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Implement support for lighting_monoid
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parent
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commit
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@ -1,3 +1,5 @@
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local mod_lighting_monoid = minetest.get_modpath("lighting_monoid") ~= nil
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local default_sky = {
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sky_data = {
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base_color = nil,
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@ -74,11 +76,15 @@ local function set_skybox(playername, sky)
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player:set_moon(sky.moon_data)
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player:set_sun(sky.sun_data)
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player:set_stars(sky.star_data)
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if player.set_lighting then
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player:set_lighting({
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shadows = { intensity = sky.light_data.shadow_intensity },
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saturation = sky.light_data.saturation
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})
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local lighting = {
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shadows = { intensity = sky.light_data.shadow_intensity },
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saturation = sky.light_data.saturation
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}
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if mod_lighting_monoid then
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lighting_monoid:add_change(player, lighting, "climate_api:merged_lighting")
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lighting_monoid.del_change(player, "lighting_monoid:base_shadow")
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elseif player.set_lighting then
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player:set_lighting(lighting)
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end
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end
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2
mod.conf
2
mod.conf
@ -1,7 +1,7 @@
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name = climate_api
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title = Climate API
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author = TestificateMods
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optional_depends = player_monoids, playerphysics, pova
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optional_depends = player_monoids, playerphysics, pova, lighting_monoid
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description = """
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A powerful engine for weather presets and visual effects.
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Use the regional climate to set up different effects for different regions.
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