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Move damage effect to API, add advanced damage checks, add dewpoint influence
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@ -14,8 +14,17 @@ climate_api_particle_count (Multiplicator for used particles) float 1 0.1 2
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# These can be used to dynamically place snow layers, melt ice, or hydrate soil.
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climate_api_block_updates (Dynamically modify nodes) bool true
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# If set to true, Climate API will factor in wind speed and obstacles to determine damage sources.
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# If set to false, a simple check will be used whether the player is outside.
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# Only applied if climate_api_damage is also set to true.
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climate_api_raycast (Include wind speed in damage checks) bool true
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[Weather Effects]
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# If set to true, dangerous weather presets will damage affected players over time.
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climate_api_damage (Cause player damage) bool true
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[Visuals]
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# If set to true, weather effects (like rain) are allowed to render particles.
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# Deactivating this feature will prevent some presets from being visible.
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# For performance considerations it is recommended to decrease the amount of particles instead.
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