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https://github.com/HybridDog/builtin_item.git
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1 Commits
Author | SHA1 | Date | |
---|---|---|---|
5ecccfcff1 |
4
.gitignore
vendored
4
.gitignore
vendored
@ -1,4 +0,0 @@
|
|||||||
## Generic ignorable patterns and files
|
|
||||||
*~
|
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||||||
.*.swp
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||||||
debug.txt
|
|
12
.luacheckrc
12
.luacheckrc
@ -1,12 +0,0 @@
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|||||||
read_globals = {
|
|
||||||
minetest = {
|
|
||||||
fields = {
|
|
||||||
registered_entities = {
|
|
||||||
read_only = false,
|
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||||||
other_fields = true
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||||||
}
|
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||||||
},
|
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other_fields = true
|
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||||||
},
|
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||||||
"vector"
|
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||||||
}
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|
@ -1,2 +0,0 @@
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MIT for the code
|
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||||||
The original mod was licensed under WTFPL.
|
|
@ -1,2 +0,0 @@
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|||||||
For a description of this Minetest mod, see
|
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||||||
https://forum.minetest.net/viewtopic.php?f=9&t=10271.
|
|
38
README.txt
Executable file
38
README.txt
Executable file
@ -0,0 +1,38 @@
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|||||||
|
=== BUILTIN_ITEM MOD for MINETEST-C55 ===
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||||||
|
by PilzAdam
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||||||
|
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||||||
|
Features:
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||||||
|
This mod adds some new features to the builtin items:
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||||||
|
- The items are pushed by flowing water
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||||||
|
- The items are destroyed by lava
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||||||
|
- The items are removed after 300 seconds or the time that is specified by
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|
remove_items in minetest.conf (0 disables it)
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||||||
|
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||||||
|
How to install:
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||||||
|
Unzip the archive an place it in minetest-base-directory/mods/minetest/
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||||||
|
if you have a windows client or a linux run-in-place client. If you have
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||||||
|
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
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||||||
|
If you want to install this mod only in one world create the folder
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||||||
|
worldmods/ in your worlddirectory.
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||||||
|
For further information or help see:
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||||||
|
http://wiki.minetest.com/wiki/Installing_Mods
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||||||
|
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||||||
|
License:
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||||||
|
WTFPL (see below)
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||||||
|
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||||||
|
See also:
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||||||
|
http://minetest.net/
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||||||
|
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||||||
|
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||||
|
Version 2, December 2004
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|
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||||||
|
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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|
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||||||
|
Everyone is permitted to copy and distribute verbatim or modified
|
||||||
|
copies of this license document, and changing it is allowed as long
|
||||||
|
as the name is changed.
|
||||||
|
|
||||||
|
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||||
|
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||||
|
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||||||
|
0. You just DO WHAT THE FUCK YOU WANT TO.
|
305
init.lua
Normal file → Executable file
305
init.lua
Normal file → Executable file
@ -1,127 +1,216 @@
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-- Use the movement gravity for the downwards acceleration.
|
local time = tonumber(minetest.setting_get("remove_items"))
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-- The setting may change in-game but for simplicity we don't support this.
|
if not time then
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local movement_gravity = tonumber(minetest.settings:get("movement_gravity"))
|
time = 1800 -- set to 30 minutes the time before remove a dropped item
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or 9.81
|
end
|
||||||
|
|
||||||
-- get_flow_raw determines the horizontal flow vector for a flowing liquid node,
|
unwalkable_nodes = {}
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-- or returns nothing if the flow is zero
|
|
||||||
local neighbour_offsets = {
|
minetest.after(0, function()
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{x=-1, y=0, z=0},
|
for itemname, node in pairs(minetest.registered_nodes) do
|
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{x=1, y=0, z=0},
|
if node.walkable == false then
|
||||||
{x=0, y=0, z=-1},
|
table.insert(unwalkable_nodes, 1, itemname)
|
||||||
{x=0, y=0, z=1}
|
end
|
||||||
}
|
end
|
||||||
local function get_flow_raw(pos)
|
end)
|
||||||
-- FIXME: Do we need to treat nodes with special liquid_range differently?
|
|
||||||
|
local get_flowing_dir = function(self)
|
||||||
|
local pos = self.object:getpos()
|
||||||
local param2 = minetest.get_node(pos).param2
|
local param2 = minetest.get_node(pos).param2
|
||||||
if param2 == 15 then
|
for i,d in ipairs({-1, 1, -1, 1}) do
|
||||||
-- The liquid has full height and flows downwards
|
if i<3 then
|
||||||
return
|
pos.x = pos.x+d
|
||||||
end
|
|
||||||
local flow = {x = 0, y = 0, z = 0}
|
|
||||||
local height = param2 % 8
|
|
||||||
for n = 1, 4 do
|
|
||||||
local node = minetest.get_node(vector.add(pos, neighbour_offsets[n]))
|
|
||||||
local def = minetest.registered_nodes[node.name]
|
|
||||||
local height_other
|
|
||||||
if not def or def.walkable then
|
|
||||||
-- A solid node, so no flow happens
|
|
||||||
height_other = height
|
|
||||||
elseif def.liquidtype == "source" then
|
|
||||||
-- Assume that relevant liquid comes from this source
|
|
||||||
height_other = 8
|
|
||||||
elseif def.liquidtype == "flowing" then
|
|
||||||
-- This neighbour is also a flowing liquid
|
|
||||||
height_other = node.param2 % 8
|
|
||||||
else
|
else
|
||||||
-- There is a free space, e.g. air or a plant
|
pos.z = pos.z+d
|
||||||
height_other = 0
|
|
||||||
end
|
end
|
||||||
local fl = vector.multiply(neighbour_offsets[n], height - height_other)
|
|
||||||
flow = vector.add(flow, fl)
|
local name = minetest.get_node(pos).name
|
||||||
|
local par2 = minetest.get_node(pos).param2
|
||||||
|
if name == "default:water_flowing" and par2 < param2 then
|
||||||
|
return pos
|
||||||
end
|
end
|
||||||
if vector.equals(flow, {x = 0, y = 0, z = 0}) then
|
|
||||||
|
if i<3 then
|
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|
pos.x = pos.x-d
|
||||||
|
else
|
||||||
|
pos.z = pos.z-d
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_entity(":__builtin:item", {
|
||||||
|
initial_properties = {
|
||||||
|
hp_max = 1,
|
||||||
|
physical = true,
|
||||||
|
collisionbox = {-0.175, -0.175, -0.175, 0.175, 0.175, 0.175},
|
||||||
|
collide_with_objects = false,
|
||||||
|
visual = "sprite",
|
||||||
|
visual_size = {x=0.5, y=0.5},
|
||||||
|
textures = {""},
|
||||||
|
spritediv = {x=1, y=1},
|
||||||
|
initial_sprite_basepos = {x=0, y=0},
|
||||||
|
is_visible = false,
|
||||||
|
timer = 0,
|
||||||
|
},
|
||||||
|
|
||||||
|
itemstring = "",
|
||||||
|
physical_state = true,
|
||||||
|
|
||||||
|
set_item = function(self, itemstring)
|
||||||
|
self.itemstring = itemstring
|
||||||
|
local stack = ItemStack(itemstring)
|
||||||
|
local itemtable = stack:to_table()
|
||||||
|
local itemname = nil
|
||||||
|
if itemtable then
|
||||||
|
itemname = stack:to_table().name
|
||||||
|
end
|
||||||
|
local item_texture = nil
|
||||||
|
local item_type = ""
|
||||||
|
if minetest.registered_items[itemname] then
|
||||||
|
item_texture = minetest.registered_items[itemname].inventory_image
|
||||||
|
item_type = minetest.registered_items[itemname].type
|
||||||
|
end
|
||||||
|
local prop = {
|
||||||
|
is_visible = true,
|
||||||
|
visual = "wielditem",
|
||||||
|
textures = {(itemname or "unknown_item.png")},
|
||||||
|
visual_size = {x=0.175, y=0.175},
|
||||||
|
automatic_rotate = math.pi * 0.5,
|
||||||
|
}
|
||||||
|
self.object:set_properties(prop)
|
||||||
|
end,
|
||||||
|
|
||||||
|
get_staticdata = function(self)
|
||||||
|
--return self.itemstring
|
||||||
|
return minetest.serialize({
|
||||||
|
itemstring = self.itemstring,
|
||||||
|
always_collect = self.always_collect,
|
||||||
|
timer = self.timer,
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_activate = function(self, staticdata, dtime_s)
|
||||||
|
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
||||||
|
local data = minetest.deserialize(staticdata)
|
||||||
|
if data and type(data) == "table" then
|
||||||
|
self.itemstring = data.itemstring
|
||||||
|
self.always_collect = data.always_collect
|
||||||
|
self.timer = data.timer
|
||||||
|
if not self.timer then
|
||||||
|
self.timer = 0
|
||||||
|
end
|
||||||
|
self.timer = self.timer+dtime_s
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self.itemstring = staticdata
|
||||||
|
end
|
||||||
|
self.object:set_armor_groups({immortal=1})
|
||||||
|
self.object:setvelocity({x=0, y=2, z=0})
|
||||||
|
self.object:setacceleration({x=0, y=-10, z=0})
|
||||||
|
self:set_item(self.itemstring)
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
if not self.timer then
|
||||||
|
self.timer = 0
|
||||||
|
end
|
||||||
|
self.timer = self.timer + dtime
|
||||||
|
if self.itemstring == "" or (time ~= 0 and (self.timer > time)) then
|
||||||
|
self.object:remove()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
return vector.normalize(flow)
|
|
||||||
|
local p = self.object:getpos()
|
||||||
|
|
||||||
|
local name = minetest.get_node(p).name
|
||||||
|
if not minetest.registered_nodes[name] then return end
|
||||||
|
if minetest.registered_nodes[name].damage_per_second > 0 or name == "maptools:igniter" then
|
||||||
|
minetest.sound_play("builtin_item_lava", {pos = p, gain = 0.5})
|
||||||
|
self.object:remove()
|
||||||
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- get_flow caches the results from get_flow_raw for 10 s
|
--[[ if name == "default:water_source" then
|
||||||
local flow_cache = {}
|
self.object:setacceleration({x = 0, y = 4, z = 0})
|
||||||
setmetatable(flow_cache, {__mode = "kv"})
|
else
|
||||||
local function get_flow(pos)
|
self.object:setacceleration({x = 0, y = -10, z = 0})
|
||||||
local vi = minetest.hash_node_position(pos)
|
|
||||||
local t = minetest.get_us_time()
|
|
||||||
if flow_cache[vi]
|
|
||||||
and t - flow_cache[vi][1] < 10 * 1000000 then
|
|
||||||
return flow_cache[vi][2]
|
|
||||||
end
|
end
|
||||||
local flow = get_flow_raw(pos)
|
--]]
|
||||||
flow_cache[vi] = {t, flow}
|
|
||||||
return flow
|
if minetest.registered_nodes[name].liquidtype == "flowing" then
|
||||||
|
local vec = get_flowing_dir(self)
|
||||||
|
if vec then
|
||||||
|
local v = self.object:getvelocity()
|
||||||
|
if v and vec.x-p.x > 0 then
|
||||||
|
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||||
|
self.object:setvelocity({x = 1, y = -0.22, z = 0})
|
||||||
|
elseif v and vec.x-p.x < 0 then
|
||||||
|
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||||
|
self.object:setvelocity({x = -1, y = -0.22, z = 0})
|
||||||
|
elseif v and vec.z-p.z > 0 then
|
||||||
|
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||||
|
self.object:setvelocity({x = 0, y = -0.22, z = 1})
|
||||||
|
elseif v and vec.z-p.z < 0 then
|
||||||
|
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||||
|
self.object:setvelocity({x = 0, y = -0.22, z = -1})
|
||||||
end
|
end
|
||||||
|
|
||||||
local item_entity = minetest.registered_entities["__builtin:item"]
|
self.object:setacceleration({x = 0, y = -10, z = 0})
|
||||||
local old_on_step = item_entity.on_step
|
self.physical_state = true
|
||||||
|
self.object:set_properties({
|
||||||
item_entity.makes_footstep_sound = true
|
physical = true
|
||||||
-- The "bt_" prefix shows that the value comes from builtin_item
|
})
|
||||||
item_entity.bt_timer = 0
|
return
|
||||||
item_entity.on_step = function(self, dtime, ...)
|
end
|
||||||
-- Remember the velocity before an original on_step can change it
|
|
||||||
local vel_desired
|
|
||||||
if self.bt_reset_velocity then
|
|
||||||
vel_desired = self.object:get_velocity()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
old_on_step(self, dtime, ...)
|
p.y = p.y - 0.3
|
||||||
|
local nn = minetest.get_node(p).name
|
||||||
-- Ignore the item if it should not interact with physics
|
-- If node is not registered or node is walkably solid.
|
||||||
|
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
|
||||||
|
if self.physical_state then
|
||||||
|
self.object:setvelocity({x=0,y=0,z=0})
|
||||||
|
self.object:setacceleration({x=0, y=0, z=0})
|
||||||
|
self.physical_state = false
|
||||||
|
self.object:set_properties({
|
||||||
|
physical = false
|
||||||
|
})
|
||||||
|
end
|
||||||
|
else
|
||||||
if not self.physical_state then
|
if not self.physical_state then
|
||||||
|
self.object:setvelocity({x=0,y=0,z=0})
|
||||||
|
self.object:setacceleration({x=0, y=-10, z=0})
|
||||||
|
self.physical_state = true
|
||||||
|
self.object:set_properties({
|
||||||
|
physical = true
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Eject if not walkable
|
||||||
|
local upnode = minetest.get_node({x = p.x, y = math.ceil(p.y), z = p.z}).name
|
||||||
|
if minetest.registered_nodes[upnode] and minetest.registered_nodes[upnode].walkable then
|
||||||
|
local minp, maxp = {x=p.x-1, y=math.ceil(p.y), z=p.z-1}, {x=p.x+1, y=math.ceil(p.y)+1, z=p.z+1}
|
||||||
|
local nodes = minetest.find_nodes_in_area(minp, maxp, unwalkable_nodes)
|
||||||
|
if table.getn(nodes) > 0 then
|
||||||
|
self.object:setpos(nodes[math.random(1,#nodes)])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
--[[ This causes a duplication glitch if a player walks upon an item and clicks on it at the same time.
|
||||||
|
on_punch = function(self, hitter)
|
||||||
|
if self.itemstring ~= "" then
|
||||||
|
local left = hitter:get_inventory():add_item("main", self.itemstring)
|
||||||
|
if not left:is_empty() then
|
||||||
|
self.itemstring = left:to_string()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
self.object:remove()
|
||||||
|
end,
|
||||||
|
--]]
|
||||||
|
})
|
||||||
|
|
||||||
-- Reset the velocity if needed
|
if minetest.setting_get("log_mods") then
|
||||||
if vel_desired
|
minetest.log("action", "[builtin_item] loaded.")
|
||||||
and not vector.equals(self.object:get_velocity(), vel_desired) then
|
|
||||||
self.object:set_velocity(vel_desired)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- For performance reasons, skip the remaining code in frequent steps
|
|
||||||
self.bt_timer = self.bt_timer + dtime
|
|
||||||
if self.bt_timer < 0.1 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
self.bt_timer = 0
|
|
||||||
|
|
||||||
local p = self.object:get_pos()
|
|
||||||
local pos = vector.round(p)
|
|
||||||
local nodename = minetest.get_node(pos).name
|
|
||||||
|
|
||||||
if self.bt_reset_velocity then
|
|
||||||
-- Set the item acceleration to its default (changed again below)
|
|
||||||
self.object:set_acceleration({x=0, y=-movement_gravity, z=0})
|
|
||||||
self.bt_reset_velocity = nil
|
|
||||||
end
|
|
||||||
local def = minetest.registered_nodes[nodename]
|
|
||||||
if not def or not def.liquidtype or def.liquidtype ~= "flowing" then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local flow = get_flow(pos)
|
|
||||||
if not flow then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local vel_current = vel_desired or self.object:get_velocity()
|
|
||||||
local acc
|
|
||||||
if vector.dot(vel_current, flow) < 1.0 then
|
|
||||||
acc = vector.multiply(flow, 2.0)
|
|
||||||
else
|
|
||||||
-- The item is already accelerated by the fluids
|
|
||||||
acc = {x = 0, y = 0, z = 0}
|
|
||||||
end
|
|
||||||
acc.y = -movement_gravity
|
|
||||||
self.object:set_acceleration(acc)
|
|
||||||
self.bt_reset_velocity = true
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_entity(":__builtin:item", item_entity)
|
|
||||||
|
BIN
sounds/builtin_item_lava.ogg
Executable file
BIN
sounds/builtin_item_lava.ogg
Executable file
Binary file not shown.
Reference in New Issue
Block a user