2020-04-14 05:44:46 +02:00
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local function parse_heat(heat)
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local indicator = "°F"
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if not climate_mod.settings.fahrenheit then
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heat = (heat - 32) * 5 / 9
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indicator = "°C"
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end
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heat = math.floor(heat * 100) / 100
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return heat .. indicator
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end
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minetest.register_privilege("weather", {
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description = "Make changes to the current weather",
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give_to_singleplayer = false
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})
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minetest.register_chatcommand("weather", {
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description ="Display weather information",
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func = function(playername)
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local player = minetest.get_player_by_name(playername)
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local ppos = player:get_pos()
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local weathers = climate_api.environment.get_weather_presets(player)
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local effects = climate_api.environment.get_effects(player)
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local heat = climate_api.environment.get_heat(ppos)
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local humidity = math.floor(climate_api.environment.get_humidity(ppos) * 100) / 100
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local msg = ""
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if #weathers > 0 then
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msg = msg .. "The following weather presets are active for you: "
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for _, weather in ipairs(weathers) do
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msg = msg .. weather .. ", "
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end
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msg = msg:sub(1, #msg-2) .. "\n"
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else
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msg = msg .. "Your sky is clear. No weather presets are currently active.\n"
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end
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if #effects > 0 then
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msg = msg .. "As a result, the following environment effects are applied: "
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for _, effect in ipairs(effects) do
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msg = msg .. effect .. ", "
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end
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msg = msg:sub(1, #msg-2) .. "\n"
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end
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local heat_desc
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if heat > 80 then heat_desc = "scorching"
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elseif heat > 50 then heat_desc = "pleasant"
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else heat_desc = "chilly" end
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msg = msg .. "It is a " .. heat_desc .. " " .. parse_heat(heat) .. " right now and "
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msg = msg .. "humidity is at " .. humidity .. "%.\n"
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minetest.chat_send_player(playername, msg)
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end
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})
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minetest.register_chatcommand("set_heat", {
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params = "<heat>",
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description = "Override the weather algorithm's base heat",
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privs = { weather = true },
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func = function(playername, param)
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if param == nil or param == "" then
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minetest.chat_send_player(playername, "Provide a number to modify the base heat")
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return
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end
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climate_mod.settings.heat = tonumber(param)
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minetest.chat_send_player(playername, "Heat changed")
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end
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})
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minetest.register_chatcommand("set_humidity", {
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params = "<humidity>",
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description = "Override the weather algorithm's base humidity",
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privs = { weather = true },
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func = function(playername, param)
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if param == nil or param == "" then
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minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
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return
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end
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climate_mod.settings.humidity = tonumber(param)
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minetest.chat_send_player(playername, "Humidity changed")
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end
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})
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minetest.register_chatcommand("weather_settings", {
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description = "Print the active Climate API configuration",
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func = function(playername)
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minetest.chat_send_player(playername, "Current Settings\n================")
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for setting, value in pairs(climate_mod.settings) do
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minetest.chat_send_player(playername, dump2(value, setting))
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end
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end
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2020-04-15 00:12:44 +02:00
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})
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minetest.register_chatcommand("set_weather", {
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params ="<weather> <status>",
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description ="Turn the specified weather preset on or off for all players or reset it to automatic",
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privs = { weather = true },
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func = function(playername, param)
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local arguments = {}
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for w in param:gmatch("%S+") do table.insert(arguments, w) end
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local weather = arguments[1]
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if climate_mod.weathers[weather] == nil then
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minetest.chat_send_player(playername, "Unknown weather preset")
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return
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end
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local status
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if arguments[2] == "on" then
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status = true
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elseif arguments[2] == "off" then
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status = false
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elseif arguments[2] == "auto" then
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status = nil
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else
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minetest.chat_send_player(playername, "Invalid weather status. Set the preset to either on, off or auto.")
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return
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end
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climate_mod.forced_weather[weather] = status
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minetest.chat_send_player(playername, "Weather " .. weather .. " successfully set to " .. arguments[2])
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end
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})
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minetest.register_chatcommand("weather_status", {
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description = "Prints which weather presets are enforced or disabled",
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func = function(playername)
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minetest.chat_send_player(playername, "Current activation rules:\n================")
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for weather, _ in pairs(climate_mod.weathers) do
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local status = "auto"
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if climate_mod.forced_weather[weather] == true then
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status = "on"
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elseif climate_mod.forced_weather[weather] == false then
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status = "off"
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end
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minetest.chat_send_player(playername, dump2(status, weather))
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end
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end
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2020-04-14 05:44:46 +02:00
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})
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