Add chat commands for forcing weather presets

This commit is contained in:
Till Affeldt 2020-04-15 00:12:44 +02:00
parent 299d520af6
commit f42f8481da
4 changed files with 68 additions and 16 deletions

20
TODO.md
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@ -1,19 +1,23 @@
# TODO
## Required for MVP
- Test non-random heat and humidity values
- Find good values for weather conditions
- Make sure all weather presets are working
- Add light level to possible conditions
## Required for Beta
- Implement fallback for sky changes without skylayer
- Ability to register environment conditions dynamically (like the heat)
- Implement ABM system for additional effects
- Implement snow layers, puddles, soil hydration, fire extinguishing
## Planned for first release
- Improve test_condition function
- Implement ABM system for additional effects
- Add light level to possible conditions
- Implement fallback for sky changes without skylayer
- Write helpful README
- Find good values for weather conditions
- Set effects on player join
- Improve value structures of particle and skybox effects
- Make sounds adjust to changes by weather presets
- Ability to force set a wind speed via chat commands
## Nice to have
- Write documentation on how to add weathers and effects
@ -23,10 +27,9 @@
- Optimize performance by replacing some particles with animated texture planes
- Make switches between effects more smooth
- Adjust size of particle boxes based on player speed
- Ability to register environment conditions dynamically (like the heat)
- Create conditions for time of day, annual progression, biome filters
- Let rain extinguish flames
- Ability to force toggle weather presets on / off with chat commands
- Fork lightning so that it uses skylayer
- Support for sail boats mod
## Future Plans & Ideas
- Complete season system
@ -35,6 +38,7 @@
- holidays and reminders via chat commands
- day/night cycle adjusted to season
- special events like a bloodmoon -> increased mob spawns
- water can freeze over in winter
- Fantasy weather effects
- pretty skyboxes
- swirling flower petals, mushroom spores, etc. in fitting biomes

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@ -33,12 +33,13 @@ climate_mod.settings = {
}
-- initiate empty registers
climate_mod.current_weather = {}
climate_mod.current_effects = {}
climate_mod.weathers = {}
climate_mod.effects = {}
climate_mod.cycles = {}
climate_mod.influences = {}
climate_mod.current_weather = {}
climate_mod.current_effects = {}
climate_mod.forced_weather = {}
-- import core API
climate_mod.state = dofile(modpath .. "/lib/datastorage.lua")

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@ -79,11 +79,54 @@ minetest.register_chatcommand("set_humidity", {
minetest.register_chatcommand("weather_settings", {
description = "Print the active Climate API configuration",
privs = { weather = true },
func = function(playername)
minetest.chat_send_player(playername, "Current Settings\n================")
for setting, value in pairs(climate_mod.settings) do
minetest.chat_send_player(playername, dump2(value, setting))
end
end
})
minetest.register_chatcommand("set_weather", {
params ="<weather> <status>",
description ="Turn the specified weather preset on or off for all players or reset it to automatic",
privs = { weather = true },
func = function(playername, param)
local arguments = {}
for w in param:gmatch("%S+") do table.insert(arguments, w) end
local weather = arguments[1]
if climate_mod.weathers[weather] == nil then
minetest.chat_send_player(playername, "Unknown weather preset")
return
end
local status
if arguments[2] == "on" then
status = true
elseif arguments[2] == "off" then
status = false
elseif arguments[2] == "auto" then
status = nil
else
minetest.chat_send_player(playername, "Invalid weather status. Set the preset to either on, off or auto.")
return
end
climate_mod.forced_weather[weather] = status
minetest.chat_send_player(playername, "Weather " .. weather .. " successfully set to " .. arguments[2])
end
})
minetest.register_chatcommand("weather_status", {
description = "Prints which weather presets are enforced or disabled",
func = function(playername)
minetest.chat_send_player(playername, "Current activation rules:\n================")
for weather, _ in pairs(climate_mod.weathers) do
local status = "auto"
if climate_mod.forced_weather[weather] == true then
status = "on"
elseif climate_mod.forced_weather[weather] == false then
status = "off"
end
minetest.chat_send_player(playername, dump2(status, weather))
end
end
})

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@ -30,11 +30,15 @@ local function test_condition(condition, env, goal)
end
end
local function is_weather_active(player, weather_config, env)
if type(weather_config.conditions) == "function" then
return weather_config.conditions(env)
local function is_weather_active(player, weather, env)
if climate_mod.forced_weather[weather] ~= nil then
return climate_mod.forced_weather[weather]
end
for condition, goal in pairs(weather_config.conditions) do
local config = climate_mod.weathers[weather]
if type(config.conditions) == "function" then
return config.conditions(env)
end
for condition, goal in pairs(config.conditions) do
if not test_condition(condition, env, goal) then
return false
end
@ -70,7 +74,7 @@ function trigger.get_active_effects()
for _, player in ipairs(minetest.get_connected_players()) do
local pname = player:get_player_name()
local env = environments[pname]
if is_weather_active(player, wconfig, env) then
if is_weather_active(player, wname, env) then
if type(climate_mod.current_weather[pname]) == "nil" then
climate_mod.current_weather[pname] = {}
end