2020-04-16 19:12:20 +02:00
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if not climate_mod.settings.hud_overlay then return end
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2020-04-16 08:05:16 +02:00
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local EFFECT_NAME = "climate_api:hud_overlay"
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local handles = {}
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local function apply_hud(pname, weather, hud)
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if handles[pname] == nil then handles[pname] = {} end
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if handles[pname][weather] ~= nil then return end
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local player = minetest.get_player_by_name(pname)
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local handle = player:hud_add({
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name = weather,
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hud_elem_type = "image",
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position = {x = 0, y = 0},
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alignment = {x = 1, y = 1},
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scale = { x = -100, y = -100},
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z_index = hud.z_index,
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text = hud.file,
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offset = {x = 0, y = 0}
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})
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handles[pname][weather] = handle
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end
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local function remove_hud(pname, weather, hud)
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if handles[pname] == nil or handles[pname][weather] == nil then return end
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local handle = handles[pname][weather]
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local player = minetest.get_player_by_name(pname)
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player:hud_remove(handle)
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handles[pname][weather] = nil
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end
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local function start_effect(player_data)
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for playername, data in pairs(player_data) do
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for weather, value in pairs(data) do
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apply_hud(playername, weather, value)
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end
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end
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end
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local function handle_effect(player_data, prev_data)
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for playername, data in pairs(player_data) do
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for weather, value in pairs(data) do
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if prev_data[playername][weather] == nil then
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apply_hud(playername, weather, value)
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end
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end
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end
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for playername, data in pairs(prev_data) do
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for weather, value in pairs(data) do
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if player_data[playername][weather] == nil then
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remove_hud(playername, weather, value)
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end
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end
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end
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end
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local function stop_effect(prev_data)
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for playername, data in pairs(prev_data) do
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for weather, value in pairs(data) do
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remove_hud(playername, weather, value)
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end
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end
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end
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climate_api.register_effect(EFFECT_NAME, start_effect, "start")
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climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
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climate_api.register_effect(EFFECT_NAME, stop_effect, "stop")
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climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)
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