Sync first working prototype
8
README.md
Normal file
@ -0,0 +1,8 @@
|
||||
## Assets
|
||||
- Rain sounds CC0 by Q.K., taken from mymonths
|
||||
- Thunder sound and puddle texture DWYWPL by Don, Nathan from mymonths at https://github.com/minetest-mods/mymonths
|
||||
- Snow cover texture WTFPL, taken from mymonths
|
||||
- Rain texture CC-BY-SA 3.0 from TeddyDesTodes, taken from his weather branch at https://github.com/TeddyDesTodes/minetest/tree/weather
|
||||
- Snow flake textures CC BY-SA (3.0) by paramat, found in snowdrift mod at https://github.com/paramat/snowdrift
|
||||
- Snow texture composited from individual snow flakes by paramat. CC-BY-SA (3.0)
|
||||
- Wind sound CC-BY (3.0) by InspectorJ from https://freesound.org/people/InspectorJ/sounds/376415/
|
9
depends.txt
Normal file
@ -0,0 +1,9 @@
|
||||
default
|
||||
lightning?
|
||||
farming?
|
||||
flowers?
|
||||
bakedclay?
|
||||
moreplants?
|
||||
lemontree?
|
||||
player_monoids?
|
||||
playerphysics?
|
2
description.txt
Normal file
@ -0,0 +1,2 @@
|
||||
The ultimate weather mod with support not only for rain, snow, and hail,
|
||||
but also seasons, dynamic puddles and snow layers, wind, regrowing fruit and much more.
|
53
init.lua
Normal file
@ -0,0 +1,53 @@
|
||||
assert(minetest.add_particlespawner, "Ultimate Weather requires a more current version of Minetest")
|
||||
weather_mod = {}
|
||||
|
||||
weather_mod.modname = "ultimate_weather"
|
||||
weather_mod.modpath = minetest.get_modpath(weather_mod.modname)
|
||||
|
||||
local function getBoolSetting(name, default)
|
||||
return minetest.is_yes(minetest.settings:get_bool(weather_mod.modname .. "_" .. name) or default)
|
||||
end
|
||||
|
||||
local function getNumericSetting(name, default)
|
||||
return tonumber(minetest.settings:get(weather_mod.modname .. "_" .. name) or default)
|
||||
end
|
||||
|
||||
-- load settings from config file
|
||||
weather_mod.settings = {
|
||||
damage = getBoolSetting("damage", true),
|
||||
weather = getBoolSetting("weather", true),
|
||||
leaves = getBoolSetting("leaves", true),
|
||||
snow = getBoolSetting("snow_layers", true),
|
||||
puddles = getBoolSetting("puddles", true),
|
||||
skybox = getBoolSetting("skybox", true),
|
||||
raycasting = getBoolSetting("raycasting", true),
|
||||
wind = getBoolSetting("wind", true),
|
||||
flowers = getBoolSetting("flowers", true),
|
||||
fruit = getBoolSetting("fruit", true),
|
||||
soil = getBoolSetting("soil", true),
|
||||
seasons = getBoolSetting("seasons", true),
|
||||
heat = getNumericSetting("heat", 0),
|
||||
humidity = getNumericSetting("humidity", 0),
|
||||
max_height = getNumericSetting("max_height", 120),
|
||||
min_height = getNumericSetting("min_height", -50)
|
||||
}
|
||||
|
||||
weather_mod.state = {
|
||||
current_weather = weather_mod.modname .. ":snowstorm",
|
||||
heat = 1,
|
||||
humidity = 1
|
||||
}
|
||||
|
||||
-- import core API
|
||||
dofile(weather_mod.modpath.."/lib/player.lua")
|
||||
dofile(weather_mod.modpath.."/lib/environment.lua")
|
||||
dofile(weather_mod.modpath.."/lib/lightning.lua")
|
||||
dofile(weather_mod.modpath.."/lib/main.lua")
|
||||
|
||||
-- import individual weather types
|
||||
dofile(weather_mod.modpath.."/weathers/clear.lua")
|
||||
dofile(weather_mod.modpath.."/weathers/rain.lua")
|
||||
dofile(weather_mod.modpath.."/weathers/rainstorm.lua")
|
||||
dofile(weather_mod.modpath.."/weathers/snow.lua")
|
||||
dofile(weather_mod.modpath.."/weathers/snowstorm.lua")
|
||||
dofile(weather_mod.modpath.."/weathers/sandstorm.lua")
|
62
lib/environment.lua
Normal file
@ -0,0 +1,62 @@
|
||||
function weather_mod.get_heat(pos)
|
||||
local base = weather_mod.settings.heat;
|
||||
local biome = minetest.get_heat(pos)
|
||||
local height = math.min(math.max(-pos.y / 15, -10), 10)
|
||||
local random = weather_mod.state.heat;
|
||||
return (base + biome + height) * random
|
||||
end
|
||||
|
||||
function weather_mod.get_humidity(pos)
|
||||
local base = weather_mod.settings.humidity
|
||||
local biome = minetest.get_humidity(pos)
|
||||
local random = weather_mod.state.humidity;
|
||||
return (base + biome) * random
|
||||
end
|
||||
|
||||
local function is_acceptable_weather_param(value, attr, config)
|
||||
local min = config.conditions["min_" .. attr] or -10000
|
||||
local max = config.conditions["max_" .. attr] or math.huge
|
||||
minetest.log(attr .. ": " .. value .. " <=> " .. min .. "," .. max)
|
||||
return value > min and value <= max
|
||||
end
|
||||
|
||||
function weather_mod.get_weather(pos, wind)
|
||||
local params = {}
|
||||
params.heat = weather_mod.get_heat(pos)
|
||||
params.humidity = weather_mod.get_humidity(pos)
|
||||
params.windspeed = vector.length(wind)
|
||||
minetest.log(params.heat .. ", " .. params.humidity .. ", " .. params.windspeed)
|
||||
|
||||
local weather
|
||||
local priority = -1
|
||||
local attributes = { "heat", "humidity", "windspeed" }
|
||||
for name, config in pairs(weather_mod.weathers) do
|
||||
minetest.log(dump2(priority, "p"))
|
||||
if type(priority) ~= "nil" and config.priority < priority then
|
||||
minetest.log("skipped " .. name)
|
||||
|
||||
elseif type(config.conditions) == "nil" then
|
||||
weather = name
|
||||
priority = config.priority
|
||||
minetest.log("selected (nil) " .. name)
|
||||
|
||||
else
|
||||
local check = true
|
||||
for _, attr in ipairs(attributes) do
|
||||
if not is_acceptable_weather_param(params[attr], attr, config) then
|
||||
check = false
|
||||
end
|
||||
end
|
||||
if check then
|
||||
weather = name
|
||||
priority = config.priority
|
||||
minetest.log("selected " .. name)
|
||||
end
|
||||
end
|
||||
end
|
||||
if type(weather) == "nil" then
|
||||
minetest.log("error", "[Ultimate Weather] No default weather registered")
|
||||
end
|
||||
minetest.log(weather)
|
||||
return weather
|
||||
end
|
3
lib/lightning.lua
Normal file
@ -0,0 +1,3 @@
|
||||
if minetest.get_modpath("lightning") then
|
||||
lightning.auto = false
|
||||
end
|
130
lib/main.lua
Normal file
@ -0,0 +1,130 @@
|
||||
local GSCYCLE = 0
|
||||
local temperature = 10
|
||||
local humidity = 100
|
||||
local wind = vector.new(10, 0, -0.25)
|
||||
|
||||
weather_mod.weathers = {}
|
||||
function weather_mod.register_weather(name, weather)
|
||||
-- TODO: check and sanitize
|
||||
weather_mod.weathers[name] = weather
|
||||
end
|
||||
|
||||
function weather_mod.set_weather(name)
|
||||
if type(weather_mod.weathers[name]) == nil then
|
||||
minetest.log("warning", "[Ultimate Weathers] Weather does not exist")
|
||||
return
|
||||
end
|
||||
weather_mod.state.current_weather = name
|
||||
end
|
||||
|
||||
local function is_outside(player, wind)
|
||||
local ppos = player:getpos()
|
||||
local wind_pos = vector.multiply(wind,-1)
|
||||
local skylight_pos = vector.add(ppos, vector.new(0, 40, 0))
|
||||
local downfall_origin = vector.add(skylight_pos,wind_pos)
|
||||
return weather_mod.is_outdoors(player, downfall_origin)
|
||||
end
|
||||
|
||||
local function get_texture(particles)
|
||||
if type(particles.textures) == "nil" or next(particles.textures) == nil then
|
||||
return particles.texture
|
||||
end
|
||||
return particles.textures[math.random(#particles.textures)]
|
||||
end
|
||||
|
||||
local function spawn_particles(player, particles, wind)
|
||||
local ppos = player:getpos()
|
||||
local wind_pos = vector.multiply(wind,-1)
|
||||
local wind_speed = vector.length(wind)
|
||||
|
||||
local texture = get_texture(particles)
|
||||
|
||||
local minp = vector.add(vector.add(ppos, particles.min_pos),wind_pos)
|
||||
local maxp = vector.add(vector.add(ppos, particles.max_pos),wind_pos)
|
||||
|
||||
local vel = {x=wind.x,y=-particles.falling_speed,z=wind.z}
|
||||
local acc = {x=0, y=0, z=0}
|
||||
|
||||
local exp = particles.exptime
|
||||
local vertical = wind_speed < 3
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount=particles.amount,
|
||||
time=0.5,
|
||||
minpos=minp,
|
||||
maxpos=maxp,
|
||||
minvel=vel,
|
||||
maxvel=vel,
|
||||
minacc=acc,
|
||||
maxacc=acc,
|
||||
minexptime=exp,
|
||||
maxexptime=exp,
|
||||
minsize=particles.size,
|
||||
maxsize=particles.size,
|
||||
collisiondetection=true,
|
||||
collision_removal=true,
|
||||
vertical=vertical,
|
||||
texture=texture,
|
||||
player=player:get_player_name()
|
||||
})
|
||||
end
|
||||
|
||||
local sound_handles = {}
|
||||
local function play_sound(player, sound)
|
||||
local playername = player:get_player_name()
|
||||
if not sound_handles[playername] then
|
||||
local handle = minetest.sound_play(sound, {
|
||||
to_player = playername,
|
||||
loop = true
|
||||
})
|
||||
if handle then
|
||||
sound_handles[playername] = handle
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function stop_sound(player)
|
||||
local playername = player:get_player_name()
|
||||
if sound_handles[playername] then
|
||||
minetest.sound_stop(sound_handles[playername])
|
||||
sound_handles[playername] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function handle_weather()
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
local ppos = player:getpos()
|
||||
weather_mod.set_weather(weather_mod.get_weather(ppos, wind))
|
||||
|
||||
if ppos.y < weather_mod.settings.min_height or ppos.y > weather_mod.settings.max_height then
|
||||
return
|
||||
end
|
||||
|
||||
local weather = weather_mod.weathers[weather_mod.state.current_weather]
|
||||
local clouds = weather.clouds
|
||||
clouds.speed = vector.multiply(wind, 2)
|
||||
player:set_clouds(clouds)
|
||||
|
||||
weather_mod.set_headwind(player, wind)
|
||||
--player:set_clouds({ density = 0.6, color = "#a4a0b6e5", speed = wind })
|
||||
|
||||
local outdoors = is_outside(player, wind)
|
||||
if type(weather.particles) ~= "nil" and outdoors then
|
||||
spawn_particles(player, weather.particles, wind)
|
||||
end
|
||||
|
||||
if type(weather.sound) ~= "nil" and outdoors then
|
||||
play_sound(player, weather.sound)
|
||||
else
|
||||
stop_sound(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer < GSCYCLE then return end
|
||||
timer = 0
|
||||
handle_weather()
|
||||
end)
|
72
lib/player.lua
Normal file
@ -0,0 +1,72 @@
|
||||
local mod_player_monoids = minetest.get_modpath("player_monoids") ~= nil
|
||||
local mod_playerphysics = minetest.get_modpath("playerphysics") ~= nil
|
||||
|
||||
function weather_mod.add_physics(player, effect, value)
|
||||
local id = weather_mod.modname .. ":" .. effect
|
||||
if mod_player_monoids then
|
||||
player_monoids[effect].add_change(player, value, id)
|
||||
elseif mod_playerphysics then
|
||||
playerphysics.add_physics_factor(player, effect, id, value)
|
||||
else
|
||||
local override = {}
|
||||
override[effect] = value
|
||||
player:set_physics_override(override)
|
||||
end
|
||||
end
|
||||
|
||||
function weather_mod.remove_physics(player, effect)
|
||||
local id = weather_mod.modname .. ":" .. effect
|
||||
if mod_player_monoids then
|
||||
player_monoids[effect].del_change(player, id)
|
||||
elseif mod_playerphysics then
|
||||
playerphysics.remove_physics_factor(player, effect, id)
|
||||
else
|
||||
local override = {}
|
||||
override[effect] = 1
|
||||
player:set_physics_override(override)
|
||||
end
|
||||
end
|
||||
|
||||
-- function taken from weather mod
|
||||
-- see https://github.com/theFox6/minetest_mod_weather/blob/master/weather/api.lua#L110
|
||||
local function raycast(player, origin)
|
||||
local hitpos = vector.add(player:get_pos(),vector.new(0,1,0))
|
||||
local ray = minetest.raycast(origin,hitpos)
|
||||
local o = ray:next()
|
||||
if not o then return false end
|
||||
if o.type~="object" then return false end -- hit node or something
|
||||
if not o.ref:is_player() then return false end -- hit different object
|
||||
if o.ref:get_player_name() ~= player:get_player_name() then
|
||||
return false --hit other player
|
||||
end
|
||||
o = ray:next()
|
||||
if o then
|
||||
minetest.log("warning","[ultimate_weather] raycast hit more after hitting the player\n"..
|
||||
dump2(o,"o"))
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function check_light(player)
|
||||
return minetest.get_node_light(player:getpos(), 0.5) == 15
|
||||
end
|
||||
|
||||
function weather_mod.is_outdoors(player, origin)
|
||||
if weather_mod.settings.raycasting then
|
||||
return raycast(player, origin)
|
||||
else
|
||||
return check_light(player)
|
||||
end
|
||||
end
|
||||
|
||||
function weather_mod.set_headwind(player, wind)
|
||||
local movement = vector.normalize(player:get_player_velocity())
|
||||
local product = vector.dot(movement, wind)
|
||||
-- logistic function, scales between 0 and 2
|
||||
-- see https://en.wikipedia.org/wiki/Logistic_function
|
||||
local L = 2 -- maximum value
|
||||
local k = 0.1 -- growth rate
|
||||
local z = 1 -- midpoint
|
||||
local factor = L / (1 + math.exp(-k * (product - z)))
|
||||
weather_mod.add_physics(player, "speed", factor)
|
||||
end
|
8
mod.conf
Normal file
@ -0,0 +1,8 @@
|
||||
name = ultimate_weather
|
||||
title = Ultimate Weather
|
||||
author = TestificateMods
|
||||
release = 1
|
||||
description = """
|
||||
The ultimate weather mod with support not only for rain, snow, and hail,
|
||||
but also seasons, dynamic puddles and snow layers, wind, regrowing fruit and much more.
|
||||
"""
|
16
settingtypes.txt
Normal file
@ -0,0 +1,16 @@
|
||||
ultimate_weather_damage (Storms and hail cause damage) bool true
|
||||
ultimate_weather_weather (Enable weather effects) bool true
|
||||
ultimate_weather_leaves (Leave color changes in autumn) bool true
|
||||
ultimate_weather_snow_layers (Place snow layers on ground) bool true
|
||||
ultimate_weather_puddles (Place rain puddles on ground) bool true
|
||||
ultimate_weather_skybox (Darken sky during rain) bool true
|
||||
ultimate_weather_raycasting (Use performance-heavy indoors check) bool false
|
||||
ultimate_weather_wind (Allow wind to angle rainfall) bool true
|
||||
ultimate_weather_flowers (Flowers will respawn in spring and die in winter) bool true
|
||||
ultimate_weather_fruit (Apples and other fruits will regrow) bool true
|
||||
ultimate_weather_soil (Soil turns wet during rain) bool true
|
||||
ultimate_weather_seasons (Use seasons instead of permanent summer) bool true
|
||||
ultimate_weather_base_temperature (Base temperature) float 0
|
||||
ultimate_weather_base_humidity (Base humidity) float 0
|
||||
ultimate_weather_max_height (Maximum height of weather effects) int 120
|
||||
ultimate_weather_min_height (Minimum height of weather effects) int -50
|
BIN
sounds/weather_rain1.ogg
Normal file
BIN
sounds/weather_rain2.ogg
Normal file
BIN
sounds/weather_thunder.ogg
Normal file
BIN
sounds/weather_wind.ogg
Normal file
BIN
textures/weather_hail.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
textures/weather_puddle.png
Normal file
After Width: | Height: | Size: 556 B |
BIN
textures/weather_rain.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
textures/weather_rain_dark.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
textures/weather_sand.png
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
textures/weather_snow.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
textures/weather_snow_cover.png
Normal file
After Width: | Height: | Size: 647 B |
BIN
textures/weather_snowflake1.png
Normal file
After Width: | Height: | Size: 104 B |
BIN
textures/weather_snowflake10.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/weather_snowflake11.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/weather_snowflake12.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/weather_snowflake2.png
Normal file
After Width: | Height: | Size: 104 B |
BIN
textures/weather_snowflake3.png
Normal file
After Width: | Height: | Size: 102 B |
BIN
textures/weather_snowflake4.png
Normal file
After Width: | Height: | Size: 104 B |
BIN
textures/weather_snowflake5.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/weather_snowflake6.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/weather_snowflake7.png
Normal file
After Width: | Height: | Size: 104 B |
BIN
textures/weather_snowflake8.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
textures/weather_snowflake9.png
Normal file
After Width: | Height: | Size: 105 B |
12
weathers/clear.lua
Normal file
@ -0,0 +1,12 @@
|
||||
local name = weather_mod.modname .. ":clear"
|
||||
|
||||
local weather = {
|
||||
priority = 0
|
||||
}
|
||||
|
||||
weather.clouds = {
|
||||
density = 0.3,
|
||||
color = "#fff0f0c5"
|
||||
}
|
||||
|
||||
weather_mod.register_weather(name, weather)
|
30
weathers/rain.lua
Normal file
@ -0,0 +1,30 @@
|
||||
local name = weather_mod.modname .. ":rain"
|
||||
|
||||
local weather = {
|
||||
priority = 10,
|
||||
spawn_puddles = true,
|
||||
wetten_farmland = true,
|
||||
sound = "weather_rain1"
|
||||
}
|
||||
|
||||
weather.particles = {
|
||||
min_pos = {x=-9, y=7, z=-9},
|
||||
max_pos = {x= 9, y=7, z= 9},
|
||||
falling_speed=10,
|
||||
amount=20,
|
||||
exptime=0.8,
|
||||
size=25,
|
||||
texture="weather_rain.png"
|
||||
}
|
||||
|
||||
weather.clouds = {
|
||||
density = 0.5,
|
||||
color = "#a4a0b6e5"
|
||||
}
|
||||
|
||||
weather.conditions = {
|
||||
min_heat = 30,
|
||||
min_humidity = 40
|
||||
}
|
||||
|
||||
weather_mod.register_weather(name, weather)
|
33
weathers/rainstorm.lua
Normal file
@ -0,0 +1,33 @@
|
||||
local name = weather_mod.modname .. ":rainstorm"
|
||||
|
||||
local weather = {
|
||||
priority = 30,
|
||||
damage = true,
|
||||
spawn_puddles = true,
|
||||
wetten_farmland = true,
|
||||
lightning = true,
|
||||
sound = "weather_rain2"
|
||||
}
|
||||
|
||||
weather.particles = {
|
||||
min_pos = {x=-9, y=7, z=-9},
|
||||
max_pos = {x= 9, y=7, z= 9},
|
||||
falling_speed=10,
|
||||
amount=25,
|
||||
exptime=0.8,
|
||||
size=25,
|
||||
texture="weather_rain.png"
|
||||
}
|
||||
|
||||
weather.clouds = {
|
||||
density = 0.7,
|
||||
color = "#a4a0b6f5"
|
||||
}
|
||||
|
||||
weather.conditions = {
|
||||
min_heat = 30,
|
||||
min_humidity = 60,
|
||||
min_windspeed = 5
|
||||
}
|
||||
|
||||
weather_mod.register_weather(name, weather)
|
30
weathers/sandstorm.lua
Normal file
@ -0,0 +1,30 @@
|
||||
local name = weather_mod.modname .. ":sandstorm"
|
||||
|
||||
local weather = {
|
||||
priority = 50,
|
||||
damage = true,
|
||||
sound = "weather_wind"
|
||||
}
|
||||
|
||||
weather.particles = {
|
||||
min_pos = {x=-9, y=-5, z=-9},
|
||||
max_pos = {x= 9, y= 5, z= 9},
|
||||
falling_speed=1,
|
||||
amount=40,
|
||||
exptime=0.8,
|
||||
size=15,
|
||||
texture="weather_sand.png"
|
||||
}
|
||||
|
||||
weather.clouds = {
|
||||
density = 0.3,
|
||||
color = "#a4a0b685"
|
||||
}
|
||||
|
||||
weather.conditions = {
|
||||
min_heat = 50,
|
||||
max_humidity = 25,
|
||||
min_windspeed = 6
|
||||
}
|
||||
|
||||
weather_mod.register_weather(name, weather)
|
32
weathers/snow.lua
Normal file
@ -0,0 +1,32 @@
|
||||
local name = weather_mod.modname .. ":snow"
|
||||
|
||||
local weather = {
|
||||
priority = 20,
|
||||
spawn_snow = true
|
||||
}
|
||||
|
||||
weather.particles = {
|
||||
min_pos = {x=-20, y= 3, z=-20},
|
||||
max_pos = {x= 20, y=12, z= 20},
|
||||
falling_speed=1,
|
||||
amount=50,
|
||||
exptime=15,
|
||||
size=1,
|
||||
textures = {}
|
||||
}
|
||||
|
||||
for i = 1,12,1 do
|
||||
weather.particles.textures[i] = "weather_snowflake" .. i .. ".png"
|
||||
end
|
||||
|
||||
weather.clouds = {
|
||||
density = 0.5,
|
||||
color = "#a4a0b6e5"
|
||||
}
|
||||
|
||||
weather.conditions = {
|
||||
max_heat = 30,
|
||||
min_humidity = 40
|
||||
}
|
||||
|
||||
weather_mod.register_weather(name, weather)
|
36
weathers/snowstorm.lua
Normal file
@ -0,0 +1,36 @@
|
||||
local name = weather_mod.modname .. ":snowstorm"
|
||||
|
||||
local weather = {
|
||||
priority = 40,
|
||||
damage = true,
|
||||
lightning = true,
|
||||
spawn_snow = true,
|
||||
sound = "weather_wind"
|
||||
}
|
||||
|
||||
weather.particles = {
|
||||
min_pos = {x=-9, y=-5, z=-9},
|
||||
max_pos = {x= 9, y= 5, z= 9},
|
||||
falling_speed=1.5,
|
||||
amount=70,
|
||||
exptime=6,
|
||||
size=1,
|
||||
textures = {}
|
||||
}
|
||||
|
||||
for i = 1,12,1 do
|
||||
weather.particles.textures[i] = "weather_snowflake" .. i .. ".png"
|
||||
end
|
||||
|
||||
weather.clouds = {
|
||||
density = 0.7,
|
||||
color = "#a4a0b6f5"
|
||||
}
|
||||
|
||||
weather.conditions = {
|
||||
max_heat = 30,
|
||||
min_humidity = 60,
|
||||
min_windspeed = 5
|
||||
}
|
||||
|
||||
weather_mod.register_weather(name, weather)
|