Move damage effect to API, add advanced damage checks, add dewpoint influence

This commit is contained in:
Till Affeldt
2020-04-28 01:22:27 +02:00
parent 9e0ed0c256
commit 4df9a61374
6 changed files with 295 additions and 79 deletions

View File

@ -14,8 +14,17 @@ climate_api_particle_count (Multiplicator for used particles) float 1 0.1 2
# These can be used to dynamically place snow layers, melt ice, or hydrate soil.
climate_api_block_updates (Dynamically modify nodes) bool true
# If set to true, Climate API will factor in wind speed and obstacles to determine damage sources.
# If set to false, a simple check will be used whether the player is outside.
# Only applied if climate_api_damage is also set to true.
climate_api_raycast (Include wind speed in damage checks) bool true
[Weather Effects]
# If set to true, dangerous weather presets will damage affected players over time.
climate_api_damage (Cause player damage) bool true
[Visuals]
# If set to true, weather effects (like rain) are allowed to render particles.
# Deactivating this feature will prevent some presets from being visible.
# For performance considerations it is recommended to decrease the amount of particles instead.