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11 Commits

64 changed files with 201 additions and 152 deletions

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@ -1 +0,0 @@
default

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@ -13,9 +13,6 @@ local config = Settings(worldpath.."/christmas_craft.conf")
local conf_table = config:to_table()
--look into readme.md how to change settings
local defaults = {
enable_snowing = "true",
@ -165,3 +162,5 @@ minetest.register_node("christmas_craft:snow", {
}),
})
]]--
minetest.log("action", "[christmas_craft] loaded.")

5
mod.conf Normal file
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@ -0,0 +1,5 @@
name = christmas_craft
title = Christmas Craft
description = Bring the joy of Christmas to Minetest. This mod adds Christmas related things such as presents, baubles, decorations and more, also the mod can also allows you to cover the grass with snow, and make things such as snowmen. You can even have a snowball fight!
depends = default
optional_depends = youngtrees,bushes,woodsoils,flowers,moretrees

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@ -83,7 +83,7 @@ minetest.register_craft({
output = "christmas_craft:snowman",
recipe = {
{"default:coal_lump","default:snow","default:coal_lump"},
{"default:snow","christmas_craft:snowball","default:snow"},
{"default:snow","default:snow","default:snow"},
{"default:coal_lump","default:coal_lump","default:coal_lump"},
}
})

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@ -21,9 +21,26 @@ minetest.register_node("christmas_craft:present_box", {
-- coloured Present --
local function register_paper(name, description, colorCode, dye)
minetest.register_craftitem("christmas_craft:paper_".. name, {
description = description .."paper",
inventory_image = "default_paper.png^[colorize:#" .. colorCode,
stack_max = 99,
liquids_pointable = false,
})
minetest.register_craft({
type = "shapeless",
output = 'christmas_craft:paper_'.. name,
recipe = {'dye:'..dye,'default:paper'},
})
end
local function register_present(name, description, colorCode, dye)
minetest.register_node("christmas_craft:Christmas_present_"..name, {
minetest.register_node("christmas_craft:christmas_present_"..name, {
description = description .." Christmas Present",
tiles = {
"christmas_present.png^[colorize:#" ..colorCode.. "^christmas_bow_top.png",
@ -84,7 +101,7 @@ minetest.register_node("christmas_craft:glass_bauble",{
},
is_ground_content = true,
paramtype = "light",
use_texture_alpha = true,
use_texture_alpha = "blend",
groups = {crumbly=3},
sounds = default.node_sound_glass_defaults(),
node_box = {
@ -154,23 +171,6 @@ local function register_baubles(name, description, colorCode, dye)
})
end
local function register_paper(name, description, colorCode, dye)
minetest.register_craftitem("christmas_craft:paper_".. name, {
description = description .."paper",
inventory_image = "default_paper.png^[colorize:#" .. colorCode,
stack_max = 99,
liquids_pointable = false,
})
minetest.register_craft({
type = "shapeless",
output = 'christmas_craft:paper_'.. name,
recipe = {'dye:'..dye,'default:paper'},
})
end
colours = {
-- RGB Prime Colours --
{name="red", code="FF000099", description="Red", dye="red"},
@ -183,7 +183,7 @@ colours = {
-- RGB Other Colours --
{name="orange", code="E5940099", description="Orange", dye="orange"},
{name="darkgreen", code="004C0099", description="Dark Green", dye="dark_green"},
{name="violet", code="80008099", description="Violet", dye="purple"},
{name="violet", code="80008099", description="Violet", dye="violet"},
{name="pink", code="FFC0CB99", description="Pink", dye="pink"},
{name="brown", code="732c0b99", description="Brown", dye="brown"},
-- MonoChrome --

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@ -6,7 +6,7 @@ minetest.register_alias("christmas_craft:snow_block", "default:snowblock")
minetest.register_alias("christmas_craft:silver_baubles", "christmas_craft:white_baubles")
minetest.register_alias("christmas_craft:Christmas_present", "christmas_craft:Christmas_present_white")
minetest.register_alias("christmas_craft:Christmas_present", "christmas_craft:christmas_present_white")
-- ========== --
-- misk nodes --
@ -329,33 +329,11 @@ minetest.register_node("christmas_craft:candy_cane_tree", {
on_place = minetest.rotate_node
})
minetest.register_node(":default:snow", {
description = "Snow",
tiles = {"default_snow.png"},
inventory_image = "default_snowball.png",
wield_image = "default_snowball.png",
paramtype = "light",
buildable_to = true,
walkable = false,
floodable = true,
drawtype = "nodebox",
minetest.override_item("default:snow", {
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.125, 0.5},
},
},
groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
}),
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
end
end,
})

274
snow.lua
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@ -1,118 +1,186 @@
print (" ---- Overrider christmas_craft = true! ---- ")
minetest.register_node(":default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"},
is_ground_content = true,
groups = {crumbly=3,soil=1},
drop = {
max_items = 2, items = {
{items = {'default:dirt'}, rarity = 0,},
{items = {'christmas_craft:snowball'}, rarity = 0,},
}},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
local snowballdrop = {items = {'default:snow'}, rarity = 0}
minetest.register_node(":default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
waving = 1,
visual_scale = 1.3,
tiles = {"christmas_leaves_side.png"},
special_tiles = {"default_leaves_simple.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'default:leaves'},
local add_drop = function (def)
if type(def.drop) == "table" then
if def.drop.max_items then
def.drop.max_items = def.drop.max_items + 1
end
table.insert(def.drop.items, snowballdrop)
elseif type(def.drop) == "string" then
def.drop = {
items = {
{items = {def.drop}, rarity = 0},
snowballdrop
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node(":default:aspen_leaves", {
description = "Aspen Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"christmas_aspen_leaves.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:aspen_sapling"}, rarity = 20},
{items = {"default:aspen_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
-- old code
--[[
minetest.register_node(":default:leaves", {
description = "Leaves",
drawtype = "nodebox",
visual_scale = 1.3,
tiles = {"default_snow.png", "christmas_leaves_bot.png", "christmas_leaves_side.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'default:leaves'},
else
def.drop = {
items = {
snowballdrop
}
}
},
sounds = default.node_sound_leaves_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
end
end
local data = minetest.registered_nodes["default:dirt_with_snow"]
minetest.override_item(
"default:dirt_with_grass", {
tiles = data.tiles,
sounds = data.sounds,
})
]]
minetest.override_item(
"default:dirt_with_dry_grass", {
tiles = data.tiles,
sounds = data.sounds,
})
minetest.override_item(
"default:dry_dirt_with_dry_grass", {
tiles = {"default_snow.png", "default_dry_dirt.png",
{name = "default_dry_dirt.png^default_snow_side.png",
tileable_vertical = false}},
sounds = data.sounds,
})
minetest.override_item(
"default:dirt_with_rainforest_litter", {
tiles = data.tiles,
sounds = data.sounds,
})
minetest.override_item(
"default:dirt_with_coniferous_litter", {
tiles = data.tiles,
sounds = data.sounds,
})
-- Replace woodsoils
local woodsoils = {
"woodsoils:grass_with_leaves_1",
"woodsoils:grass_with_leaves_2",
"woodsoils:dirt_with_leaves_1",
"woodsoils:dirt_with_leaves_2"
}
for _,woodsoil in pairs(woodsoils) do
if minetest.registered_nodes[woodsoil] then
minetest.override_item(
woodsoil, {
tiles = { "default_snow.png", "default_dirt.png", "grass_w_snow_side.png" },
sounds = data.sounds
})
add_drop(minetest.registered_nodes[woodsoil])
end
end
-- Replace leaves
minetest.override_item("default:pine_needles", {
tiles = {"default_pine_needles.png^christmas_snow_leaves.png"}
})
minetest.override_item("default:pine_bush_needles", {
tiles = {"default_pine_needles.png^christmas_snow_leaves.png"}
})
minetest.override_item("default:bush_leaves", {
tiles = {"(default_leaves.png^[multiply:#c75000)^christmas_snow_leaves.png"}
})
for _, leaves in pairs({"leaves", "aspen_leaves", "jungleleaves"}) do
local tree_leaves = "default:"..leaves
minetest.override_item(tree_leaves, {
tiles = {
"(default_"..leaves..".png^[multiply:#c75000)^christmas_snow_leaves.png"
}})
end
if minetest.get_modpath("moretrees") then
-- replace moretrees leaves adding snow and brown mask
for _, leaves in pairs({"beech", "apple_tree", "oak", "birch", "poplar", "willow", "rubber_tree"}) do
local tree_leaves = "moretrees:"..leaves.."_leaves"
minetest.override_item(tree_leaves, {
tiles = {
"(moretrees_"..leaves.."_leaves.png^[multiply:#c75000)^christmas_snow_leaves.png"
}})
end
-- replace moretrees leaves adding snow
for _, leaves in pairs({"sequoia", "palm", "date_palm", "spruce", "cedar", "fir"}) do
local tree_leaves = "moretrees:"..leaves.."_leaves"
minetest.override_item(tree_leaves, {
tiles = {
"moretrees_"..leaves.."_leaves.png^christmas_snow_leaves.png"
}})
end
-- fir with bright needles
minetest.override_item("moretrees:fir_leaves_bright", {
tiles = {
"moretrees_fir_leaves_bright.png^christmas_snow_leaves.png"
}})
end
-- Replace apple by the snow version
minetest.override_item("default:apple", {
tiles = {"snow_apple.png"},
inventory_image = "snow_apple.png"
})
-- replace grass
for i=1,5 do
minetest.override_item("default:grass_" .. i, {tiles = {"christmas_grass_"..i..".png"}})
minetest.override_item("default:dry_grass_" .. i, {tiles = {"christmas_dry_grass_"..i..".png"}})
end
-- Replace junglegrass
minetest.override_item("default:junglegrass", {tiles = {"christmas_junglegrass.png"}})
-- Replace youngtrees
if minetest.registered_items["youngtrees:youngtree_top"] then
minetest.override_item("youngtrees:youngtree_top", {tiles = {"christmas_youngtree16xa.png"}})
minetest.override_item("youngtrees:youngtree_middle", {tiles = {"christmas_youngtree16xb.png"}})
end
-- Replace bushes
if minetest.registered_items["bushes:BushLeaves1"] then
minetest.override_item("bushes:BushLeaves1", {tiles = {"christmas_bushes_leaves.png"}})
minetest.override_item("bushes:BushLeaves2", {tiles = {"christmas_bushes_leaves.png"}})
minetest.override_item("bushes:bushbranches1",
{tiles = {"christmas_bushes_leaves.png", "christmas_bushes_branches_center.png"}})
minetest.override_item("bushes:bushbranches3",
{tiles = {"christmas_bushes_leaves.png", "christmas_bushes_branches_center.png"}})
minetest.override_item("bushes:bushbranches2", {
tiles = {
"christmas_bushes_leaves.png",
"christmas_bushes_branches_center.png",
"christmas_bushes_branches_left.png",
"christmas_bushes_branches_right.png",
"christmas_bushes_branches_center.png",
"christmas_bushes_branches_right.png"
}})
minetest.override_item("bushes:bushbranches4", {
tiles = {
"christmas_bushes_leaves.png",
"christmas_bushes_branches_center.png",
"christmas_bushes_branches_left.png",
"christmas_bushes_branches_right.png",
"christmas_bushes_branches_center.png",
"christmas_bushes_branches_right.png"
}})
minetest.override_item("bushes:youngtree2_bottom", {
tiles = {"christmas_bushes_youngtree2trunk.png"},
inventory_image = "christmas_bushes_youngtree2trunk_inv.png",
wield_image = "christmas_bushes_youngtree2trunk_inv.png"
})
end
-- replace flowers
for _,name in pairs({"dandelion_yellow", "geranium", "rose", "tulip", "dandelion_white", "viola", "chrysanthemum_green", "tulip_black"}) do
local flowername = "flowers:"..name
local tiles = { "snow_" .. name .. ".png" }
minetest.override_item(flowername, { tiles = tiles })
end
print (" ---- Overrider christmas_craft [OK] ---- ")

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