Fix bugs regarding disconnected players and unsanitized command input

This commit is contained in:
Till Affeldt
2020-05-16 16:19:28 +02:00
parent de512c172c
commit 082c789d6e
6 changed files with 49 additions and 19 deletions

View File

@ -1,6 +1,15 @@
local GSCYCLE = 0.03 * climate_mod.settings.tick_speed -- only process event loop after this amount of time
local WORLD_CYCLE = 15.00 * climate_mod.settings.tick_speed -- only update global environment influences after this amount of time
local function is_connected(playername)
local connected = minetest.get_connected_players()
for _, player in ipairs(connected) do
local name = player:get_player_name()
if playername == name then return true end
end
return false
end
local gs_timer = 0
local world_timer = 0
minetest.register_globalstep(function(dtime)
@ -15,7 +24,17 @@ minetest.register_globalstep(function(dtime)
climate_mod.global_environment = climate_mod.trigger.get_global_environment()
end
local previous_effects = table.copy(climate_mod.current_effects)
-- skip weather changes for offline players
for effect, data in pairs(previous_effects) do
for playername, _ in pairs(data) do
if not is_connected(playername) then
previous_effects[effect][playername] = nil
end
end
end
local current_effects = climate_mod.trigger.get_active_effects()
for name, effect in pairs(climate_mod.effects) do