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tweak humidity to consider biome even more
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@ -19,7 +19,7 @@ function environment.get_humidity(pos)
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local base = climate_mod.settings.humidity
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local biome = minetest.get_humidity(pos)
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local random = climate_mod.state:get_float("humidity_random");
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return base + (((biome + 40) / 2) * random)
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return base + ((biome * 0.7 + 40 * 0.3) * random)
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end
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function environment.get_wind(pos)
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@ -10,7 +10,7 @@ climate_api.register_influence("humidity",
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climate_api.environment.get_humidity
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)
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climate_api.register_influence("base_humidity",
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climate_api.register_influence("biome_humidity",
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minetest.get_humidity
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)
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