2020-04-09 09:03:02 +02:00
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local mod_player_monoids = minetest.get_modpath("player_monoids") ~= nil
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local mod_playerphysics = minetest.get_modpath("playerphysics") ~= nil
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function weather_mod.add_physics(player, effect, value)
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local id = weather_mod.modname .. ":" .. effect
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if mod_player_monoids then
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2020-04-10 03:06:57 +02:00
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player_monoids[effect]:add_change(player, value, id)
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2020-04-09 09:03:02 +02:00
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elseif mod_playerphysics then
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playerphysics.add_physics_factor(player, effect, id, value)
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else
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local override = {}
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override[effect] = value
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player:set_physics_override(override)
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end
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end
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function weather_mod.remove_physics(player, effect)
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local id = weather_mod.modname .. ":" .. effect
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if mod_player_monoids then
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2020-04-10 03:06:57 +02:00
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player_monoids[effect]:del_change(player, id)
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2020-04-09 09:03:02 +02:00
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elseif mod_playerphysics then
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playerphysics.remove_physics_factor(player, effect, id)
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else
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local override = {}
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override[effect] = 1
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player:set_physics_override(override)
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end
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end
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2020-04-09 18:31:52 +02:00
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function weather_mod.is_outdoors(player)
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return minetest.get_node_light(player:getpos(), 0.5) == 15
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end
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function weather_mod.set_clouds(player)
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if not weather_mod.settings.skybox then
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return
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2020-04-09 09:03:02 +02:00
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end
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2020-04-09 18:31:52 +02:00
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local ppos = player:get_pos()
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2020-04-09 20:25:02 +02:00
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local humidity = weather_mod.get_humidity(ppos) / 100
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2020-04-09 18:31:52 +02:00
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local clouds = {}
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clouds.speed = vector.multiply(weather_mod.state.wind, 2)
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clouds.color = "#fff0f0c5"
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2020-04-09 20:25:02 +02:00
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clouds.density = math.max(math.min(humidity, 0.8), 0.1)
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2020-04-09 18:31:52 +02:00
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player:set_clouds(clouds)
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2020-04-09 09:03:02 +02:00
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end
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2020-04-09 18:31:52 +02:00
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function weather_mod.play_sound(player, effect)
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local playername = player:get_player_name()
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if not effect.sound_handles[playername] then
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local handle = minetest.sound_play(effect.config.sound, {
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to_player = playername,
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loop = true
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})
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if handle then
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effect.sound_handles[playername] = handle
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effect.sound_volumes[playername] = effect.config.sound.gain or 1
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end
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end
|
2020-04-09 09:03:02 +02:00
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end
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2020-04-09 18:31:52 +02:00
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function weather_mod.stop_sound(player, effect)
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local playername = player:get_player_name()
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if effect.sound_handles[playername] then
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minetest.sound_stop(effect.sound_handles[playername])
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effect.sound_handles[playername] = nil
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effect.sound_volumes[playername] = nil
|
2020-04-09 09:03:02 +02:00
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end
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end
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2020-04-09 18:31:52 +02:00
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function weather_mod.handle_sounds(player, sounds)
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local playername = player:get_player_name()
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for name, effect in pairs(weather_mod.weathers) do
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if type(effect.sound_handles[playername]) == "nil" and type(sounds[name]) ~= "nil" then
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weather_mod.play_sound(player, effect)
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elseif type(effect.sound_handles[playername]) ~= "nil" and type(sounds[name]) == "nil" then
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weather_mod.stop_sound(player, effect)
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elseif type(effect.sound_handles[playername]) ~= "nil" and type(sounds[name]) ~= "nil" then
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local volume = sounds[name].gain or 1
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if effect.sound_volumes[playername] ~= volume then
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minetest.sound_fade(effect.sound_handles[playername], 1, volume)
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end
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end
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end
|
2020-04-09 20:25:02 +02:00
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end
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function weather_mod.damage_player(player, amount, reason)
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if not weather_mod.settings.damage then
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return
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end
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local hp = player:get_hp()
|
2020-04-10 03:06:57 +02:00
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player:set_hp(hp - amount, reason)
|
2020-04-09 09:03:02 +02:00
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end
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