Fix bug where claycrafter won't turn off

Fixed a bug where the Claycrafter would remain in its active state even if the output inv was full. This didn't waste or create any resources (only light and kept the block animated), it was purely cosmetic. Fixes issue #9, I guess.
This commit is contained in:
Joaquin Villalba 2020-11-13 01:30:44 -03:00 committed by GitHub
parent fea2299053
commit 4a8a178800
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1 changed files with 2 additions and 5 deletions

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@ -230,7 +230,7 @@ minetest.register_abm({
end end
else else
-- Furnace ran out of fuel -- Furnace ran out of fuel
if cookable then if cookable and inv:room_for_item("dst", ItemStack({name = "default:clay", count = 4})) then
-- We need to get new fuel -- We need to get new fuel
local fueltime = minetest.get_item_group(inv:get_stack("fuel", 1):get_name(), "h2o") local fueltime = minetest.get_item_group(inv:get_stack("fuel", 1):get_name(), "h2o")
@ -241,16 +241,13 @@ minetest.register_abm({
src_time = 0 src_time = 0
else else
-- Take fuel from fuel list -- Take fuel from fuel list
if inv:room_for_item("vessels", ItemStack({name = "vessels:drinking_glass"}))
if inv:room_for_item("dst", ItemStack({name = "default:clay", count = 4}))
and inv:room_for_item("vessels", ItemStack({name = "vessels:drinking_glass"}))
then then
inv:remove_item("fuel", inv:get_stack("fuel", 1):get_name()) inv:remove_item("fuel", inv:get_stack("fuel", 1):get_name())
inv:add_item("vessels", {name = "vessels:drinking_glass"}) inv:add_item("vessels", {name = "vessels:drinking_glass"})
else else
swap_node(pos, "claycrafter:claycrafter_active") swap_node(pos, "claycrafter:claycrafter_active")
end end
fuel_totaltime = fueltime fuel_totaltime = fueltime
fuel_time = 0 fuel_time = 0