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https://github.com/t-affeldt/climate_api.git
synced 2024-12-22 08:50:37 +01:00
Optimize code and modernize API calls
* Remove is_connected() and use minetest counterpart * Less calls to minetest.get_connected_players() * Deprecated: get_player_velocity * Luacheck: unused assignements * Luacheck: unused variable * Luacheck: already declared variable --------- Co-authored-by: mazes 80 <>
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@ -43,7 +43,7 @@ local function check_hit(player, ray)
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)
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origin = vector.add(origin, windpos)
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end
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local ray = minetest.raycast(origin, ppos)
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ray = minetest.raycast(origin, ppos)
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local obj = ray:next()
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-- found nothing
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if obj == nil then return false end
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@ -165,7 +165,7 @@ local function parse_config(player, particles)
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-- correct spawn coordinates to adjust for player movement
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if config.adjust_for_velocity then
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local velocity = player:get_player_velocity()
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local velocity = player:get_velocity()
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config.minpos = vector.add(config.minpos, velocity)
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config.maxpos = vector.add(config.maxpos, velocity)
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end
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@ -1,7 +1,3 @@
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local mod_player_monoids = minetest.get_modpath("player_monoids") ~= nil
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local mod_playerphysics = minetest.get_modpath("playerphysics") ~= nil
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local mod_pova = minetest.get_modpath("pova") ~= nil
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local utility = {}
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function utility.rangelim(value, min, max)
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11
lib/main.lua
11
lib/main.lua
@ -1,15 +1,6 @@
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local GSCYCLE = 0.03 * climate_mod.settings.tick_speed -- only process event loop after this amount of time
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local WORLD_CYCLE = 30.00 * climate_mod.settings.tick_speed -- only update global environment influences after this amount of time
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local function is_connected(playername)
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local connected = minetest.get_connected_players()
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for _, player in ipairs(connected) do
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local name = player:get_player_name()
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if playername == name then return true end
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end
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return false
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end
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local gs_timer = 0
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local world_timer = 0
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minetest.register_globalstep(function(dtime)
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@ -29,7 +20,7 @@ minetest.register_globalstep(function(dtime)
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-- skip weather changes for offline players
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for effect, data in pairs(previous_effects) do
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for playername, _ in pairs(data) do
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if not is_connected(playername) then
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if not minetest.get_player_by_name(playername) then
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previous_effects[effect][playername] = nil
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end
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end
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@ -19,7 +19,6 @@ soundloop.play = function(player, sound, fade)
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if sounds[player] == nil then sounds[player] = {} end
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if sounds[player][sound.name] == nil then
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step = sound.gain / fade
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start_gain = 0
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elseif sounds[player][sound.name] ~= sound.gain then
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minetest.sound_stop(sounds[player][sound.name].handle)
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start_gain = sounds[player][sound.name].gain
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@ -68,7 +68,7 @@ local function is_weather_active(player, weather, env)
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end
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local function get_weather_effects(player, weather_config, env)
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local config = {}
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local config
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local effects = {}
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if type(weather_config.effects) == "function" then
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config = weather_config.effects(env)
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@ -85,22 +85,19 @@ end
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function trigger.get_active_effects()
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local environments = {}
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local effects = {}
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climate_mod.current_weather = {}
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for _, player in ipairs(minetest.get_connected_players()) do
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local playername = player:get_player_name()
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local pname = player:get_player_name()
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local hp = player:get_hp()
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-- skip weather presets for dead players
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if hp ~= nil and hp > 0 then
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environments[playername] = trigger.get_player_environment(player)
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environments[pname] = trigger.get_player_environment(player)
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end
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end
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local effects = {}
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climate_mod.current_weather = {}
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for wname, wconfig in pairs(climate_mod.weathers) do
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for _, player in ipairs(minetest.get_connected_players()) do
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local pname = player:get_player_name()
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local env = environments[pname]
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if env ~= nil then
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local env = environments[pname]
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if env ~= nil then
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for wname, wconfig in pairs(climate_mod.weathers) do
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if is_weather_active(player, wname, env) then
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if climate_mod.current_weather[pname] == nil then
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climate_mod.current_weather[pname] = {}
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