2020-04-13 01:55:39 +02:00
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local environment = {}
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2020-04-09 20:25:02 +02:00
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2020-04-13 01:55:39 +02:00
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local function get_heat_time()
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local time = minetest.get_timeofday()
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2020-04-13 13:40:05 +02:00
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return climate_api.utility.normalized_cycle(time) * 0.6 + 0.7
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2020-04-09 20:25:02 +02:00
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end
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2020-04-13 01:55:39 +02:00
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local function get_heat_calendar()
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2020-04-18 11:12:47 +02:00
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-- heat center in August instead of June
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2020-04-13 13:40:05 +02:00
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local day = minetest.get_day_count()
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2020-04-13 16:53:32 +02:00
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local progression = ((day + 61) % 365) / 365
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2020-04-13 13:40:05 +02:00
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return climate_api.utility.normalized_cycle(progression) * 0.6 + 0.7
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2020-04-09 09:03:02 +02:00
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end
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2020-04-13 01:55:39 +02:00
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local function get_heat_height(y)
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2020-04-13 13:40:05 +02:00
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return climate_api.utility.rangelim((-y + 10) / 15, -10, 10)
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2020-04-09 18:31:52 +02:00
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end
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2020-04-13 01:55:39 +02:00
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function environment.get_heat(pos)
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local base = climate_mod.settings.heat
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local biome = minetest.get_heat(pos)
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local height = get_heat_height(pos.y)
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local time = get_heat_time()
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local date = get_heat_calendar()
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2020-04-13 13:40:05 +02:00
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local random = climate_mod.state:get_float("heat_random");
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return (base + biome + height) * time * date * random
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2020-04-09 09:03:02 +02:00
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end
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2020-04-13 01:55:39 +02:00
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function environment.get_humidity(pos)
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local base = climate_mod.settings.humidity
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local biome = minetest.get_humidity(pos)
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2020-04-13 13:40:05 +02:00
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local random = climate_mod.state:get_float("humidity_random");
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local random_base = climate_mod.state:get_float("humidity_base");
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return (base + biome * 0.7 + random_base * 0.3) * random
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2020-04-09 20:25:02 +02:00
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end
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2020-04-18 08:35:03 +02:00
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function environment.get_wind()
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2020-04-18 11:12:47 +02:00
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if climate_mod.forced_wind ~= nil then
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return climate_mod.forced_wind
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end
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2020-04-18 08:35:03 +02:00
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local wind_x = climate_mod.state:get_float("wind_x")
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local wind_z = climate_mod.state:get_float("wind_z")
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return vector.new({ x = wind_x, y = 0, z = wind_z })
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end
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2020-04-14 05:44:46 +02:00
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function environment.get_weather_presets(player)
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local pname = player:get_player_name()
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local weathers = climate_mod.current_weather[pname]
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if type(weathers) == "nil" then weathers = {} end
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return weathers
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end
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function environment.get_effects(player)
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local pname = player:get_player_name()
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local effects = {}
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for effect, players in pairs(climate_mod.current_effects) do
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if type(players[pname]) ~= "nil" then
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table.insert(effects, effect)
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end
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end
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return effects
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end
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2020-04-13 01:55:39 +02:00
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return environment
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