Add cmsg chat command
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@ -1,6 +1,6 @@
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# Central Message
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# Central Message
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## Overview
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## Overview
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* Description: Simple API to display short messages at the center of the screen
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* Description: Simple API and server command to display short messages at the center of the screen
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* Author: Wuzzy
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* Author: Wuzzy
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* License of everything: WTFPL
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* License of everything: WTFPL
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* Shortname: `central_message`
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* Shortname: `central_message`
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@ -12,6 +12,9 @@ Each message is displayed for a few seconds, then it is removed.
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When multiple messages are pushed quickly in succession, the messages will be “stacked”
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When multiple messages are pushed quickly in succession, the messages will be “stacked”
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on the screen.
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on the screen.
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This mod adds the server command “cmsg” as well as an API for mods to display messages.
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The syntax is “`/cmsg <player> <text>`”. If `<player>` is “*”, the message is sent to all players.
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This mod can be useful to inform about all sorts of events and is an alternative to use the chat log
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This mod can be useful to inform about all sorts of events and is an alternative to use the chat log
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to display special events.
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to display special events.
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@ -21,6 +24,7 @@ Some usage examples:
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* Error message directed to a single player
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* Error message directed to a single player
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* Informational messages
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* Informational messages
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* Administational messages to warn players about a coming server shutdown
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* Administational messages to warn players about a coming server shutdown
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* Show messages by using a command block from Mesecons
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## Settings
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## Settings
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This mod can be configured via `minetest.conf`.
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This mod can be configured via `minetest.conf`.
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28
init.lua
28
init.lua
@ -141,6 +141,34 @@ minetest.register_on_leaveplayer(function(player)
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cmsg.hudids[player:get_player_name()] = nil
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cmsg.hudids[player:get_player_name()] = nil
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end)
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end)
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minetest.register_privilege("announce", {
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description = "Can use /cmsg",
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give_to_singleplayer = false,
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})
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minetest.register_chatcommand("cmsg", {
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description = "Show message in the center of the screen to player (“*” sends to all players)",
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privs = {announce = true},
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params = {"<player> <text>"},
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func = function(name, params)
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local player = minetest.get_player_by_name(name)
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local targetname, text = string.match(params, "^(%S+)%s(.+)$")
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if not targetname then
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return false, "Invalid usage, see /help title"
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end
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if targetname == "*" then
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cmsg.push_message_all(text)
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return true, "Message sent."
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else
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local target = minetest.get_player_by_name(targetname)
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if not target then
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return false, core.colorize("#FF0000", "The player "..targetname.." is not online.")
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end
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cmsg.push_message_player(target, text)
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return true, "Message sent."
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end
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end,
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})
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-- Horrible Workaround code starts here
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-- Horrible Workaround code starts here
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cmsg.steps = 0
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cmsg.steps = 0
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cmsg.last_push = -1
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cmsg.last_push = -1
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