mirror of
https://github.com/t-affeldt/climate_api.git
synced 2024-11-14 14:40:27 +01:00
40 lines
1.1 KiB
Lua
40 lines
1.1 KiB
Lua
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local api = {}
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api.SHORT_CYCLE = 0 -- for particles and fast animations
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api.DEFAULT_CYCLE = 0 -- for most effect types
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api.LONG_CYCLE = 0 -- for write operations and skybox changes
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climate_mod.weathers = {}
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climate_mod.effects = {}
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climate_mod.cycles = {}
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function api.register_weather(name, conditions, effects)
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-- TODO: check and sanitize
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climate_mod.weathers[name] = {
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conditions = conditions,
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effects = effects,
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active_players = {}
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}
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end
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function api.register_effect(name, handler, htype)
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-- check for valid handler types
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if htype ~= "start" and htype ~= "tick" and htype ~= "stop" then
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minetest.log("warn", "[Climate API] Invalid effect handler type: " .. htype)
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return
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end
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-- create effect handler registry if not existent yet
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if type(climate_mod.effects[name]) == "nil" then
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climate_mod.effects[name] = { start = {}, tick = {}, stop = {} }
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climate_mod.cycles[name] = { timespan = DEFAULT_CYCLE, timer = 0 }
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end
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-- store effect handler
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table.insert(climate_mod.effects[name][htype], handler)
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end
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function api.set_effect_cycle(name, cycle)
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climate_mod.cycles[name].timespan = cycle
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end
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return api
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