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https://github.com/t-affeldt/climate_api.git
synced 2025-06-30 07:20:48 +02:00
Make wind dependent on height, add additional control commands, improve docu
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@ -55,6 +55,22 @@ minetest.register_chatcommand("weather", {
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})
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-- set base heat to increase or decrease global climate temperatures
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minetest.register_chatcommand("set_base_heat", {
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params = "<heat>",
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description = "Override the weather algorithm's base heat",
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privs = { weather = true },
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func = function(playername, param)
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if param == nil or param == "" then
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minetest.chat_send_player(playername, "Provide a number to modify the base heat")
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return
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end
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if param == "auto" then param = 0 end
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climate_mod.settings.heat = tonumber(param)
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minetest.chat_send_player(playername, "Base heat changed")
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end
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})
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-- override global heat levels with given value
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minetest.register_chatcommand("set_heat", {
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params = "<heat>",
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description = "Override the weather algorithm's base heat",
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@ -64,12 +80,33 @@ minetest.register_chatcommand("set_heat", {
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minetest.chat_send_player(playername, "Provide a number to modify the base heat")
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return
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end
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climate_mod.settings.heat = tonumber(param)
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minetest.chat_send_player(playername, "Heat changed")
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if param == "auto" then
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climate_mod.forced_enviroment.heat = nil
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minetest.chat_send_player(playername, "Heat value reset")
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else
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climate_mod.forced_enviroment.heat = tonumber(param)
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minetest.chat_send_player(playername, "Heat value changed")
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end
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end
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})
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-- set base heat to increase or decrease global climate humidity
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minetest.register_chatcommand("set_base_humidity", {
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params = "<humidity>",
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description = "Override the weather algorithm's base humidity",
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privs = { weather = true },
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func = function(playername, param)
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if param == nil or param == "" then
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minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
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return
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end
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if param == "auto" then param = 0 end
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climate_mod.settings.humidity = tonumber(param)
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minetest.chat_send_player(playername, "Base humidity changed")
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end
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})
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-- override global humidity with given value
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minetest.register_chatcommand("set_humidity", {
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params = "<humidity>",
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description = "Override the weather algorithm's base humidity",
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@ -79,8 +116,13 @@ minetest.register_chatcommand("set_humidity", {
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minetest.chat_send_player(playername, "Provide a number to modify the base humidity")
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return
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end
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climate_mod.settings.humidity = tonumber(param)
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minetest.chat_send_player(playername, "Humidity changed")
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if param == "auto" then
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climate_mod.forced_enviroment.humidity = nil
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minetest.chat_send_player(playername, "Humidity value reset")
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else
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climate_mod.forced_enviroment.humidity = tonumber(param)
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minetest.chat_send_player(playername, "Humidity value changed")
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end
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end
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})
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@ -99,9 +141,11 @@ minetest.register_chatcommand("set_wind", {
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local wind_x = arguments[1]
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local wind_z = arguments[2]
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if wind_x == "auto" then
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climate_mod.forced_wind = nil
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climate_mod.forced_enviroment.wind = nil
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elseif wind_x == nil or wind_z == nil then
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minetest.chat_send_player(playername, "Invalid wind configuration")
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else
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climate_mod.forced_wind = vector.new({
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climate_mod.forced_enviroment.wind = vector.new({
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x = tonumber(wind_x),
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y = 0,
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z = tonumber(wind_z)
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@ -131,11 +175,14 @@ minetest.register_chatcommand("set_weather", {
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local arguments = {}
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for w in param:gmatch("%S+") do table.insert(arguments, w) end
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local weather = arguments[1]
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if climate_mod.weathers[weather] == nil then
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if weather == nil or climate_mod.weathers[weather] == nil then
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minetest.chat_send_player(playername, "Unknown weather preset")
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return
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end
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local status
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if arguments[2] == nil or arguments[2] == "" then
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arguments[2] = "on"
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end
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if arguments[2] == "on" then
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status = true
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elseif arguments[2] == "off" then
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@ -1,24 +1,21 @@
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local environment = {}
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local function get_heat_time()
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local time = minetest.get_timeofday()
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return climate_api.utility.normalized_cycle(time) * 0.6 + 0.7
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end
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local function get_heat_height(y)
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return climate_api.utility.rangelim((-y + 10) / 15, -10, 10)
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end
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function environment.get_heat(pos)
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if climate_mod.forced_enviroment.heat ~= nil then
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return climate_mod.forced_enviroment.heat
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end
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local base = climate_mod.settings.heat
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local biome = minetest.get_heat(pos)
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local height = get_heat_height(pos.y)
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local time = get_heat_time()
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local height = climate_api.utility.rangelim((-pos.y + 10) / 15, -10, 10)
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local time = climate_api.utility.normalized_cycle(minetest.get_timeofday()) * 0.6 + 0.7
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local random = climate_mod.state:get_float("heat_random");
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return (base + biome + height) * time * random
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end
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function environment.get_humidity(pos)
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if climate_mod.forced_enviroment.humidity ~= nil then
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return climate_mod.forced_enviroment.humidity
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end
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local base = climate_mod.settings.humidity
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local biome = minetest.get_humidity(pos)
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local random = climate_mod.state:get_float("humidity_random");
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@ -26,13 +23,15 @@ function environment.get_humidity(pos)
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return (base + biome * 0.7 + random_base * 0.3) * random
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end
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function environment.get_wind()
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if climate_mod.forced_wind ~= nil then
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return climate_mod.forced_wind
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function environment.get_wind(pos)
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if climate_mod.forced_enviroment.wind ~= nil then
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return climate_mod.forced_enviroment.wind
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end
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local wind_x = climate_mod.state:get_float("wind_x")
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local wind_z = climate_mod.state:get_float("wind_z")
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return vector.new({ x = wind_x, y = 0, z = wind_z })
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local base_wind = vector.new({ x = wind_x, y = 0, z = wind_z })
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local height_modifier = climate_api.utility.sigmoid(pos.y, 2, 0.02, 1)
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return vector.multiply(base_wind, height_modifier)
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end
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function environment.get_weather_presets(player)
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@ -33,13 +33,13 @@ climate_api.register_influence("biome", function(pos)
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return biome
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end)
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climate_api.register_global_influence("windspeed", function()
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local wind = climate_api.environment.get_wind()
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climate_api.register_influence("windspeed", function(pos)
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local wind = climate_api.environment.get_wind(pos)
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return vector.length(wind)
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end)
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climate_api.register_global_influence("wind_yaw", function()
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local wind = climate_api.environment.get_wind()
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local wind = climate_api.environment.get_wind({x = 0, y = 0, z = 0})
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if vector.length(wind) == 0 then return 0 end
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return minetest.dir_to_yaw(wind)
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end)
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@ -49,7 +49,6 @@ elseif mod_pova then
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-- fallback to vanilla override as last resort
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else
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local physics = {}
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local function apply_physics(player)
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local playername = player:get_player_name()
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local override = { speed = 1, jump = 1, gravity = 1 }
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@ -37,7 +37,7 @@ function trigger.test_condition(condition, env, goal)
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return false
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else
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value = env[condition]
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return type(value) ~= "nil" and goal == value
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return type(value) == "nil" or goal == value
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end
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end
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