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https://github.com/t-affeldt/climate_api.git
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Add influence registry, make sounds fade, add skybox feature detection
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@ -8,7 +8,6 @@
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- Ability to register environment conditions dynamically (like the heat)
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## Planned for first release
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- Improve test_condition function
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- Write helpful README
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- Set effects on player join
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- Improve value structures of particle and skybox effects
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@ -23,7 +22,6 @@
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- Make switches between effects more smooth
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- Adjust size of particle boxes based on player speed
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- Create conditions for time of day, annual progression, biome filters
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- Fork lightning so that it uses skylayer
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- Support for sail boats mod
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## Future Plans & Ideas
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@ -3,6 +3,7 @@ if not climate_mod.settings.skybox then return end
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local EFFECT_NAME = "climate_api:skybox"
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local function set_skybox(player, sky)
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if not player.get_stars then return end
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if sky.sky_data ~= nil then
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player:set_sky(sky.sky_data)
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end
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@ -21,6 +22,7 @@ local function set_skybox(player, sky)
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end
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local function remove_skybox(player)
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if not player.get_stars then return end
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player:set_sky({ type = "regular", clouds = true})
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end
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@ -1,23 +1,44 @@
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if not climate_mod.settings.sound then return end
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local EFFECT_NAME = "climate_api:sound"
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local FADE_DURATION = climate_api.LONG_CYCLE
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local handles = {}
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local removables = {}
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local function end_sound(pname, weather, sound)
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if removables[pname] == nil
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or removables[pname][weather] == nil then return end
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local handle = removables[pname][weather]
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minetest.sound_stop(handle)
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removables[pname][weather] = nil
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end
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local function start_sound(pname, weather, sound)
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local handle
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if handles[pname] == nil then handles[pname] = {} end
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if handles[pname][weather] ~= nil then return end
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local handle = minetest.sound_play(sound, {
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to_player = pname,
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loop = true
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})
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if removables[pname] == nil or removables[pname][weather] == nil then
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handle = minetest.sound_play(sound.name, {
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to_player = pname,
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loop = true,
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gain = 0
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})
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else
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handle = removables[pname][weather]
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removables[pname][weather] = nil
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end
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minetest.sound_fade(handle, sound.gain / FADE_DURATION, sound.gain)
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handles[pname][weather] = handle
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end
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local function stop_sound(pname, weather, sound)
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if handles[pname] == nil or handles[pname][weather] == nil then return end
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local handle = handles[pname][weather]
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minetest.sound_stop(handle)
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minetest.sound_fade(handle, -sound.gain / FADE_DURATION, 0)
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if removables[pname] == nil then removables[pname] = {} end
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removables[pname][weather] = handle
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handles[pname][weather] = nil
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minetest.after(FADE_DURATION, end_sound, pname, weather, sound)
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end
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local function start_effect(player_data)
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@ -58,4 +79,4 @@ end
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climate_api.register_effect(EFFECT_NAME, start_effect, "start")
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climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
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climate_api.register_effect(EFFECT_NAME, stop_effect, "stop")
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climate_api.set_effect_cycle(EFFECT_NAME, climate_api.LONG_CYCLE)
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climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)
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4
init.lua
4
init.lua
@ -30,7 +30,8 @@ climate_mod.settings = {
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heat = get_setting_number("heat_base", 0),
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humidity = get_setting_number("humidity_base", 0),
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time_spread = get_setting_number("time_spread", 1),
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particle_count = get_setting_number("particle_count", 1)
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particle_count = get_setting_number("particle_count", 1),
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tick_speed = get_setting_number("tick_speed", 1)
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}
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-- initiate empty registers
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@ -46,6 +47,7 @@ climate_mod.forced_weather = {}
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climate_mod.state = dofile(modpath .. "/lib/datastorage.lua")
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climate_api = dofile(modpath .. "/lib/api.lua")
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climate_api.utility = dofile(modpath .. "/lib/api_utility.lua")
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dofile(modpath .. "/lib/influences.lua")
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climate_api.environment = dofile(modpath .. "/lib/environment.lua")
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--climate_api = dofile(modpath .. "/lib/influences.lua")
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climate_mod.world = dofile(modpath .. "/lib/world.lua")
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18
lib/api.lua
18
lib/api.lua
@ -33,9 +33,9 @@ function api.set_effect_cycle(name, cycle)
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climate_mod.cycles[name].timespan = cycle
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end
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--[[function api.register_influence(name, func)
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function api.register_influence(name, func)
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climate_mod.influences[name] = func
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end]]
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end
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function api.register_abm(config)
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local conditions = config.conditions
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@ -52,19 +52,9 @@ function api.register_abm(config)
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return action(pos, node, env)
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end
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minetest.log(dump2(env, "env"))
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minetest.log(dump2(conditions, "conditions"))
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for condition, goal in pairs(conditions) do
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local value = env[condition:sub(5)]
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if condition:sub(1, 4) == "min_" then
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if type(value) == "nil" or goal > value then return end
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elseif condition:sub(1, 4) == "max_" then
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if type(value) == "nil" or goal <= value then return end
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else
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value = env[condition]
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if type(value) == "nil" or goal ~= value then return end
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end
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local is_applicable = climate_mod.trigger.test_condition(condition, env, goal)
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if not is_applicable then return end
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end
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return action(pos, node, env)
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end
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@ -31,13 +31,6 @@ function environment.get_humidity(pos)
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local biome = minetest.get_humidity(pos)
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local random = climate_mod.state:get_float("humidity_random");
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local random_base = climate_mod.state:get_float("humidity_base");
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--[[for _, player in ipairs(minetest.get_connected_players()) do
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local pname = player:get_player_name()
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minetest.chat_send_player(pname, dump2(biome, "biome"))
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minetest.chat_send_player(pname, dump2(random_base, "random_base"))
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minetest.chat_send_player(pname, dump2(random, "random"))
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minetest.chat_send_player(pname, dump2((base + biome * 0.7 + random_base * 0.3) * random, "total"))
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end]]
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return (base + biome * 0.7 + random_base * 0.3) * random
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end
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@ -1,30 +1,43 @@
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climate_api.register_influence("heat", function(player)
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return climate_mod.get_heat(player:get_pos())
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climate_api.register_influence("heat", function(pos)
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return climate_api.environment.get_heat(pos)
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end)
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climate_api.register_influence("humidity", function(player)
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return climate_mod.get_humidity(player:get_pos())
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climate_api.register_influence("humidity", function(pos)
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return climate_api.environment.get_humidity(pos)
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end)
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climate_api.register_influence("windspeed", function(player)
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climate_api.register_influence("biome", function(pos)
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local data = minetest.get_biome_data(pos)
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local biome = minetest.get_biome_name(data.biome)
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return biome
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end)
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climate_api.register_influence("windspeed", function(_)
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local wind_x = climate_mod.state:get_float("wind_x")
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local wind_z = climate_mod.state:get_float("wind_z")
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return vector.length({x = wind_x, y = 0, z = wind_z})
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end)
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climate_api.register_influence("wind_x", function(player)
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climate_api.register_influence("wind_x", function(_)
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return climate_mod.state:get_float("wind_x")
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end)
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climate_api.register_influence("wind_z", function(player)
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climate_api.register_influence("wind_z", function(_)
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return climate_mod.state:get_float("wind_z")
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end)
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climate_api.register_influence("height", function(player)
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local ppos = player:get_pos()
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return ppos.y
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climate_api.register_influence("height", function(pos)
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return pos.y
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end)
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climate_api.register_influence("light", function(player)
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return minetest.env:get_node_light(player:get_pos(), 0.5)
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climate_api.register_influence("light", function(pos)
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return minetest.env:get_node_light(pos)
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end)
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climate_api.register_influence("daylight", function(pos)
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return minetest.env:get_node_light(pos, 0.5)
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end)
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climate_api.register_influence("time", function(_)
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return minetest.get_timeofday()
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end)
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@ -1,5 +1,5 @@
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local GSCYCLE = 0.03
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local WORLD_CYCLE = 2
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local GSCYCLE = 0.03 * climate_mod.settings.tick_speed
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local WORLD_CYCLE = 2 * climate_mod.settings.tick_speed
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local gs_timer = 0
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local world_timer = 0
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@ -20,7 +20,8 @@ minetest.register_globalstep(function(dtime)
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local current_effects = climate_mod.trigger.get_active_effects()
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for name, effect in pairs(climate_mod.effects) do
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if climate_mod.cycles[name].timespan < climate_mod.cycles[name].timer + dtime then
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local cycle = climate_mod.cycles[name].timespan * climate_mod.settings.tick_speed
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if cycle < climate_mod.cycles[name].timer + dtime then
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climate_mod.cycles[name].timer = 0
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climate_mod.current_effects[name] = current_effects[name]
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climate_mod.trigger.call_handlers(name, current_effects[name], previous_effects[name])
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@ -4,7 +4,7 @@ function trigger.get_position_environment(pos)
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local wind_x = climate_mod.state:get_float("wind_x")
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local wind_z = climate_mod.state:get_float("wind_z")
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local env = {}
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--[[local env = {}
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env.pos = pos
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env.height = pos.y
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env.wind = vector.new(wind_x, 0, wind_z)
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@ -13,7 +13,11 @@ function trigger.get_position_environment(pos)
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env.humidity = climate_api.environment.get_humidity(pos)
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env.time = minetest.get_timeofday()
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env.date = minetest.get_day_count()
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env.light = minetest.get_node_light(vector.add(pos, vector.new({x=0,y=1,z=0})), 0.5)
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env.light = minetest.get_node_light(vector.add(pos, vector.new({x=0,y=1,z=0})), 0.5)]]
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local env = {}
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for influence, func in pairs(climate_mod.influences) do
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env[influence] = func(pos)
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end
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return env
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end
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@ -24,15 +28,21 @@ function trigger.get_player_environment(player)
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return env
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end
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local function test_condition(condition, env, goal)
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function trigger.test_condition(condition, env, goal)
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local value = env[condition:sub(5)]
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if condition:sub(1, 4) == "min_" then
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return type(value) ~= "nil" and goal <= value
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elseif condition:sub(1, 4) == "max_" then
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return type(value) ~= "nil" and goal > value
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else
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Minetest.log("warning", "[Climate API] Invalid effect condition")
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elseif condition:sub(1, 4) == "has_" then
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if type(value) == "nil" then return false end
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for _, g in ipairs(goal) do
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if value == g then return true end
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end
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return false
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else
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value = env[condition]
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return type(value) ~= "nil" and goal == value
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end
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end
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@ -45,7 +55,7 @@ local function is_weather_active(player, weather, env)
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return config.conditions(env)
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end
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for condition, goal in pairs(config.conditions) do
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if not test_condition(condition, env, goal) then
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if not trigger.test_condition(condition, env, goal) then
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return false
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end
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end
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@ -8,4 +8,5 @@ climate_api_heat_base (Global base temperature) float 0
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climate_api_humidity_base (Global base humidity) float 0
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climate_api_time_spread (Regulates how quickly the weather changes) float 1 0.1 10
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climate_api_particle_count (Multiplicator for used particles) float 1 0.1 2
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climate_api_fahrenheit (Show degrees in Fahrenheit instead of Celsius) bool false
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climate_api_fahrenheit (Show degrees in Fahrenheit instead of Celsius) bool false
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climate_api_tick_speed (Update speed of weather effects) float 1 0.1 10
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