Implement support for lighting_monoid

This commit is contained in:
Till Affeldt 2023-04-02 10:57:55 +02:00
parent 79233a2cb1
commit 5448e04d85
2 changed files with 12 additions and 6 deletions

View File

@ -1,3 +1,5 @@
local mod_lighting_monoid = minetest.get_modpath("lighting_monoid") ~= nil
local default_sky = {
sky_data = {
base_color = nil,
@ -74,11 +76,15 @@ local function set_skybox(playername, sky)
player:set_moon(sky.moon_data)
player:set_sun(sky.sun_data)
player:set_stars(sky.star_data)
if player.set_lighting then
player:set_lighting({
shadows = { intensity = sky.light_data.shadow_intensity },
saturation = sky.light_data.saturation
})
local lighting = {
shadows = { intensity = sky.light_data.shadow_intensity },
saturation = sky.light_data.saturation
}
if mod_lighting_monoid then
lighting_monoid:add_change(player, lighting, "climate_api:merged_lighting")
lighting_monoid.del_change(player, "lighting_monoid:base_shadow")
elseif player.set_lighting then
player:set_lighting(lighting)
end
end

View File

@ -1,7 +1,7 @@
name = climate_api
title = Climate API
author = TestificateMods
optional_depends = player_monoids, playerphysics, pova
optional_depends = player_monoids, playerphysics, pova, lighting_monoid
description = """
A powerful engine for weather presets and visual effects.
Use the regional climate to set up different effects for different regions.