mirror of
https://github.com/t-affeldt/climate_api.git
synced 2024-12-22 08:50:37 +01:00
Add influence registry, make sounds fade, add skybox feature detection
This commit is contained in:
parent
f41d5f259c
commit
18045b1943
@ -8,7 +8,6 @@
|
||||
- Ability to register environment conditions dynamically (like the heat)
|
||||
|
||||
## Planned for first release
|
||||
- Improve test_condition function
|
||||
- Write helpful README
|
||||
- Set effects on player join
|
||||
- Improve value structures of particle and skybox effects
|
||||
@ -23,7 +22,6 @@
|
||||
- Make switches between effects more smooth
|
||||
- Adjust size of particle boxes based on player speed
|
||||
- Create conditions for time of day, annual progression, biome filters
|
||||
- Fork lightning so that it uses skylayer
|
||||
- Support for sail boats mod
|
||||
|
||||
## Future Plans & Ideas
|
||||
|
@ -3,6 +3,7 @@ if not climate_mod.settings.skybox then return end
|
||||
local EFFECT_NAME = "climate_api:skybox"
|
||||
|
||||
local function set_skybox(player, sky)
|
||||
if not player.get_stars then return end
|
||||
if sky.sky_data ~= nil then
|
||||
player:set_sky(sky.sky_data)
|
||||
end
|
||||
@ -21,6 +22,7 @@ local function set_skybox(player, sky)
|
||||
end
|
||||
|
||||
local function remove_skybox(player)
|
||||
if not player.get_stars then return end
|
||||
player:set_sky({ type = "regular", clouds = true})
|
||||
end
|
||||
|
||||
|
@ -1,23 +1,44 @@
|
||||
if not climate_mod.settings.sound then return end
|
||||
|
||||
local EFFECT_NAME = "climate_api:sound"
|
||||
local FADE_DURATION = climate_api.LONG_CYCLE
|
||||
|
||||
local handles = {}
|
||||
local removables = {}
|
||||
local function end_sound(pname, weather, sound)
|
||||
if removables[pname] == nil
|
||||
or removables[pname][weather] == nil then return end
|
||||
local handle = removables[pname][weather]
|
||||
minetest.sound_stop(handle)
|
||||
removables[pname][weather] = nil
|
||||
end
|
||||
|
||||
local function start_sound(pname, weather, sound)
|
||||
local handle
|
||||
if handles[pname] == nil then handles[pname] = {} end
|
||||
if handles[pname][weather] ~= nil then return end
|
||||
local handle = minetest.sound_play(sound, {
|
||||
to_player = pname,
|
||||
loop = true
|
||||
})
|
||||
if removables[pname] == nil or removables[pname][weather] == nil then
|
||||
handle = minetest.sound_play(sound.name, {
|
||||
to_player = pname,
|
||||
loop = true,
|
||||
gain = 0
|
||||
})
|
||||
else
|
||||
handle = removables[pname][weather]
|
||||
removables[pname][weather] = nil
|
||||
end
|
||||
minetest.sound_fade(handle, sound.gain / FADE_DURATION, sound.gain)
|
||||
handles[pname][weather] = handle
|
||||
end
|
||||
|
||||
local function stop_sound(pname, weather, sound)
|
||||
if handles[pname] == nil or handles[pname][weather] == nil then return end
|
||||
local handle = handles[pname][weather]
|
||||
minetest.sound_stop(handle)
|
||||
minetest.sound_fade(handle, -sound.gain / FADE_DURATION, 0)
|
||||
if removables[pname] == nil then removables[pname] = {} end
|
||||
removables[pname][weather] = handle
|
||||
handles[pname][weather] = nil
|
||||
minetest.after(FADE_DURATION, end_sound, pname, weather, sound)
|
||||
end
|
||||
|
||||
local function start_effect(player_data)
|
||||
@ -58,4 +79,4 @@ end
|
||||
climate_api.register_effect(EFFECT_NAME, start_effect, "start")
|
||||
climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
|
||||
climate_api.register_effect(EFFECT_NAME, stop_effect, "stop")
|
||||
climate_api.set_effect_cycle(EFFECT_NAME, climate_api.LONG_CYCLE)
|
||||
climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)
|
4
init.lua
4
init.lua
@ -30,7 +30,8 @@ climate_mod.settings = {
|
||||
heat = get_setting_number("heat_base", 0),
|
||||
humidity = get_setting_number("humidity_base", 0),
|
||||
time_spread = get_setting_number("time_spread", 1),
|
||||
particle_count = get_setting_number("particle_count", 1)
|
||||
particle_count = get_setting_number("particle_count", 1),
|
||||
tick_speed = get_setting_number("tick_speed", 1)
|
||||
}
|
||||
|
||||
-- initiate empty registers
|
||||
@ -46,6 +47,7 @@ climate_mod.forced_weather = {}
|
||||
climate_mod.state = dofile(modpath .. "/lib/datastorage.lua")
|
||||
climate_api = dofile(modpath .. "/lib/api.lua")
|
||||
climate_api.utility = dofile(modpath .. "/lib/api_utility.lua")
|
||||
dofile(modpath .. "/lib/influences.lua")
|
||||
climate_api.environment = dofile(modpath .. "/lib/environment.lua")
|
||||
--climate_api = dofile(modpath .. "/lib/influences.lua")
|
||||
climate_mod.world = dofile(modpath .. "/lib/world.lua")
|
||||
|
18
lib/api.lua
18
lib/api.lua
@ -33,9 +33,9 @@ function api.set_effect_cycle(name, cycle)
|
||||
climate_mod.cycles[name].timespan = cycle
|
||||
end
|
||||
|
||||
--[[function api.register_influence(name, func)
|
||||
function api.register_influence(name, func)
|
||||
climate_mod.influences[name] = func
|
||||
end]]
|
||||
end
|
||||
|
||||
function api.register_abm(config)
|
||||
local conditions = config.conditions
|
||||
@ -52,19 +52,9 @@ function api.register_abm(config)
|
||||
return action(pos, node, env)
|
||||
end
|
||||
|
||||
minetest.log(dump2(env, "env"))
|
||||
minetest.log(dump2(conditions, "conditions"))
|
||||
|
||||
for condition, goal in pairs(conditions) do
|
||||
local value = env[condition:sub(5)]
|
||||
if condition:sub(1, 4) == "min_" then
|
||||
if type(value) == "nil" or goal > value then return end
|
||||
elseif condition:sub(1, 4) == "max_" then
|
||||
if type(value) == "nil" or goal <= value then return end
|
||||
else
|
||||
value = env[condition]
|
||||
if type(value) == "nil" or goal ~= value then return end
|
||||
end
|
||||
local is_applicable = climate_mod.trigger.test_condition(condition, env, goal)
|
||||
if not is_applicable then return end
|
||||
end
|
||||
return action(pos, node, env)
|
||||
end
|
||||
|
@ -31,13 +31,6 @@ function environment.get_humidity(pos)
|
||||
local biome = minetest.get_humidity(pos)
|
||||
local random = climate_mod.state:get_float("humidity_random");
|
||||
local random_base = climate_mod.state:get_float("humidity_base");
|
||||
--[[for _, player in ipairs(minetest.get_connected_players()) do
|
||||
local pname = player:get_player_name()
|
||||
minetest.chat_send_player(pname, dump2(biome, "biome"))
|
||||
minetest.chat_send_player(pname, dump2(random_base, "random_base"))
|
||||
minetest.chat_send_player(pname, dump2(random, "random"))
|
||||
minetest.chat_send_player(pname, dump2((base + biome * 0.7 + random_base * 0.3) * random, "total"))
|
||||
end]]
|
||||
return (base + biome * 0.7 + random_base * 0.3) * random
|
||||
end
|
||||
|
||||
|
@ -1,30 +1,43 @@
|
||||
climate_api.register_influence("heat", function(player)
|
||||
return climate_mod.get_heat(player:get_pos())
|
||||
climate_api.register_influence("heat", function(pos)
|
||||
return climate_api.environment.get_heat(pos)
|
||||
end)
|
||||
|
||||
climate_api.register_influence("humidity", function(player)
|
||||
return climate_mod.get_humidity(player:get_pos())
|
||||
climate_api.register_influence("humidity", function(pos)
|
||||
return climate_api.environment.get_humidity(pos)
|
||||
end)
|
||||
|
||||
climate_api.register_influence("windspeed", function(player)
|
||||
climate_api.register_influence("biome", function(pos)
|
||||
local data = minetest.get_biome_data(pos)
|
||||
local biome = minetest.get_biome_name(data.biome)
|
||||
return biome
|
||||
end)
|
||||
|
||||
climate_api.register_influence("windspeed", function(_)
|
||||
local wind_x = climate_mod.state:get_float("wind_x")
|
||||
local wind_z = climate_mod.state:get_float("wind_z")
|
||||
return vector.length({x = wind_x, y = 0, z = wind_z})
|
||||
end)
|
||||
|
||||
climate_api.register_influence("wind_x", function(player)
|
||||
climate_api.register_influence("wind_x", function(_)
|
||||
return climate_mod.state:get_float("wind_x")
|
||||
end)
|
||||
|
||||
climate_api.register_influence("wind_z", function(player)
|
||||
climate_api.register_influence("wind_z", function(_)
|
||||
return climate_mod.state:get_float("wind_z")
|
||||
end)
|
||||
|
||||
climate_api.register_influence("height", function(player)
|
||||
local ppos = player:get_pos()
|
||||
return ppos.y
|
||||
climate_api.register_influence("height", function(pos)
|
||||
return pos.y
|
||||
end)
|
||||
|
||||
climate_api.register_influence("light", function(player)
|
||||
return minetest.env:get_node_light(player:get_pos(), 0.5)
|
||||
climate_api.register_influence("light", function(pos)
|
||||
return minetest.env:get_node_light(pos)
|
||||
end)
|
||||
|
||||
climate_api.register_influence("daylight", function(pos)
|
||||
return minetest.env:get_node_light(pos, 0.5)
|
||||
end)
|
||||
|
||||
climate_api.register_influence("time", function(_)
|
||||
return minetest.get_timeofday()
|
||||
end)
|
@ -1,5 +1,5 @@
|
||||
local GSCYCLE = 0.03
|
||||
local WORLD_CYCLE = 2
|
||||
local GSCYCLE = 0.03 * climate_mod.settings.tick_speed
|
||||
local WORLD_CYCLE = 2 * climate_mod.settings.tick_speed
|
||||
|
||||
local gs_timer = 0
|
||||
local world_timer = 0
|
||||
@ -20,7 +20,8 @@ minetest.register_globalstep(function(dtime)
|
||||
local current_effects = climate_mod.trigger.get_active_effects()
|
||||
|
||||
for name, effect in pairs(climate_mod.effects) do
|
||||
if climate_mod.cycles[name].timespan < climate_mod.cycles[name].timer + dtime then
|
||||
local cycle = climate_mod.cycles[name].timespan * climate_mod.settings.tick_speed
|
||||
if cycle < climate_mod.cycles[name].timer + dtime then
|
||||
climate_mod.cycles[name].timer = 0
|
||||
climate_mod.current_effects[name] = current_effects[name]
|
||||
climate_mod.trigger.call_handlers(name, current_effects[name], previous_effects[name])
|
||||
|
@ -4,7 +4,7 @@ function trigger.get_position_environment(pos)
|
||||
local wind_x = climate_mod.state:get_float("wind_x")
|
||||
local wind_z = climate_mod.state:get_float("wind_z")
|
||||
|
||||
local env = {}
|
||||
--[[local env = {}
|
||||
env.pos = pos
|
||||
env.height = pos.y
|
||||
env.wind = vector.new(wind_x, 0, wind_z)
|
||||
@ -13,7 +13,11 @@ function trigger.get_position_environment(pos)
|
||||
env.humidity = climate_api.environment.get_humidity(pos)
|
||||
env.time = minetest.get_timeofday()
|
||||
env.date = minetest.get_day_count()
|
||||
env.light = minetest.get_node_light(vector.add(pos, vector.new({x=0,y=1,z=0})), 0.5)
|
||||
env.light = minetest.get_node_light(vector.add(pos, vector.new({x=0,y=1,z=0})), 0.5)]]
|
||||
local env = {}
|
||||
for influence, func in pairs(climate_mod.influences) do
|
||||
env[influence] = func(pos)
|
||||
end
|
||||
return env
|
||||
end
|
||||
|
||||
@ -24,15 +28,21 @@ function trigger.get_player_environment(player)
|
||||
return env
|
||||
end
|
||||
|
||||
local function test_condition(condition, env, goal)
|
||||
function trigger.test_condition(condition, env, goal)
|
||||
local value = env[condition:sub(5)]
|
||||
if condition:sub(1, 4) == "min_" then
|
||||
return type(value) ~= "nil" and goal <= value
|
||||
elseif condition:sub(1, 4) == "max_" then
|
||||
return type(value) ~= "nil" and goal > value
|
||||
else
|
||||
Minetest.log("warning", "[Climate API] Invalid effect condition")
|
||||
elseif condition:sub(1, 4) == "has_" then
|
||||
if type(value) == "nil" then return false end
|
||||
for _, g in ipairs(goal) do
|
||||
if value == g then return true end
|
||||
end
|
||||
return false
|
||||
else
|
||||
value = env[condition]
|
||||
return type(value) ~= "nil" and goal == value
|
||||
end
|
||||
end
|
||||
|
||||
@ -45,7 +55,7 @@ local function is_weather_active(player, weather, env)
|
||||
return config.conditions(env)
|
||||
end
|
||||
for condition, goal in pairs(config.conditions) do
|
||||
if not test_condition(condition, env, goal) then
|
||||
if not trigger.test_condition(condition, env, goal) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
@ -8,4 +8,5 @@ climate_api_heat_base (Global base temperature) float 0
|
||||
climate_api_humidity_base (Global base humidity) float 0
|
||||
climate_api_time_spread (Regulates how quickly the weather changes) float 1 0.1 10
|
||||
climate_api_particle_count (Multiplicator for used particles) float 1 0.1 2
|
||||
climate_api_fahrenheit (Show degrees in Fahrenheit instead of Celsius) bool false
|
||||
climate_api_fahrenheit (Show degrees in Fahrenheit instead of Celsius) bool false
|
||||
climate_api_tick_speed (Update speed of weather effects) float 1 0.1 10
|
Loading…
Reference in New Issue
Block a user