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--[[
# Particle Effect
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Use this effect to render downfall or similar visuals using particles .
Expects a table as the parameter containing information for the spawner .
All values for ParticleSpawner definitions are valid .
See https : // minetest.gitlab . io / minetest / definition - tables /# particlespawner - definition
Furthermore , the following default values have been changed :
- time < int > [ 0.5 ] ( reduced time results in smoother position updates , but more lag )
- collisiondetection < bool > [ true ]
- collision_removal < bool > [ true ]
- playername < string > [ current player ] ( Set to empty string to show for everyone )
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- vertical < bool > [ nil ] ( Unless explicitly set , particle facing rotation will be automatically set based on direction of velocity )
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The following optional values have been introduced for convenience :
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- boxsize < vector > [ nil ] ( Overrides minpos and maxpos based on specified sizes per direction with the player in the center )
- boxsize < number > [ nil ] ( If set to a number , the resulting vector will have the specified size in all directions )
- v_offset < int > [ 0 ] ( Use in conjunctin with boxsize . Adds specified height to minpos and maxpos y - coordinates )
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- attach_to_player < bool > [ false ] ( Overrides attached object with current player )
The following optional values have been expanded with additional value types for convenience :
- size < int > [ nil ] ( Overrides both minsize and maxsize if set )
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- minvel < int > [ nil ] ( Overrides minvel with a downward facing vector of specified length )
- maxvel < int > [ nil ] ( Overrides maxvel with a downward facing vector of specified length )
- velocity < vector | int > [ nil ] ( Overrides both minvel and maxvel if set )
- minacc < int > [ nil ] ( Overrides minacc with a downward facing vector of specified length )
- maxacc < int > [ nil ] ( Overrides maxacc with a downward facing vector of specified length )
- acceleration < vector | int > [ nil ] ( Overrides both minacc and maxacc if set )
The following new behaviours have been introduced :
- use_wind < bool > [ true ] ( Adjusts velocity and position for current windspeed )
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- detach < bool > [ false ] ( Unless enabled , considers positions as relative to current player as if spawner ' s position would be attached)
- adjust_for_velocity < bool > [ true ] ( Corrects position of particle spawner by player ' s movement speed. Only applicable if detach = false and not manually attached)
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] ]
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if not climate_mod.settings . particles then return end
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local EFFECT_NAME = " climate_api:particles "
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local CYCLE_LENGTH = climate_api.SHORT_CYCLE
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-- parse config by injecting default values and adding additional parameters
local function parse_config ( player , particles )
-- override default values with more useful ones
local defaults = {
time = 0.5 ,
collisiondetection = true ,
collision_removal = true ,
playername = player : get_player_name ( ) ,
use_wind = true ,
attach_to_player = false ,
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detach = false ,
adjust_for_velocity = true
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}
-- inject missing default values into specified config
local config = climate_api.utility . merge_tables ( defaults , particles )
-- scale particle amount based on mod config
if particles.amount ~= nil then
config.amount = particles.amount * climate_mod.settings . particle_count
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end
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-- restore default visibility if specified
if particles.playername == " " then
config.playername = nil
end
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-- provide easier param for exptime
if particles.expirationtime ~= nil then
config.minexptime = particles.expirationtime
config.maxexptime = particles.expirationtime
config.expirationtime = nil
end
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-- provide easier param for size
if particles.size ~= nil then
config.minsize = particles.size
config.maxsize = particles.size
config.size = nil
end
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-- randomly select a texture when given a table
if type ( particles.texture ) == " table " then
config.texture = particles.texture [ math.random ( # particles.texture ) ]
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end
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if particles.pos ~= nil then
config.minpos = particles.pos
config.maxpos = particles.pos
config.pos = nil
end
-- provide easier size based param for position
if type ( particles.boxsize ) == " number " then
particles.boxsize = {
x = particles.boxsize ,
y = particles.boxsize ,
z = particles.boxsize
}
end
if particles.boxsize ~= nil then
local size_x = particles.boxsize . x or 0
local size_y = particles.boxsize . y or 0
local size_z = particles.boxsize . z or 0
local v_offset = particles.v_offset or 0
v_offset = v_offset + ( size_y / 2 )
config.minpos = {
x = - size_x / 2 ,
y = v_offset - ( size_y / 2 ) ,
z = - size_z / 2
}
config.maxpos = {
x = size_x / 2 ,
y = v_offset + ( size_y / 2 ) ,
z = size_z / 2
}
config.size_x = nil
config.size_y = nil
config.size_z = nil
config.v_offset = nil
end
-- provide easy param to define unanimous falling speed
if particles.velocity ~= nil then
particles.minvel = particles.velocity
particles.maxvel = particles.velocity
config.velocity = nil
end
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if type ( particles.minvel ) == " number " then
config.minvel = { x = 0 , y = - particles.minvel , z = 0 }
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end
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if type ( particles.maxvel ) ~= nil then
config.maxvel = { x = 0 , y = - particles.maxvel , z = 0 }
end
-- provide easy param to define unanimous falling acceleration
if particles.acceleration ~= nil then
particles.minacc = particles.acceleration
particles.maxacc = particles.acceleration
config.acceleration = nil
end
if type ( particles.minacc ) == " number " then
config.minacc = { x = 0 , y = - particles.minacc , z = 0 }
end
if type ( particles.maxacc ) == " number " then
config.maxacc = { x = 0 , y = - particles.maxacc , z = 0 }
end
-- attach particles to current player if specified
if config.attach_to_player then
config.attached = player
end
config.attach_to_player = nil
-- attach coordinates to player unless specified or already attached
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if ( not config.detach ) and config.attached == nil then
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local ppos = player : get_pos ( )
config.minpos = vector.add ( config.minpos , ppos )
config.maxpos = vector.add ( config.maxpos , ppos )
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-- correct spawn coordinates to adjust for player movement
if config.adjust_for_velocity then
local velocity = player : get_player_velocity ( )
config.minpos = vector.add ( config.minpos , velocity )
config.maxpos = vector.add ( config.maxpos , velocity )
end
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end
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config.detach = nil
config.adjust_for_velocity = nil
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-- move particles in wind direction
if config.use_wind then
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local pos = vector.multiply ( vector.add ( config.minpos , config.maxpos ) , 0.5 )
local wind = climate_api.environment . get_wind ( pos )
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-- adjust velocity to include wind
config.minvel = vector.add ( config.minvel , wind )
config.maxvel = vector.add ( config.maxvel , wind )
-- adjust spawn position for better visibility
local vel = vector.multiply ( vector.add ( config.minvel , config.maxvel ) , 0.5 )
local windpos = vector.multiply (
vector.normalize ( vel ) ,
- vector.length ( wind )
)
config.minpos = vector.add ( config.minpos , windpos )
config.maxpos = vector.add ( config.maxpos , windpos )
end
config.use_wind = nil
-- if unspecified, use 2D or 3D rotation based on movement direction
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if particles.vertical == nil then
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local vel = vector.multiply ( vector.add ( config.minvel , config.maxvel ) , 0.5 )
config.vertical = math.abs ( vector.normalize ( vel ) . y ) >= 0.6
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end
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return config
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end
local function handle_effect ( player_data )
for playername , data in pairs ( player_data ) do
local player = minetest.get_player_by_name ( playername )
for weather , value in pairs ( data ) do
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local config = parse_config ( player , value )
minetest.add_particlespawner ( config )
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end
end
end
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climate_api.register_effect ( EFFECT_NAME , handle_effect , " tick " )
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climate_api.set_effect_cycle ( EFFECT_NAME , CYCLE_LENGTH )