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Tweak world cycle, add documentation
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@ -1,3 +1,12 @@
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--[[
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# HUD Overlay Effect
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Use this effect to display a fullscreen image as part of a player's HUD.
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Expects a table as the parameter containing the following values:
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- ``file <string>``: The name (including file ending) if the image to be displayed
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- ``z_index <number>`` (optional): The z_index to forward to player.hud_add. Defaults to 1
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- ``color_correction <bool>`` (optional): Whether the image should automatically darken based on current light. Defaults to false.
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]]
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if not climate_mod.settings.hud_overlay then return end
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local EFFECT_NAME = "climate_api:hud_overlay"
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@ -1,3 +1,21 @@
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--[[
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# Particle Effect
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Use this effect to render downfall using particles.
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Expects a table as the parameter containing the following values:
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- amount <number>: The quantity of spawned particles per cycle
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- EITHER texture <string>: The image file name
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- OR textures <table>: A list of possible texture variants
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- falling_speed <number>: The downwards speed
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- min_pos <number>: Bottom-left corner of spawn position (automatically adjusted by wind)
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- max_pos <number>: Top-right corner of spawn position (automatically adjusted by wind)
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- acceleration <vector> (optional): Particle acceleration in any direction
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- exptime <number>: Time of life of particles
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- time <number> (optional): The time of life of particle spawners (defaults to 0.5)
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- EITHER size <number>: Size of the particles
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- OR min_size <number> and max_size <number>: Minimum and maximum size
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- vertical <bool> (optional): Whether particles should rotate in 2D space only (default depends on falling vector)
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]]
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if not climate_mod.settings.particles then return end
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local EFFECT_NAME = "climate_api:particles"
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@ -10,7 +28,7 @@ local function get_particle_texture(particles)
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end
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local function spawn_particles(player, particles)
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local ppos = player:getpos()
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local ppos = player:get_pos()
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local wind = climate_api.environment.get_wind()
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local amount = particles.amount * climate_mod.settings.particle_count
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@ -1,3 +1,15 @@
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--[[
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# Skybox Effect
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Use this effect to modify a player's sky, clouds, sun, moon, or stars
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Expects a table as the parameter containing the following values:
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- ``sky_data <table>`` (optional): Sky paramaters to be applied using player.set_sky
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- ``cloud_data <table>`` (optional): Cloud paramaters to be applied using player.set_clouds
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- ``sun_data <table>`` (optional): Sun paramaters to be applied using player.set_sun
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- ``moon_data <table>`` (optional): Sky paramaters to be applied using player.set_moon
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- ``star_data <table>`` (optional): Sky paramaters to be applied using player.set_stars
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- ``priority <number>`` (optional): A skybox with higher priority will override lower rated ones (defaults to 1)
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]]
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if not climate_mod.settings.skybox then return end
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local EFFECT_NAME = "climate_api:skybox"
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@ -1,3 +1,12 @@
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--[[
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# Sound Loop Effect
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Use this effect to loop an ambient sound effect
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Expects a table as the parameter containing the following values:
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- ``name <string>``: Name of the played sound effect (without .ogg file ending)
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- ``gain <number>`` (optional): Volume of the sound (defaults to 1.0)
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- ``pitch <number>`` (optional): Pitch of the sound (defaults to 1.0)
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]]
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if not climate_mod.settings.sound then return end
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local EFFECT_NAME = "climate_api:sound"
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18
init.lua
18
init.lua
@ -1,17 +1,22 @@
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-- warn about outdated Minetest versions
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assert(minetest.add_particlespawner, "[Climate API] This mod requires a more current version of Minetest")
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-- initialize global API interfaces
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climate_api = {}
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climate_mod = {}
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-- set mod path for file imports
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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-- retrieve boolean value from mod config
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local function get_setting_bool(name, default)
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local value = minetest.settings:get_bool("climate_api_" .. name)
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if type(value) == "nil" then value = default end
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return minetest.is_yes(value)
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end
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-- retrive numeric value from mod config
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local function get_setting_number(name, default)
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local value = minetest.settings:get("climate_api_" .. name)
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if type(value) == "nil" then value = default end
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@ -36,7 +41,7 @@ climate_mod.settings = {
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volume = get_setting_number("volume", 1)
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}
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-- initiate empty registers
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-- initialize empty registers
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climate_mod.weathers = {}
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climate_mod.effects = {}
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climate_mod.cycles = {}
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@ -48,19 +53,24 @@ climate_mod.current_effects = {}
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climate_mod.forced_weather = {}
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climate_mod.forced_wind = nil
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-- import core API
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-- handle persistent mod storage
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climate_mod.state = dofile(modpath .. "/lib/datastorage.lua")
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-- import core API
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climate_api = dofile(modpath .. "/lib/api.lua")
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climate_api.utility = dofile(modpath .. "/lib/api_utility.lua")
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climate_api.skybox = dofile(modpath .. "/lib/skybox_merger.lua")
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dofile(modpath .. "/lib/influences.lua")
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climate_api.environment = dofile(modpath .. "/lib/environment.lua")
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--climate_api = dofile(modpath .. "/lib/influences.lua")
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climate_mod.world = dofile(modpath .. "/lib/world.lua")
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climate_mod.trigger = dofile(modpath .. "/lib/trigger.lua")
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-- start event loop and register chat commands
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dofile(modpath.."/lib/main.lua")
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dofile(modpath.."/lib/commands.lua")
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-- register environment influences
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dofile(modpath .. "/lib/influences.lua")
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-- import predefined environment effects
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dofile(modpath .. "/ca_effects/hud_overlay.lua")
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dofile(modpath .. "/ca_effects/particles.lua")
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42
lib/api.lua
42
lib/api.lua
@ -1,12 +1,17 @@
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-- initialize API interface
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local api = {}
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api.SHORT_CYCLE = 0.03 -- for particles and fast animations
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api.DEFAULT_CYCLE = 0.1 -- for most effect types
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api.MEDIUM_CYCLE = 2.0 -- for ressource intensive tasks
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api.LONG_CYCLE = 5.0 -- for write operations and skybox changes
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-- define various standard effect cycle lengths
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api.SHORT_CYCLE = 0 -- for particles and fast animations (use GSCYCLE)
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api.DEFAULT_CYCLE = 0.1 -- for most effect types
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api.MEDIUM_CYCLE = 2.0 -- for ressource intensive tasks
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api.LONG_CYCLE = 5.0 -- for write operations and skybox changes
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-- register new weather presets (like rain)
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-- @param name <string> Unique preset name, ideally prefixed
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-- @param conditions <table> A collection of required influences
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-- @param effects <table> A <table> containing all applied effects as keys and parameters as values
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function api.register_weather(name, conditions, effects)
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-- TODO: check and sanitize
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climate_mod.weathers[name] = {
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conditions = conditions,
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effects = effects,
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@ -14,6 +19,10 @@ function api.register_weather(name, conditions, effects)
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}
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end
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-- register new weather effects (like particles)
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-- @param name <string> Unique effect name, ideally prefixed
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-- @param handler <function> A function to be called when the effect is active
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-- @param htype <string: start|tick|stop> Determines when the function is called
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function api.register_effect(name, handler, htype)
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-- check for valid handler types
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if htype ~= "start" and htype ~= "tick" and htype ~= "stop" then
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@ -29,18 +38,32 @@ function api.register_effect(name, handler, htype)
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table.insert(climate_mod.effects[name][htype], handler)
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end
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-- set cycle length of given effect
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-- @param name <string> Name of the affected effect
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-- @param cycle <number> Duration between function calls
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function api.set_effect_cycle(name, cycle)
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climate_mod.cycles[name].timespan = cycle
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end
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-- register new environment influence that is independent of position
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-- @param name <string> Unique influence name
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-- @param func <function> Returns current influence value for entire world
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function api.register_global_influence(name, func)
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climate_mod.global_influences[name] = func
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end
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-- register new environment influence based on position
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-- @param name <string> Unique influence name
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-- @param func <function> Returns current influence value for given position
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function api.register_influence(name, func)
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climate_mod.influences[name] = func
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end
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-- register new Active Block Modifier dependent on weather status
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-- Uses same config as Minetest.register_abm() but also adds
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-- conditions similiar to weather presets and provides local environment
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-- to action event handler as third parameter.
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-- @param config <table> ABM configuration with additional information
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function api.register_abm(config)
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if not climate_mod.settings.block_updates then return end
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@ -48,16 +71,21 @@ function api.register_abm(config)
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local action = config.action
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local pos_override = config.pos_override
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-- override action handler to inject weather status
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local override = function(pos, node)
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local env = climate_mod.trigger.get_position_environment(pos)
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if type(pos_override) == "function" then
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pos = pos_override(pos)
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node = minetest.get_node(pos)
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end
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-- get environment influences for current position
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local env = climate_mod.trigger.get_position_environment(pos)
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if conditions == nil then
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return action(pos, node, env)
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end
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-- check if all conditions are met
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for condition, goal in pairs(conditions) do
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local is_applicable = climate_mod.trigger.test_condition(condition, env, goal)
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if not is_applicable then return end
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@ -65,9 +93,11 @@ function api.register_abm(config)
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return action(pos, node, env)
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end
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-- register overridden abm setup
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config.conditions = nil
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config.action = override
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minetest.register_abm(config)
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end
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-- return supplied API endpoint
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return api
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@ -1,3 +1,5 @@
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-- parse heat values into readable format
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-- also convert to Celsius if configured
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local function parse_heat(heat)
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local indicator = "°F"
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if not climate_mod.settings.fahrenheit then
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@ -8,11 +10,14 @@ local function parse_heat(heat)
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return heat .. indicator
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end
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-- register weather privilege in order to modify the weather status
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minetest.register_privilege("weather", {
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description = "Make changes to the current weather",
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give_to_singleplayer = false
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})
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-- display general information on current weather
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minetest.register_chatcommand("weather", {
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description ="Display weather information",
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func = function(playername)
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@ -49,6 +54,7 @@ minetest.register_chatcommand("weather", {
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end
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})
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-- set base heat to increase or decrease global climate temperatures
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minetest.register_chatcommand("set_heat", {
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params = "<heat>",
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description = "Override the weather algorithm's base heat",
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@ -63,6 +69,7 @@ minetest.register_chatcommand("set_heat", {
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end
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})
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-- set base heat to increase or decrease global climate humidity
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minetest.register_chatcommand("set_humidity", {
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params = "<humidity>",
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description = "Override the weather algorithm's base humidity",
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@ -77,6 +84,7 @@ minetest.register_chatcommand("set_humidity", {
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end
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})
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-- override wind direction and speed with given values
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minetest.register_chatcommand("set_wind", {
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params = "<wind>",
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description = "Override the weather algorithm's windspeed",
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@ -103,6 +111,7 @@ minetest.register_chatcommand("set_wind", {
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end
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})
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-- display current mod config
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minetest.register_chatcommand("weather_settings", {
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description = "Print the active Climate API configuration",
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func = function(playername)
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@ -113,6 +122,7 @@ minetest.register_chatcommand("weather_settings", {
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end
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})
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-- force a weather preset or disable it
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minetest.register_chatcommand("set_weather", {
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params ="<weather> <status>",
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description ="Turn the specified weather preset on or off for all players or reset it to automatic",
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@ -141,6 +151,7 @@ minetest.register_chatcommand("set_weather", {
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end
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})
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-- list all weather presets and whether they have been forced or disabled
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minetest.register_chatcommand("weather_status", {
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description = "Prints which weather presets are enforced or disabled",
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func = function(playername)
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@ -157,6 +168,7 @@ minetest.register_chatcommand("weather_status", {
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end
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})
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-- show all environment influences and their values for the executing player
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minetest.register_chatcommand("weather_influences", {
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description = "Prints which weather influences cause your current weather",
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func = function(playername)
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@ -7,7 +7,7 @@ if not state:contains("noise_timer") then
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humidity_base = 50,
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wind_x = 0.5,
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wind_z = 0.5,
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noise_timer = math.random(0, 300000)
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noise_timer = 0
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})
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end
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@ -1,5 +1,5 @@
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local GSCYCLE = 0.03 * climate_mod.settings.tick_speed
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local WORLD_CYCLE = 2 * climate_mod.settings.tick_speed
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local GSCYCLE = 0.03 * climate_mod.settings.tick_speed -- only process event loop after this time amount
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local WORLD_CYCLE = 15.00 * climate_mod.settings.tick_speed -- only update global environment influences after this time amount
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local gs_timer = 0
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local world_timer = 0
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@ -122,7 +122,6 @@ function trigger.call_handlers(name, effect, prev_effect)
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has_ticks = true
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ticks.current[player] = sources
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ticks.prev[player] = prev_effect[player]
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--prev_effect[player] = nil -- remove any found entries
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else
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has_starts = true
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starts[player] = sources
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