added update function

This commit is contained in:
Sokomine 2014-09-19 04:18:30 +02:00
parent 0ce03c5083
commit 1fc275ec92
1 changed files with 151 additions and 2 deletions

153
init.lua
View File

@ -228,15 +228,117 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
end
chesttools.update_chest = function(pos, formname, fields, player)
local pname = player:get_player_name();
if( not( pos ) or not( pos.x ) or not( pos.y ) or not( pos.z )) then
return;
end
local node = minetest.get_node( pos );
local price = 1;
if( node.name=='default:chest' ) then
if( fields.normal) then
return;
end
if( fields.locked ) then
price = 1;
elseif( fields.shared ) then
price = 2;
end
elseif( node.name=='default:chest_locked' ) then
if( fields.locked) then
return;
end
if( fields.normal ) then
price = -1;
elseif( fields.shared ) then
price = 1;
end
elseif( node.name=='chesttools:shared_chest') then
if( fields.shared) then
return;
end
if( fields.normal ) then
price = -2;
elseif( fields.locked ) then
price = -1;
end
else
return;
end
local player_inv = player:get_inventory();
if( price>0 and not( player_inv:contains_item( 'main', 'default:steel_ingot '..tostring( price )))) then
minetest.chat_send_player( pname, 'Sorry. You do not have '..tostring( price )..' steel ingots for the update.');
return;
end
-- only work on chests owned by the player (or unlocked ones)
local meta = minetest.get_meta( pos );
if( node.name ~= 'default:chest' and meta:get_string( 'owner' ) ~= pname ) then
minetest.chat_send_player( pname, 'You can only upgrade your own chests.');
return;
end
-- check if steel ingot is present
if( minetest.is_protected(pos, pname )) then
minetest.chat_send_player( pname, 'This chest is protected from digging.');
return;
end
if( price > 0 ) then
player_inv:remove_item( 'main', 'default:steel_ingot '..tostring( price ));
elseif( price < 0 ) then
price = price * -1;
player_inv:add_item( 'main', 'default:steel_ingot '..tostring( price ));
end
target = node.name;
if( fields.locked ) then
target = 'default:chest_locked';
meta:set_string("infotext", "Locked Chest (owned by "..meta:get_string("owner")..")")
elseif( fields.shared ) then
target = 'chesttools:shared_chest';
meta:set_string("infotext", "Shared Chest (owned by "..meta:get_string("owner")..")")
else
target = 'default:chest';
meta:set_string("infotext", "Chest")
end
-- set the owner field
meta:set_string( 'owner', pname );
if( not( fields.shared )) then
meta:set_string("formspec", "size[9,10]"..
"list[current_name;main;0.5,0.3;8,4;]"..
"list[current_player;main;0.5,5.5;8,4;]");
else
meta:set_string("formspec", chesttools.formspec..
"list[current_player;main;0.5,5.5;8,4;]");
end
minetest.swap_node( pos, { name = target, param2 = node.param2 });
minetest.chat_send_player( pname, 'Chest changed to '..tostring( minetest.registered_nodes[ target].description )..
' for '..tostring( price )..' steel ingots.');
end
-- translate general formspec calls back to specific chests/locations
chesttools.form_input_handler = function( player, formname, fields)
if( formname == "chesttools:shared_chest" and fields.pos2str ) then
if( (formname == "chesttools:shared_chest" or formname == "chesttools:update") and fields.pos2str ) then
local pos = minetest.string_to_pos( fields.pos2str );
chesttools.on_receive_fields(pos, formname, fields, player);
if( formname == "chesttools:shared_chest") then
chesttools.on_receive_fields(pos, formname, fields, player);
elseif( formname == "chesttools:update") then
chesttools.update_chest( pos, formname, fields, player);
end
return;
end
end
-- establish a callback so that input from the player-specific formspec gets handled
minetest.register_on_player_receive_fields( chesttools.form_input_handler );
@ -318,4 +420,51 @@ minetest.register_node( 'chesttools:shared_chest', {
end
chesttools.on_receive_fields( pos, formname, fields, sender);
end,
on_use = function(itemstack, user, pointed_thing)
if( user == nil or pointed_thing == nil or pointed_thing.type ~= 'node') then
return nil;
end
local name = user:get_player_name();
local pos = minetest.get_pointed_thing_position( pointed_thing, mode );
local node = minetest.env:get_node_or_nil( pos );
if( node == nil or not( node.name )) then
return nil;
end
if( node.name=='default:chest'
or node.name=='default:chest_locked'
or node.name=='chesttools:shared_chest') then
local formspec = "size[8,4]"..
"label[2,0.4;Change chest type:]"..
"field[20,20;0.1,0.1;pos2str;Pos;"..minetest.pos_to_string( pos ).."]"..
"button_exit[2,3.5;1.5,0.5;abort;Abort]";
if( node.name ~= 'default:chest' ) then
formspec = formspec..'item_image_button[1,1;1.5,1.5;default:chest;normal;]'..
'button_exit[1,2.5;1.5,0.5;normal;normal]';
else
formspec = formspec..'item_image[1,1;1.5,1.5;default:chest]'..
'label[1,2.5;normal]';
end
if( node.name ~= 'default:chest_locked' ) then
formspec = formspec..'item_image_button[3,1;1.5,1.5;default:chest_locked;locked;]'..
'button_exit[3,2.5;1.5,0.5;locked;locked]';
else
formspec = formspec..'item_image[3,1;1.5,1.5;default:chest_locked]'..
'label[3,2.5;locked]';
end
if( node.name ~= 'chesttools:shared_chest' ) then
formspec = formspec..'item_image_button[5,1;1.5,1.5;chesttools:shared_chest;shared;]'..
'button_exit[5,2.5;1.5,0.5;shared;shared]';
else
formspec = formspec..'item_image[5,1;1.5,1.5;chesttools:shared_chest]'..
'label[5,2.5;shared]';
end
minetest.show_formspec( name, "chesttools:update", formspec );
end
return nil;
end,
})