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https://github.com/t-affeldt/climate_api.git
synced 2024-12-22 17:00:36 +01:00
Fix bugs regarding disconnected players and unsanitized command input
This commit is contained in:
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de512c172c
commit
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@ -14,6 +14,8 @@ local EFFECT_NAME = "climate_api:hud_overlay"
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local handles = {}
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local handles = {}
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local function apply_hud(pname, weather, hud)
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local function apply_hud(pname, weather, hud)
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local player = minetest.get_player_by_name(pname)
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local player = minetest.get_player_by_name(pname)
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if player == nil then return end
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if handles[pname] == nil then handles[pname] = {} end
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if handles[pname] == nil then handles[pname] = {} end
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if handles[pname][weather] ~= nil then
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if handles[pname][weather] ~= nil then
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player:hud_remove(handles[pname][weather])
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player:hud_remove(handles[pname][weather])
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@ -48,9 +50,11 @@ local function apply_hud(pname, weather, hud)
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end
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end
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local function remove_hud(pname, weather, hud)
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local function remove_hud(pname, weather, hud)
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if handles[pname] == nil or handles[pname][weather] == nil then return end
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local handle = handles[pname][weather]
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local player = minetest.get_player_by_name(pname)
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local player = minetest.get_player_by_name(pname)
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if player == nil then return end
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if handles[pname] == nil or handles[pname][weather] == nil then return end
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local handle = handles[pname][weather]
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player:hud_remove(handle)
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player:hud_remove(handle)
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handles[pname][weather] = nil
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handles[pname][weather] = nil
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end
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end
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@ -65,7 +65,7 @@ minetest.register_chatcommand("set_base_heat", {
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return
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return
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end
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end
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if param == "auto" then param = 0 end
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if param == "auto" then param = 0 end
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climate_mod.settings.heat = tonumber(param)
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climate_mod.settings.heat = tonumber(param) or 0
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minetest.chat_send_player(playername, "Base heat changed")
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minetest.chat_send_player(playername, "Base heat changed")
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end
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end
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})
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})
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@ -84,7 +84,7 @@ minetest.register_chatcommand("set_heat", {
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climate_mod.forced_enviroment.heat = nil
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climate_mod.forced_enviroment.heat = nil
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minetest.chat_send_player(playername, "Heat value reset")
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minetest.chat_send_player(playername, "Heat value reset")
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else
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else
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climate_mod.forced_enviroment.heat = tonumber(param)
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climate_mod.forced_enviroment.heat = tonumber(param) or 0
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minetest.chat_send_player(playername, "Heat value changed")
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minetest.chat_send_player(playername, "Heat value changed")
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end
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end
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end
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end
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@ -96,12 +96,12 @@ minetest.register_chatcommand("set_base_humidity", {
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description = "Override the weather algorithm's base humidity",
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description = "Override the weather algorithm's base humidity",
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privs = { weather = true },
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privs = { weather = true },
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func = function(playername, param)
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func = function(playername, param)
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if param == "auto" then param = 0 end
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if param == nil or param == "" then
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if param == nil or param == "" then
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minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
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minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
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return
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return
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end
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end
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if param == "auto" then param = 0 end
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climate_mod.settings.humidity = tonumber(param) or 0
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climate_mod.settings.humidity = tonumber(param)
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minetest.chat_send_player(playername, "Base humidity changed")
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minetest.chat_send_player(playername, "Base humidity changed")
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end
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end
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})
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})
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@ -120,7 +120,7 @@ minetest.register_chatcommand("set_humidity", {
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climate_mod.forced_enviroment.humidity = nil
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climate_mod.forced_enviroment.humidity = nil
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minetest.chat_send_player(playername, "Humidity value reset")
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minetest.chat_send_player(playername, "Humidity value reset")
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else
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else
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climate_mod.forced_enviroment.humidity = tonumber(param)
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climate_mod.forced_enviroment.humidity = tonumber(param) or 0
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minetest.chat_send_player(playername, "Humidity value changed")
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minetest.chat_send_player(playername, "Humidity value changed")
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end
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end
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end
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end
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@ -138,21 +138,23 @@ minetest.register_chatcommand("set_wind", {
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end
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end
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local arguments = {}
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local arguments = {}
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for w in param:gmatch("%S+") do table.insert(arguments, w) end
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for w in param:gmatch("%S+") do table.insert(arguments, w) end
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local wind_x = arguments[1]
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local arg1 = arguments[1]
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local wind_z = arguments[2]
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local wind_x = tonumber(arguments[1])
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if wind_x == "auto" then
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local wind_z = tonumber(arguments[2])
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if arg1 == "auto" then
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climate_mod.forced_enviroment.wind = nil
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climate_mod.forced_enviroment.wind = nil
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minetest.chat_send_player(playername, "Wind reset")
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elseif wind_x == nil or wind_z == nil then
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elseif wind_x == nil or wind_z == nil then
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minetest.chat_send_player(playername, "Invalid wind configuration")
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minetest.chat_send_player(playername, "Invalid wind configuration")
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else
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else
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climate_mod.forced_enviroment.wind = vector.new({
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climate_mod.forced_enviroment.wind = vector.new({
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x = tonumber(wind_x),
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x = wind_x,
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y = 0,
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y = 0,
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z = tonumber(wind_z)
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z = wind_z
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})
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})
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end
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minetest.chat_send_player(playername, "Wind changed")
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minetest.chat_send_player(playername, "Wind changed")
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end
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end
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end
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})
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})
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-- display current mod config
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-- display current mod config
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@ -50,14 +50,14 @@ end)
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climate_api.register_influence("light", function(pos)
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climate_api.register_influence("light", function(pos)
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pos = vector.add(pos, {x = 0, y = 1, z = 0})
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pos = vector.add(pos, {x = 0, y = 1, z = 0})
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return minetest.env:get_node_light(pos)
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return minetest.env:get_node_light(pos) or 0
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end)
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end)
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climate_api.register_influence("daylight", function(pos)
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climate_api.register_influence("daylight", function(pos)
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pos = vector.add(pos, {x = 0, y = 1, z = 0})
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pos = vector.add(pos, {x = 0, y = 1, z = 0})
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return minetest.env:get_node_light(pos, 0.5)
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return minetest.env:get_node_light(pos, 0.5) or 0
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end)
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end)
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climate_api.register_global_influence("time",
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climate_api.register_global_influence("time",
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minetest.get_timeofday()
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minetest.get_timeofday
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)
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)
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19
lib/main.lua
19
lib/main.lua
@ -1,6 +1,15 @@
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local GSCYCLE = 0.03 * climate_mod.settings.tick_speed -- only process event loop after this amount of time
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local GSCYCLE = 0.03 * climate_mod.settings.tick_speed -- only process event loop after this amount of time
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local WORLD_CYCLE = 15.00 * climate_mod.settings.tick_speed -- only update global environment influences after this amount of time
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local WORLD_CYCLE = 15.00 * climate_mod.settings.tick_speed -- only update global environment influences after this amount of time
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local function is_connected(playername)
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local connected = minetest.get_connected_players()
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for _, player in ipairs(connected) do
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local name = player:get_player_name()
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if playername == name then return true end
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end
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return false
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end
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local gs_timer = 0
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local gs_timer = 0
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local world_timer = 0
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local world_timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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@ -15,7 +24,17 @@ minetest.register_globalstep(function(dtime)
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climate_mod.global_environment = climate_mod.trigger.get_global_environment()
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climate_mod.global_environment = climate_mod.trigger.get_global_environment()
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end
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end
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local previous_effects = table.copy(climate_mod.current_effects)
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local previous_effects = table.copy(climate_mod.current_effects)
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-- skip weather changes for offline players
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for effect, data in pairs(previous_effects) do
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for playername, _ in pairs(data) do
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if not is_connected(playername) then
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previous_effects[effect][playername] = nil
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end
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end
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end
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local current_effects = climate_mod.trigger.get_active_effects()
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local current_effects = climate_mod.trigger.get_active_effects()
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for name, effect in pairs(climate_mod.effects) do
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for name, effect in pairs(climate_mod.effects) do
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@ -64,7 +64,7 @@ end
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local function set_skybox(playername, sky)
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local function set_skybox(playername, sky)
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local player = minetest.get_player_by_name(playername)
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local player = minetest.get_player_by_name(playername)
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if not player.get_stars then return end
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if player == nil or not player.get_stars then return end
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player:set_sky(sky.sky_data)
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player:set_sky(sky.sky_data)
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player:set_clouds(sky.cloud_data)
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player:set_clouds(sky.cloud_data)
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player:set_moon(sky.moon_data)
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player:set_moon(sky.moon_data)
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@ -76,7 +76,12 @@ end
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function trigger.get_active_effects()
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function trigger.get_active_effects()
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local environments = {}
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local environments = {}
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in ipairs(minetest.get_connected_players()) do
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environments[player:get_player_name()] = trigger.get_player_environment(player)
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local playername = player:get_player_name()
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local hp = player:get_hp()
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-- skip weather presets for dead players
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if hp ~= nil and hp > 0 then
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environments[playername] = trigger.get_player_environment(player)
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end
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end
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end
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local effects = {}
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local effects = {}
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