Add hud overlay effect, increase global tick cycle, improve skybox and sound effects

This commit is contained in:
Till Affeldt
2020-04-16 08:05:16 +02:00
parent f42f8481da
commit 7f8f1a77f2
11 changed files with 110 additions and 73 deletions

View File

@ -1,15 +1,27 @@
if not climate_mod.settings.skybox then return end
if not minetest.get_modpath("skylayer") then return end
local SKYBOX_NAME = "climate_api:skybox"
local EFFECT_NAME = "climate_api:skybox"
local function set_skybox(player, sky)
sky.name = SKYBOX_NAME
skylayer.add_layer(player:get_player_name(), sky)
if sky.sky_data ~= nil then
player:set_sky(sky.sky_data)
end
if sky.cloud_data ~= nil then
player:set_clouds(sky.cloud_data)
end
if sky.moon_data ~= nil then
player:set_moon(sky.moon_data)
end
if sky.sun_data ~= nil then
player:set_sun(sky.sun_data)
end
if sky.stars_data ~= nil then
player:set_sun(sky.stars_data)
end
end
local function remove_skybox(player)
skylayer.remove_layer(player:get_player_name(), SKYBOX_NAME)
player:set_sky({ type = "regular", clouds = true})
end
local function handle_effect(player_data)
@ -24,12 +36,12 @@ local function handle_effect(player_data)
end
local function remove_effect(player_data)
for playername, data in ipairs(player_data) do
for playername, data in pairs(player_data) do
local player = minetest.get_player_by_name(playername)
remove_skybox(player)
end
end
climate_api.register_effect("climate_api:skybox", handle_effect, "tick")
climate_api.register_effect("climate_api:skybox", remove_effect, "stop")
climate_api.set_effect_cycle("climate_api:skybox", climate_api.LONG_CYCLE)
climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
climate_api.register_effect(EFFECT_NAME, remove_effect, "stop")
--climate_api.set_effect_cycle("climate_api:skybox", climate_api.LONG_CYCLE)