Limit # of messages shown at once (default 7)
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@ -21,6 +21,13 @@ Some usage examples:
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* Informational messages
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* Administational messages to warn players about a coming server shutdown
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## Settings
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This mod can be configured via `minetest.conf`.
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Currently, one setting is recognized:
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* `central_message_max`: Limit the number of messages displayed at once, by providing a number. Use `inf` here for no limit. Default: 7
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## API
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### `cmsg.push_message_player(player, message, color)`
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17
init.lua
17
init.lua
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@ -1,6 +1,15 @@
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cmsg = {}
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cmsg.hudids = {}
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cmsg.active_messages = {}
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cmsg.settings = {}
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cmsg.settings.max_messages = 7
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local setting = minetest.setting_get("central_message_max")
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if type(tonumber(setting)) == "number" then
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cmsg.settings.max_messages = tonumber(setting)
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elseif setting == "inf" then
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cmsg.settings.max_messages = nil
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end
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cmsg.default_color = 0xFFFFFF
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@ -26,7 +35,13 @@ cmsg.push_message_player = function(player, text, color)
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-- move older HUD IDs up
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for hudid,tbl in pairs(cmsg.hudids[pname]) do
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tbl.stackpos = tbl.stackpos + 1
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player:hud_change(hudid, "offset", {x=0,y=-128-(18*tbl.stackpos)})
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if cmsg.settings.max_messages and tbl.stackpos >= cmsg.settings.max_messages then
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player:hud_remove(hudid)
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cmsg.hudids[pname][hudid] = nil
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cmsg.active_messages[pname] = cmsg.active_messages[pname] - 1
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else
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player:hud_change(hudid, "offset", {x=0,y=-128-(18*tbl.stackpos)})
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end
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end
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end
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local hudid = player:hud_add({
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