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https://github.com/t-affeldt/climate_api.git
synced 2024-12-22 00:40:37 +01:00
Add improved indoors check
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parent
a3d4dd446d
commit
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3
init.lua
3
init.lua
@ -40,7 +40,8 @@ climate_mod.settings = {
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time_spread = get_setting_number("time_spread", 1),
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particle_count = get_setting_number("particle_count", 1),
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tick_speed = get_setting_number("tick_speed", 1),
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volume = get_setting_number("volume", 1)
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volume = get_setting_number("volume", 1),
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ceiling_checks = get_setting_number("ceiling_checks", 10),
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}
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climate_mod.i18n = minetest.get_translator("climate_api")
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@ -58,6 +58,21 @@ climate_api.register_influence("daylight", function(pos)
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return minetest.get_node_light(pos, 0.5) or 0
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end)
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climate_api.register_influence("indoors", function(pos)
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pos = vector.add(pos, {x = 0, y = 1, z = 0})
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local daylight = minetest.get_node_light(pos, 0.5) or 0
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if daylight < 15 then return true end
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for i = 1, climate_mod.settings.ceiling_checks do
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local lpos = vector.add(pos, {x = 0, y = i, z = 0})
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local node = minetest.get_node_or_nil(lpos)
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if node ~= nil and node.name ~= "air" and node.name ~= "ignore" then
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return true
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end
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end
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return false
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end)
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climate_api.register_global_influence("time",
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minetest.get_timeofday
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)
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2
mod.conf
2
mod.conf
@ -1,7 +1,7 @@
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name = climate_api
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title = Climate API
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author = TestificateMods
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release = 10000
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release = 10001
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optional_depends = player_monoids, playerphysics, pova
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description = """
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A powerful engine for weather presets and visual effects.
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@ -19,6 +19,10 @@ climate_api_block_updates (Dynamically modify nodes) bool true
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# Only applied if climate_api_damage is also set to true.
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climate_api_raycast (Include wind speed in damage checks) bool true
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# Increase this number if you notice snow or rain inside large glass domes.
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# Decrease this number if you notice lag spikes or overall reduced game performance.
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ceiling_checks (Check x nodes on outdoor test) int 10 0 50
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[Weather Effects]
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