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mirror of https://github.com/HybridDog/builtin_item.git synced 2024-12-22 17:00:27 +01:00
This commit is contained in:
HybridDog 2015-06-05 11:30:34 +02:00
parent f43e39bbdf
commit 08935daaf4

View File

@ -1,7 +1,35 @@
local time = tonumber(os.clock())+10
local lastpos = vector.zero or {x=0, y=0, z=0}
local last_tab
local always_test
local last_tab, always_test
if not core.get_gravity then
local gravity,grav_updating = 10
function core.get_gravity()
if not grav_updating then
gravity = tonumber(core.setting_get("movement_gravity")) or gravity
grav_updating = true
core.after(50, function()
grav_updating = false
end)
end
return gravity
end
local set_setting = core.setting_set
function core.setting_set(name, v, ...)
if name == "gravity" then
name = "movement_gravity"
gravity = tonumber(v) or gravity
end
return set_setting(name, v, ...)
end
local get_setting = core.setting_get
function core.setting_get(name, ...)
if name == "gravity" then
name = "movement_gravity"
end
return get_setting(name, ...)
end
end
local function get_nodes(pos)
if not always_test then
@ -125,7 +153,7 @@ item_entity.on_step = function(self, dtime)
elseif vec.z-p.z < 0 then
self.object:setvelocity({x=0,y=v.y,z=-0.5})
end
self.object:setacceleration({x=0, y=-10, z=0})
self.object:setacceleration({x=0, y=-core.get_gravity(), z=0})
self.physical_state = true
self.object:set_properties({
physical = true