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init.lua
38
init.lua
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@ -1,7 +1,35 @@
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local time = tonumber(os.clock())+10
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local lastpos = vector.zero or {x=0, y=0, z=0}
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local last_tab
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local always_test
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local last_tab, always_test
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if not core.get_gravity then
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local gravity,grav_updating = 10
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function core.get_gravity()
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if not grav_updating then
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gravity = tonumber(core.setting_get("movement_gravity")) or gravity
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grav_updating = true
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core.after(50, function()
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grav_updating = false
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end)
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end
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return gravity
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end
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local set_setting = core.setting_set
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function core.setting_set(name, v, ...)
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if name == "gravity" then
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name = "movement_gravity"
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gravity = tonumber(v) or gravity
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end
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return set_setting(name, v, ...)
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end
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local get_setting = core.setting_get
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function core.setting_get(name, ...)
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if name == "gravity" then
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name = "movement_gravity"
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end
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return get_setting(name, ...)
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end
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end
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local function get_nodes(pos)
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if not always_test then
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@ -77,9 +105,9 @@ local old_on_step = item_entity.on_step or function()end
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item_entity.on_step = function(self, dtime)
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old_on_step(self, dtime)
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local p = self.object:getpos()
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local name = minetest.get_node(p).name
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if name == "default:lava_flowing"
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or name == "default:lava_source" then
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@ -125,7 +153,7 @@ item_entity.on_step = function(self, dtime)
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elseif vec.z-p.z < 0 then
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self.object:setvelocity({x=0,y=v.y,z=-0.5})
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end
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:setacceleration({x=0, y=-core.get_gravity(), z=0})
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self.physical_state = true
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self.object:set_properties({
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physical = true
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