Move damage effect to API, add advanced damage checks, add dewpoint influence

This commit is contained in:
Till Affeldt
2020-04-28 01:22:27 +02:00
parent 9e0ed0c256
commit 4df9a61374
6 changed files with 295 additions and 79 deletions

View File

@ -57,8 +57,13 @@ Lower values can possible increase performance.
- ``Dynamically modify nodes`` (default true):
If set to true, weather packs are allowed to register node update handlers.
These can be used to dynamically place snow layers, melt ice, or hydrate soil.
- ``Include wind speed in damage checks`` (default true):
If set to true, Climate API will factor in wind speed and obstacles to determine damage sources.
If set to false, a simple check will be used whether the player is outside.
### Visuals
### Weather Effects
- ``Cause player damage`` (default true):
If set to true, dangerous weather presets will damage affected players over time.
- ``Show particle effects`` (default true):
If set to true, weather effects (like rain) are allowed to render particles.
Deactivating this feature will prevent some presets from being visible.