mirror of
https://github.com/HybridDog/builtin_item.git
synced 2024-12-22 08:50:27 +01:00
Fix liquid flowing down ledges
This commit is contained in:
parent
5636a2bb94
commit
66c222e93b
@ -1,5 +1,2 @@
|
||||
For a description of this Minetest mod, see
|
||||
https://forum.minetest.net/viewtopic.php?f=9&t=10271.
|
||||
|
||||
TODO:
|
||||
* Support more fluids which push items, e.g. river water
|
||||
|
113
init.lua
113
init.lua
@ -2,68 +2,85 @@
|
||||
-- The setting may change in-game but for simplicity we don't support this.
|
||||
local movement_gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
|
||||
|
||||
-- get_flow_target_raw determines position to which the water flows, or returns
|
||||
-- nothing if no target position was found
|
||||
local function is_flowing_liquid(nodename)
|
||||
local def = minetest.registered_nodes[nodename]
|
||||
return def and def.liquidtype == "flowing"
|
||||
end
|
||||
|
||||
-- get_flow_raw determines the fluid flow vector, or returns nothing if
|
||||
-- the flow is zero
|
||||
local neighbour_offsets = {
|
||||
{x=-1, y=0, z=0},
|
||||
{x=1, y=0, z=0},
|
||||
{x=0, y=0, z=-1},
|
||||
{x=0, y=0, z=1}
|
||||
}
|
||||
local function get_flow_target_raw(pos)
|
||||
local function get_flow_raw(pos)
|
||||
-- FIXME: Do we need to treat nodes with special liquid_range differently?
|
||||
local param2 = minetest.get_node(pos).param2
|
||||
if param2 > 7 then
|
||||
-- The liquid flows downwards
|
||||
if param2 == 15 then
|
||||
-- The liquid has full height and flows downwards
|
||||
return
|
||||
end
|
||||
local neighbours = {}
|
||||
for n = 1, 4 do
|
||||
local p = vector.add(pos, neighbour_offsets[n])
|
||||
neighbours[n] = p
|
||||
neighbours[n + 4] = minetest.get_node(p)
|
||||
neighbours[n] = minetest.get_node(p)
|
||||
end
|
||||
for i = 1, 4 do
|
||||
-- If a neighbour has a lower height, flow to it
|
||||
local node = neighbours[i + 4]
|
||||
if node.name == "default:water_flowing"
|
||||
and node.param2 < param2 then
|
||||
return neighbours[i]
|
||||
end
|
||||
end
|
||||
for i = 1, 4 do
|
||||
-- Flow to a downwards-flowing neighbour if its height is not too small
|
||||
local node = neighbours[i + 4]
|
||||
if node.name == "default:water_flowing"
|
||||
and node.param2 >= 11 then
|
||||
return neighbours[i]
|
||||
end
|
||||
end
|
||||
for i = 1, 4 do
|
||||
-- Flow to a neighbouring unsolid node
|
||||
local node = neighbours[i + 4]
|
||||
if node.name ~= "default:water_flowing" then
|
||||
if param2 < 8 then
|
||||
-- The liquid does not flow downwards
|
||||
for i = 1, 4 do
|
||||
-- Flow to a neighbouring free space if possible
|
||||
local node = neighbours[i]
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and not def.walkable then
|
||||
return neighbours[i]
|
||||
if def and not def.walkable and def.liquidtype == "none" then
|
||||
return neighbour_offsets[i]
|
||||
end
|
||||
end
|
||||
-- Find a liquid neighbour with lowest height
|
||||
local min_height_neig = param2
|
||||
local min_neighbour
|
||||
for i = 1, 4 do
|
||||
local node = neighbours[i]
|
||||
local height_neigh = node.param2 % 8
|
||||
if height_neigh < min_height_neig
|
||||
and is_flowing_liquid(node.name) then
|
||||
min_height_neig = height_neigh
|
||||
min_neighbour = neighbour_offsets[i]
|
||||
end
|
||||
end
|
||||
if min_neighbour then
|
||||
return min_neighbour
|
||||
end
|
||||
-- No free neighbour and no flowing liquid neighbour
|
||||
end
|
||||
-- No neighbour found
|
||||
-- The flowing liquid ends here in the XZ plane, so determine the
|
||||
-- flow from higher neighbour nodes
|
||||
local flow = {x = 0, y = 0, z = 0}
|
||||
for i = 1, 4 do
|
||||
local node = neighbours[i]
|
||||
local height_neigh = node.param2 % 8
|
||||
if is_flowing_liquid(node.name) then
|
||||
-- A higher liquid is coming from there
|
||||
flow = vector.subtract(flow, neighbour_offsets[i])
|
||||
end
|
||||
end
|
||||
return not vector.equals(flow, {x = 0, y = 0, z = 0}) and flow or nil
|
||||
end
|
||||
|
||||
-- get_flow_target caches the results from get_flow_target_raw for 10 s
|
||||
local flow_target_cache = {}
|
||||
setmetatable(flow_target_cache, {__mode = "kv"})
|
||||
local function get_flow_target(pos)
|
||||
-- get_flow caches the results from get_flow_raw for 10 s
|
||||
local flow_cache = {}
|
||||
setmetatable(flow_cache, {__mode = "kv"})
|
||||
local function get_flow(pos)
|
||||
local vi = minetest.hash_node_position(pos)
|
||||
local t = minetest.get_us_time()
|
||||
if flow_target_cache[vi]
|
||||
and t - flow_target_cache[vi][1] < 10 * 1000000 then
|
||||
return flow_target_cache[vi][2]
|
||||
if flow_cache[vi]
|
||||
and t - flow_cache[vi][1] < 10 * 1000000 then
|
||||
return flow_cache[vi][2]
|
||||
end
|
||||
local flow_target = get_flow_target_raw(pos)
|
||||
flow_target_cache[vi] = {t, flow_target}
|
||||
return flow_target
|
||||
local flow = get_flow_raw(pos)
|
||||
flow_cache[vi] = {t, flow}
|
||||
return flow
|
||||
end
|
||||
|
||||
local item_entity = minetest.registered_entities["__builtin:item"]
|
||||
@ -112,17 +129,17 @@ item_entity.on_step = function(self, dtime, ...)
|
||||
if not def or not def.liquidtype or def.liquidtype ~= "flowing" then
|
||||
return
|
||||
end
|
||||
local pos_next = get_flow_target(pos)
|
||||
if not pos_next then
|
||||
local flow = get_flow(pos)
|
||||
if not flow then
|
||||
return
|
||||
end
|
||||
local vel_current = vel_desired or self.object:get_velocity()
|
||||
local acc = vector.multiply(vector.subtract(pos_next, pos), 2.0)
|
||||
if math.abs(vel_current.x) > 1.0 then
|
||||
acc.x = 0
|
||||
end
|
||||
if math.abs(vel_current.z) > 1.0 then
|
||||
acc.z = 0
|
||||
local acc
|
||||
if vector.dot(vel_current, flow) < 1.0 then
|
||||
acc = vector.multiply(flow, 2.0)
|
||||
else
|
||||
-- The item is already accelerated by the fluids
|
||||
acc = {x = 0, y = 0, z = 0}
|
||||
end
|
||||
acc.y = -movement_gravity
|
||||
self.object:set_acceleration(acc)
|
||||
|
Loading…
Reference in New Issue
Block a user