11-18 12:38:25 +01:00
SmallJoker
4498605509
Hacky bugfix: Force updating player attachment rotation after detach
2017-11-06 17:38:20 +01:00
SmallJoker
6ac106c1a7
Pitch-Rotate player model and unblock downwards-going view
2017-10-27 12:40:27 +02:00
SmallJoker
be0c56edef
Pathfinder: Fix bounce back effect at rail end
2017-10-14 11:28:05 +02:00
SmallJoker
5502952bbd
Fix rail counting in on_rail_step, localize API functions for faster access
2017-10-13 15:27:06 +02:00
SmallJoker
e3688b5380
Pathfinder: Auto-correct position on failure (smoother)
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Dynamic pathfinder distance, depending on speed and dtime
Replace various deprecated function names
2017-10-09 11:09:17 +02:00
SmallJoker
11a1ebad74
Correct the player attachment position for the new player model
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Requires the player_api mod to 'detect' the new model
2017-08-13 10:15:03 +02:00
SmallJoker
3c646ee4df
Pathfinder: Also use the last computed position prediction
2017-07-29 09:51:09 +02:00
SmallJoker
af25c5411b
Use minetest.raillike_group, do not connect rails with other raillike
2017-07-01 10:48:14 +02:00
SmallJoker
cba969903a
register_rail: Fix the table overwrite behaviour
2017-02-12 11:35:54 +01:00
SmallJoker
99d0480169
Rails: Make names consistent and redo all rail textures
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Add rail templates
2016-11-27 13:00:39 +01:00
SmallJoker
de5fb1825a
Fix jerky movement on punch
2016-11-26 21:13:33 +01:00
SmallJoker
b741282843
Do not take cart from inventory in creative mode
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Correct comments and move some variables
2016-10-12 17:22:49 +02:00
SmallJoker
eb6a833b66
Break too long lines and simplify the code
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- Add boost_cart:get_rail_groups to get the default rail groups
- Remove duplicated code
- Do not boost the cart backwards when the brake rail gets activated
- Attempt to fix the cart swing problem
- Trim tailings and tidy up code
- TODO: Document all the stuff
2016-07-22 11:07:00 +02:00
Christopher Head
9d059b8e31
Rename a parameter to match its purpose.
2016-07-20 00:14:54 -07:00
SmallJoker
cbe0ab9770
Check for regular behavior too
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- HAAAAAAAANDS
2016-07-04 20:56:49 +02:00
SmallJoker
d63f8ae024
Add pathfinding function (pilot version!)
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- Add more comments
2016-07-04 20:34:52 +02:00
SmallJoker
307b5d1f92
Adjust 3rd person eye height
2015-12-20 23:15:40 +01:00
SmallJoker
a7fd733819
Add boost_cart:register_rail(name, def)
2015-06-05 20:00:53 +02:00
SmallJoker
159d4ec603
Punch cart if mesecon signal is received
2015-03-22 10:52:48 +01:00
SmallJoker
df04aa2a4d
Fix different railtype problem
2015-03-15 14:57:53 +01:00
SmallJoker
670f961d35
Allow different railtypes
2015-03-15 13:09:02 +01:00
SmallJoker
2929d2ceb7
Confinue driving
2014-11-08 20:05:03 +01:00
SmallJoker
21e309c414
Shorter codes, allow left/right-down
2014-08-09 18:42:54 +02:00
SmallJoker
59b1512cc3
Allow switching with keys
2014-08-09 17:37:02 +02:00
SmallJoker
ced150bc5b
Upload
2014-07-22 23:15:43 +02:00